MrBrain
Member
+24|7112|Finland
As they are making a patch that prevents bunny jumpers/dolphin divers/noob tubers they can also add this to the patch:
Prevent punishing the teamkiller if the killer, the killed and an enemy is within an raduis of say 15m.
This is something that annoys me a lot, you're struggling with an enemy and then some own dork think he's the only one there and runs right in your line of fire and you kill him by accident. Immediately he hits punish! Damn I hate this. IMO punish is there for team-killers, those who kill own ppl on purpose not the guy fighting an enemy and kills an own because HE runs in the line of fire.

A dumb suggestion? I think not, atleast not dumber than the changes that will come in the patch. (In patch 3.0 we'll probably get questions like "Do you wan't to allow the enemy l33tp1ay3R to kill you? PgUp for yes, PgDn for no" and if you get killed you can punish him for not killing you fairly because he jumped when he reloaded...)

Last edited by MrBrain (2006-01-17 23:25:08)

Spark
liquid fluoride thorium reactor
+874|7096|Canberra, AUS
You're not gonna get that. Do you have any idea how complex that'd be for the programmers?
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
OpsChief
Member
+101|7097|Southern California
Team Kills should be setup like friendly fire investigations after combat, sort of. Brain is right when a fight is on and there are bullets flying everywhere militarily the chances of a soldier being held accountable for a friendly fire are zip.  A radius of action is a great idea.

The real TK punishing should be for the obvious motor pool or flight line killings because some unbalanced player was mad at the guy in line ahead of him, just for being in line ahead of him. I say for non-combat motor pool TKs the killer should be assessed 6 pts for using any weapon or explosive to kill a friendly, 15 pts in a game gets you booted out of the game. In addition to awards TKers would get letters of reprimand in their files which could be veiwed like the awards are now. The TKer would be required to read the reprimand to rejoin a game lol and now if there was some way to make them write "i will not team kill" one hundred times the TKing would stop forever.

Vehicle TK road kills are another matter. Road kills are really "During Operations Maintenance" the tracks gotta be greased to keep rolling.
MrBrain
Member
+24|7112|Finland

Spark wrote:

You're not gonna get that. Do you have any idea how complex that'd be for the programmers?
A couple of if statements and a little trigonometry, Easier than calculating where and how long the grenade from a GL should bounce before exploding rather than the first hitpoint
Spumantiii
pistolero
+147|7104|Canada
Actually I don't imagine that coding that would be very difficult, a radius check between 2 actors, BUT what about all those tk'ers who hit you in vehicles, horrific air vehicle crash tks, and morons driving on your mines and punishing, it's consideration for all the special cases that the programmers may not have the time for.  The other day an asshole squadmember ran around behind my squad blowing up my mines with grenades and tking everyone in my name.  I got kicked. 
Sounds like a good idea, but I find those tks happen far less frequently.
Punishing should only be allowed if the person fails to apologize! that's my rule..  They rarely do, and if they don't I'll make an effort not to heal them
Spumantiii
pistolero
+147|7104|Canada
good call brain do you do any scripting?
OpsChief
Member
+101|7097|Southern California
The TKs from mines can be handled by having the engineer/sniper/commander "mark" the minefield using the Q menu or commanders mode menu. If a minefield is marked then no TK occurs. If the miner fails to mark his minefield then he can be punished. The marking should include flags that can be seen farther and more accurately than the red skull icon. The flags might also act as a lane marking and allow any friendly to pass over the mines without damage while still tripping up the enemy. Engineer kits would be more usefull this way and get more kills per game.

The issue of TK isn't the frustration that comes with being knocked out when you are about to break the enemy line with your tank. We have all felt that and it sux. I think it is whether the TK was intentional, or punishishable. Law never lets the victim alone judge whether an act was justified neither should the game. If the action is hot and heavy the TK should not even be an option - that said more and more BF2 servers are disabling TKs because they are currently problematic.

TKs should be enabled only for non-combat killing. Assuming a non-combat area TK, would it be too complicated to have the TKer unable to use a vehicle for 1 minute after the TK?
Zukabazuka
Member
+23|7106
"would it be too complicated to have the TKer unable to use a vehicle for 1 minute after the TK?"
Think it can be made. But would EA inplent this, maybe, maybe not.
That would make them stop tk because someone else will take it, but not 1 minute but 30 sec or something
Kamikaze17
Over the line!
+70|7170|Mark it zero.
the only way to get rid of the retarded tkers and punishers is to just kill them all. track all their ips then go to their house and kill em...
MrBrain
Member
+24|7112|Finland
Look, TK in a vehicle near the enemy is just the same. I you are in an armor vehichle you don't see much, you easy drive someone over by mistake as well. I don't understand people that sprints in front of vehicles or lies on the ground near a tank. They just think that the guy in the armor see them and that his a bastard TK if he runs them over if they jump in front and he have the turret turned sideways.
I always say I'm sorry if I get under an vehicle, because if I get under it it's my fault since I, me, was on the road...
Remember me of one time when I had and APC, and suddenly became squad leader. Two team members instantly managed to get under my apc somehow (I didn't even know until I saw the minus score) and right after that an enemy came rushing in an car and I started firing at it the man stopped and jumped out, during this time more idiots spawned right by my apc an ran to the enemey and into my fire and died of course. I told them that I was sorry but they gave punish right away. -16 score after 5min with an APC and idiot squad... Kicked every one out of the squad and stopped playing, they ruined my joy that time of playing BF2
DSRTurtle
Member
+56|7107
I never punish for getting run over if I'm running at a vehicle to try and catch a ride.  It's my own stupidity for doing that.  I will punish someone for running me over when I'm not running towards the vehicle and they just run me over without apologizing.  Same things goes for explosives, I never punish for a TK caused by explosives of any type.  I either saw it and ignored it, or it was C4 on enemy command assets that me and a teammate were both trying to destroy.  Friendly Fire is a part of war, but use some common sense before you punish for a TK.  If I see you TK someone for a vehicle, you can bet I'm not going to give you ammo or first aid.  I may also accidently set up a mine in your path. 

I'm ok piloting a helicopter.  I know there are people who can fly better than I.  When that's the case I will usually let them fly.  But give me a chance to be a gunner in chopper every now and then.  Teamwork is what the game is about.  I have played about 1/3 of my total time in vehicles.  I would rather win the round on foot, rather than rack up points and lose because I was piloting a chopper when I know there is someone better at flying than me.
MrBrain
Member
+24|7112|Finland
thats the spirit, I wish all could be non-selfish like that.
OpsChief
Member
+101|7097|Southern California
The TK punishment option should only be offered these areas:
-TK by Fire, Intentional non-combat area
-TK by Movement, Intentional non-combat area
-TK by Collision, Intentional non-combat area

non-combat area is a radius to enemy action, activity of TKed soldier at the time of TK, i.e., standing in a vehicle spawn point with no enemy present the TKer by Fire or flash grenadier, can be punished by demerits and lock-outs.

At a non-cap motor pool area like the USMC Karkand base where 10-20 people spawn and start running around and driving madly out with no enemy present, a TK by movement happens alot. While the moving vehicle is harder to avoid a roadkill so the vehicles must be going under x speed to avoid a punishment. If the dismounted soldiers are moving they cannot punish but if standing still for less than 5 seconds they can. Blocking a tank by standing next to it can only be done for 5 seconds then a TK by the moving tank is not punishable.

The collision TK is strange. A stationary tank hit by a moving buggy can be held responsible for destroying that buggy lol that's just wrong, fix the code.  When two vehicles are moving in any combat area and collide no punishment is offered. In most cases in a non-combat area the faster moving vehicle regardless of type should be the punishable party, next the vehicle "causing" a TK that is hit in the flank by another vehicle cannot be punished.

Look both ways before you cross the street kids....



OpsChief
Supplying better Roadkill Cafe's near you
Kamikaze17
Over the line!
+70|7170|Mark it zero.
that could be a good idea, but you know there will be people taking advantage of this and just tking everyone when there is an enemy around and be like oh im sorry... there are always assholes like that.
OpsChief
Member
+101|7097|Southern California
the TK in a combat radius is a harder subject to tackle....the easy part is the non-combat area.

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