* Dolphin Diving is no longer possible
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload
while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without
affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count
and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby
terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate
shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with
a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been
reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret
has been fixed. It has also been address on all rotating vehicle
positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher
projectiles during online play has been improved and should occur less
frequently
* The distance for throwing hand grenade, ammo packs, and health
packs has been increased
have fun..
* Players can no longer jump and shoot at the same time
* "Prone Spamming" is now fixed
* "Sprint exploit" is now fixed
* Helicopter now carry 8 missiles rather than 14
* TV-Guided missile now have a shorter range
* Damage decreased from M134
* Hit points on all air vehicles has been reduced
* AA missile lock has been improved
* All support kit weapons have been adjusted
* All Sniper rifles have been adjusted
* Sa80 has been adjusted
* G3A3 has been adjusted
* Reload while sprinting has been enabled
* Medic defibrillator paddles have been adjusted. They now reload
while not in use.
* SCAR-L reload sound has been fixed
* Server setting to allow friendly fire to be off on mines without
affecting other weapons.
* Server search filters now work properly
* Mines can no longer be destroyed with other explosives
* Bug in MP7 fire rate fixed. Ammo count increased and mag count
and damage decreased
* Flash bang effect radius decreased
* Added unlocks for Sniper and AT kits
* Fixed a bug in terrain rendering with night vision, whereby
terrain was still dark in dark areas.
* Fixed a bug whereby mods that are not bf2 or not xpack permutate
shaders every time a level is loaded.
* Fixed a bug whereby non-xpack mods cannot use xpack shaders.
* Fixed bug in TV guided missiles of Havoc helicopter
* The LAV25 now no longer shoots through penetrable materials.
* Vehicles no longer disappear when viewed from some vehicles with
a HUD (e.g. Tanks).
* Performance gain found in static mesh rendering.
* Detonation radius from grenade launcher explosions has been
reduced.
* Grenade launcher projectiles now have a minimum distance.
* Fixed bug with capturing a flag from outside of the flag radius.
* Fixed map selection screen issue on Wetlands
* Being able to pass through walls using a spinning tank turret
has been fixed. It has also been address on all rotating vehicle
positions just to be safe.
* Tanks taking damage from the terrain has been reduced
* The Red/Blue nametag bug has been addressed
* The disappearance of tank projectiles and grenade launcher
projectiles during online play has been improved and should occur less
frequently
* The distance for throwing hand grenade, ammo packs, and health
packs has been increased
have fun..