topal63
. . .
+533|7178

Ryan wrote:

Don't game developers have access to game engines and video cards with graphics that can't be purchased by consumers?
No, on the graphics card. No, on the engine (it's their engine; they developed it; so no they didn't purchase it).

Look the only difference between the developer system and the target pc system was memory (and that it was top notch as possible; a very decent PC build). The developer tools for Crytek, I believe, were 64bit tools. As far as texture mapping and number of entities per frame go; those are only numbers. More entities = more polygons. Higher resolution texture maps = more video memory required. But a low end machine can run and develop Crysis - it just can't play it on high settings and get any decent FPS.

Last edited by topal63 (2008-07-30 09:10:39)

Bertster7
Confused Pothead
+1,101|7041|SE London

topal63 wrote:

Ryan wrote:

Don't game developers have access to game engines and video cards with graphics that can't be purchased by consumers?
No, on the graphics card. No, on the engine (it's their engine; they developed it; so no they didn't purchase it).

Look the only difference between the developer system and the target pc system was memory (and that it was top notch as possible; a very decent PC build). The developer tools for Crytek, I believe, were 64bit tools. As far as texture mapping and number of entities per frame go; those are only numbers. More entities = more polygons. Higher resolution texture maps = more video memory required. But a low end machine can run and develop Crysis - it just can't play it on high settings and get any decent FPS.
We have a winner!

Finally a sensible answer.

chittydog wrote:

What makes anyone think that professional game developers are limited to using standard commercial grade products?
Because it's true. That's why. They could use clusters to test it at high speed, but that would be expensive and they would have to extensively modify their code to do so properly - so it wouldn't be a proper test platform.

_j5689_ wrote:

3D design GPUs are insanely expensive, they better be able to make some retardedly demanding graphics if they cost 4000$ each.
They are also a bit shit for gaming. Just because they cost a lot doesn't mean they can play games fast. I tried playing Crysis on a Quadro FX 5600 - that's pretty high end - it ran reasonably, but not appreciably faster than on my 8800GTS 640, certainly not as fast as an 8800GTX or better.

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