IndianScout
Member
+16|7105
* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload
while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without
affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count
and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby
terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate
shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with
a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been
reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands

* Being able to pass through walls using a spinning tank turret
has been fixed. It has also been address on all rotating vehicle
positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher
projectiles during online play has been improved and should occur less
frequently

* The distance for throwing hand grenade, ammo packs, and health
packs has been increased

have fun..
SysTray
"Generous mods" < Thats right Systray !
+180|7250|Delaware
Hoorah.
hurricane2oo5
Do One Ya Mug !!!
+176|7194|mansfield
yay , should be available for download the next few days. correct me if im wrong. (which i normally am)
Mabec
Re-Member-Me
+6|7261
So, indian, its tomorrow (tuesday) the official day?
Chowley
Member
+1|7115|Ireland
Eh the ranks arent in that list, does that mean theyre coming with euro forces ? or were they just left out?

Last edited by Chowley (2006-02-13 10:22:10)

Kobrakai
Weirdo
+152|7218|England
There are several rumours going around that the patch will be out tomorrow. Around 8pm in England. I guess we will have to wait and hope.
cat4ever
Member
+69|7182|CATALONIA
thanks
DeathsTouch
Team NHB
+35|7084|Los Angeles, CA
What is the M134 again?
-=|BW|=-Hollow_Moon
Member
+5|7184
Wootisms!
MB.nZ
Member
+86|7204|New Zealand
rumours?
IndianScout
Member
+16|7105
see I bring good news also,  I'm just not about rules and crap...



enjoy...
airborne916
Member
+24|7094
cool

Last edited by airborne916 (2006-02-13 10:29:40)

=RDG=[N.B]canadiannnn
Forklift Whore
+67|7197|Canader , eh?

DeathsTouch wrote:

What is the M134 again?
that would be the ''minigun'' on the Blackhawk..just Google it and this is what you get: M134

Last edited by =RDG=[N.B]canadiannnn (2006-02-13 10:33:43)

dan500
Member
+57|7277
Thanks for that indain.

What about the ranks and stuff (What points are needed etc)

Also, while your on here, some of the euroforce testers have all the expert vehicle badges (some people say you have to have them for a rank), how did they earn them so fast if EA cant edit BF2 stats?

Thanks
[DR2nd]Dr.Smoov
Member
+9|7132|North Kackalaka
All these guns that are "adjusted", how; more dam, less dam, accuracy up or down.  That is pretty vauge.
airborne916
Member
+24|7094

=RDG=[N.B]canadiannnn wrote:

DeathsTouch wrote:

What is the M134 again?
that would be the ''minigun'' on the Blackhawk
yeah that things tears shit up in the game, in real life it's worse.
IndianScout
Member
+16|7105
sorry I cant comment on the eurotesters..
OntwijkDit
Member
+0|7092
"* Players can no longer jump and shoot at the same time "

okay.. the other new patch things i can live with, but they can not take this out. Thats just bullshit. They are gonna fuck the game up..
airborne916
Member
+24|7094

[DR2nd]Dr.Smoov wrote:

All these guns that are "adjusted", how; more dam, less dam, accuracy up or down.  That is pretty vauge.
yeah it is, im pretty worred.
Jobarra
Member
+0|7110

DeathsTouch wrote:

What is the M134 again?
The Blackhawk's minigun if I'm not mistaken.  *edit* Heh, alot of people faster than me with this answer

Patch Notes wrote:

* Server setting to allow friendly fire to be off on mines without
affecting other weapons.
Interesting.  Is this an option for Ranked servers or just mods/unranked.  They say mines, so do they mean AT mines and Claymores, just AT, or all 3 explosives?  I'll jump for joy if it's AT and Claymores and is able to be switched on for Ranked servers.  Of course, now everyone will be using Claymores if that's the case.  Was nice to be one of the few using them .

Last edited by Jobarra (2006-02-13 10:36:24)

Echo
WOoKie
+383|7149|The Netherlands
Sounds great indian, hope everybody likes it!
rgp58
Ti Faccio un Culo Cosi
+0|7176|San Carlos, CA
what is "prone spamming"?  Does that mean I can't teabag my victims anymore?
vieredcap
Member
+1|7088
what's prone spamming ?
spectraman
Member
+27|7202
No not you precious bunnyhopping!
Jobarra
Member
+0|7110

OntwijkDit wrote:

"* Players can no longer jump and shoot at the same time "

okay.. the other new patch things i can live with, but they can not take this out. Thats just bullshit. They are gonna fuck the game up..
Go out and try jumping with a rifle and still hit anywhere on a target 25 feet away.

Yes, I know the game isn't supposed to be realistic, but part of it's immersion is that it tries to be realistic.  Jumping and firing with pinpoint accuracy ruins the immersion.  I think the better option would have been to make accuracy so wildly inaccurate as to make it unusable, but this is fine with me.

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