As they are making a patch that prevents bunny jumpers/dolphin divers/noob tubers they can also add this to the patch:
Prevent punishing the teamkiller if the killer, the killed and an enemy is within an raduis of say 15m.
This is something that annoys me a lot, you're struggling with an enemy and then some own dork think he's the only one there and runs right in your line of fire and you kill him by accident. Immediately he hits punish! Damn I hate this. IMO punish is there for team-killers, those who kill own ppl on purpose not the guy fighting an enemy and kills an own because HE runs in the line of fire.
A dumb suggestion? I think not, atleast not dumber than the changes that will come in the patch. (In patch 3.0 we'll probably get questions like "Do you wan't to allow the enemy l33tp1ay3R to kill you? PgUp for yes, PgDn for no" and if you get killed you can punish him for not killing you fairly because he jumped when he reloaded...)
Prevent punishing the teamkiller if the killer, the killed and an enemy is within an raduis of say 15m.
This is something that annoys me a lot, you're struggling with an enemy and then some own dork think he's the only one there and runs right in your line of fire and you kill him by accident. Immediately he hits punish! Damn I hate this. IMO punish is there for team-killers, those who kill own ppl on purpose not the guy fighting an enemy and kills an own because HE runs in the line of fire.
A dumb suggestion? I think not, atleast not dumber than the changes that will come in the patch. (In patch 3.0 we'll probably get questions like "Do you wan't to allow the enemy l33tp1ay3R to kill you? PgUp for yes, PgDn for no" and if you get killed you can punish him for not killing you fairly because he jumped when he reloaded...)
Last edited by MrBrain (2006-01-17 23:25:08)