Stenchorz
Member
+6|7115
It seems to me its the noobs that cant handle the patch because they cant exploit gheyness anymore.

Go install Counterstrike - its where you belong.
atlvolunteer
PKMMMMMMMMMM
+27|7207|Atlanta, GA USA

mycatsdied wrote:

Turninng the FF off  on claymores and mines is absolutley awful idea.  All a sniper or engi would need is a support guy to run around with him and he could constantly lay claymores and mines with no risk of hurting there teamates. My guess is that people will get damn sick of hitting a claymore everytime they turn a corner or a field of mines that the enemy can freely roll over bet they get stuck.

Servers that run No FF on mines and claymores will eventually find themselves empty. The last thing any ground pounder wants is to run into  field of claymores over and over again. As if it isnt hard enough to get to the hotel on karkand.
Okay once again:  You cannot just spawn infinite numbers of mines/claymores.  After a certain amount, the old ones start disappearing.  I think you can only throw down 5 mines and 2 claymores.  Anybody know for sure?  So if you get resupplied and throw down a 6th mine, the first one you dropped disappears.
Linus
Member
+53|7089

MrBrain wrote:

Well how about the new AT/claymore mines that doesn't kill team mates?! I thought the reason that they removed the ability to fire when jumping (now how unrealistic is that? Really?) and the dolphin diving was to add realism. But I reccon it was only because of whining assholes. I've seen posts here praising not seing dolphin divers any more when playing. You know what, I didn't see them frequently before either..!

Now how fucking realistic are the new mines when:
1. They don't kill team mates
2. They are fucking unbreakable
3. goto 2

Now the team mate thing I can in one way understand. This is so that noob spreading mines everywhere shouldn't get so many teamkills and whine the hell out of EA. But why the HELL can't you destroy the damn mines?! Now where is the realism in that? Yesterday I put claymores by our flags and got free kills later when a enemy tried to take the flag. My friend threw AT-mines on the main roads and got a kill every now and then. Now you can't fortunately put that many mines before they start to dissapear but usually someone runs over them before reaching that limit.

As it was before it was realistic and you had to THINK a little. Claymores were for sniper back protection, when you left your sniper spot you threw a grenade on the claymore to remove it and avoid team kills. Dumbasses that threw AT mines on every exit from a flag so that no vehicle could get outta there deserved the team kill (although they were punished sometimes that still doesn't add further negative score), and the person running over them deserved to die because he didn't care for the RED SKULLS.

If you saw an red skull and couldn't get pass it you could always destroy it. Same being an enemy, the mines are hard to spot from an armor, but if you saw them you could destroy them atleast. In one week we'll have 25% of the players as snipers putting claymores, 25% support, 25% engineers spamming mines and the last 25% regular players being killed of the other teams undestroyable mines

The explosive badge is no challenge anymore, imagine kirkland with claymores by the fences and ammobags lying everywhere...

I require a patch that atleast makes the mines destroyable the day before the day after tommorow
I havent tried the new patch yet, downloading now...   but let me respond to a couple comments you
made..

'dolphin diving' ????  'bunny hopping'  you got to be f'in kidding me dude.. Obviously you have never
served in ANY military, nor have you ANY common sense as to what realism is..

No the game cant be REAL REAL... hell, 1 hit would be enough to take out EVERYONE.. no matter what
weapon... you get hit in leg, or head, wouldnt matter, you are out of the war... youre not gonna go
running on at full speed anywhere.. so realism cant be exact in BF2...

however, Its TOTALLY possible to fire and jump, fire and run, fire and prone, etc at the same time..
happens every day in every war..

I think all the whining and crying about the 'dolphin' and 'bunny' hopping is soooo hilariously LAME.

What kind of cry babies are out these playing this game that they cant hit a moving (jumping) target?
Perhaps some of you cry babies should play something else, if youre gonna whine about hitting someone
who is JUMPING... thats f;in hilarious..

I showed some of these threads to some of my unreal tournament buddies and they laughed their
arses off when I explained to them all the cryin was about jumping... yes jumping..

Id like to meet the lamer loser who started these terms BUNNY HOPPING and DOLPHIN DIVING..
and show them how a real player plays this game..

And the lamest aspect of this whole thing is that ALL you cry babies crying abouit these 2 things
DO IT YOURSELVES ALL THE TIME..

If you wanna cry about something that wasnt realistic.. then why not cry about how choppers can
capture control points from the air... or choppers that can take direct tank shell hits and simply smoke
a little and fly off... NOW THERES SOME UNREALISTIC ASPECTS for you cry babies..

gimme a break... and EA has the ballz to actually change the whole game for you cry babies, omfg..
what a game..  At least with other games I play I dont have to listen to morons crying about things
like these.. its down right pathetic.. and EA is pathetic for changing it for you whiners..
Sgt_Stutta
The Disturbed One
+14|7111|Tucson, AZ, USA, Earth
all i really have to say on this matter is that sitting here bitching about how bad it is isnt going to change a damn thing so stop whinning and just learn to deal with the game as it is and find ways to get around the stupid mines, use strategy and make sure there is an engineer in your squad to remove the enemy mines and all will be good, one thing is for sure, that complaining to EA wont do you any good until the next patch if even then. so ya some say the patch sucks some love it others, like myself, just blah about it, just take the hand you are dealt and make the best of it or dont paly it anymore simple as that. find a new favorite, additive game.
Zukabazuka
Member
+23|7121
This isn't UT 2004 its battlefield 2.

"however, Its TOTALLY possible to fire and jump, fire and run, fire and prone, etc at the same time..
happens every day in every war.."

No it doesn't, never EVER seen people jump around in war with a AK in their hand and fire, second the recoil from weapons are not easy to control in air. but the other thing are maybe correct but running towards an enemy and fire is a dumb idea.
ShowMeTheMonkey
Member
+125|7138
Hmmmmm I shall stay impartial........................
E7IX3R
is drunk and crazy
+216|7124|UK
I came across a private earlier today, started bunny hopping all over the place, so I just killed him and said

"Did you forget you cant shoot when you jump? Haha"

I admit, I jump when I get shot, but then i run and take cover, I love the people who just carry on jumping becuse they cant shoot me and I can just keep shooting them whilst they look stupid.
Navyseal99
Unintentional Good-Guy
+0|7093
personally i like the new patch, the L96 ROKS OUT LOWD!!!!!!!!! it was amazing the 2 round i played with it, this beaut is really beating out the M24, but whose complaining..... 
AFlyingNun
Member
+0|7156
Claymore not hitting teammates is the dumbest idea ever, even though claymore TK's were an issue.


Think about it, dear sherlocks of EA:

What's keeping people from filling every base up with claymore to make it impenetrable??  Not much!
MrBrain
Member
+24|7126|Finland

Linus wrote:

'dolphin diving' ????  'bunny hopping'  you got to be f'in kidding me dude.. Obviously you have never
served in ANY military, nor have you ANY common sense as to what realism is..
You missed my point there. I was complaining about that they removed these because they were "unrealistaic" but putting in mines, especially claymores, that don't teamkill and are undestroyable is even more unrealistic...

Linus wrote:

No the game cant be REAL REAL... hell, 1 hit would be enough to take out EVERYONE.. no matter what
weapon... you get hit in leg, or head, wouldnt matter, you are out of the war... youre not gonna go
running on at full speed anywhere.. so realism cant be exact in BF2...
Exactly. Again, I think it's a game and that it's plain stupid that the argument is realism for a change when the true reason is whiners.

linus wrote:

What kind of cry babies are out these playing this game that they cant hit a moving (jumping) target?
Perhaps some of you cry babies should play something else, if youre gonna whine about hitting someone
who is JUMPING... thats f;in hilarious..

Id like to meet the lamer loser who started these terms BUNNY HOPPING and DOLPHIN DIVING..
and show them how a real player plays this game..

And the lamest aspect of this whole thing is that ALL you cry babies crying abouit these 2 things
DO IT YOURSELVES ALL THE TIME..
Amen! This part I never understood either. If these are so damn good (must be because you whine over it) why don't you do it yourselves?! Same with the n00btube, if it's so damn easy why don't everybody use it then?! Personally I don't like the assault kit very much but on the other hand I don't complain about nootubers.

Btw, jumping with the PKM must be a total killer. When you are in the air it stops shooting so it can cool off and on the ground it seem to have got no bullet spread anymore and at the same time dodge-jumping the enemy bullets. Haven't tried it yet but I think it might be an possible "exploit" of the new patch. What will the whiners call this method..?
CackNBallz
Member
+45|7179|Toronto, Canada
I agree with the mines being indestructible to explosives.  I disagree with Claymore being indestructible.  At least with AT mines the engineer can approach the mine, with the Claymore you only have the sides and back which is seldom the case when you are going to the TV station there are only two entrances.

The two ladders and the stairs, which can be covered by two mines. The flag is too high to jump on from a transport (Unlike the Hotel in Karkand, where you bring a vehicle so you can jump on and then jump to the flag.)  The problem was with vehicles as someone else stated, the claymores are anti-personnel and if they are around every corner AND indestructible then you have really no recourse but to detonate it and hope a medic comes and revives you.

I think that DICE/EA will revert this change, at least for the claymores in the next patch.  I also don't like that you have to wait for the C4 to land before it detonates.  Such as when I am on top of a roof at Suburb or Shongua Stalemate and drop some C4 to blow up the APCs that are parked there.  I like this patch, but I also dislike certain aspects because it limits my options of gameplay.
j5f5ff
Member
+11|7186

atlvolunteer wrote:

mycatsdied wrote:

Turninng the FF off  on claymores and mines is absolutley awful idea.  All a sniper or engi would need is a support guy to run around with him and he could constantly lay claymores and mines with no risk of hurting there teamates. My guess is that people will get damn sick of hitting a claymore everytime they turn a corner or a field of mines that the enemy can freely roll over bet they get stuck.

Servers that run No FF on mines and claymores will eventually find themselves empty. The last thing any ground pounder wants is to run into  field of claymores over and over again. As if it isnt hard enough to get to the hotel on karkand.
Okay once again:  You cannot just spawn infinite numbers of mines/claymores.  After a certain amount, the old ones start disappearing.  I think you can only throw down 5 mines and 2 claymores.  Anybody know for sure?  So if you get resupplied and throw down a 6th mine, the first one you dropped disappears.
I had 7 going at once..... this no ff idea was a big mistake for claymores
undersold
Member
+0|7090

xXMMMSXx wrote:

The ability to pick them up would have been sufficient.
mmms ??? sounds very familiar
RDMC_old
Member
+0|7172|Almere, Holland
Well first off al.. FUCK realism.. sign up for the Army and go to Irak/Afgahnistan.. second.. I its cool that mines cant be blow up anymore.. mines didnt do damn shit anymore.. u lay a bunch of mines.. tank comes blows them up and gone he is.. now he has a problem and needs an engineer to get rid of them its good this way..

EDIT: KARKAND not KIRKLIND or Kirkland what ever u wrote..
Cbass
Kick His Ass!
+371|7130|Howell, Mi USA
it's also not realistic to have your jackass teammate kill themself with your mine just to punish you.

I like the idea of no tk for mines, it's just removing something annoying.  obviously your teammate should see your mine and avoid it.

it happend a couple weeks ago to me, teammate hits my mine, it was a total accident he was coming around a corner and what happens. without even thinking he punishes me. like i set it there just so he would hit it.
https://bf3s.com/sigs/bb53a522780eff5b30ba3252d44932cc2f5b8c4f.png
warco3
Member
+1|7164|Orlando, FL
OMFG.....are you people retarded? Seriously. ARE YOU PEOPLE STUPID OR WHAT? Can you NOT read that the friendly fire for mines is an OPTION on the servers now?!! ITS AN OPTION!! THAT MEANS IF YOU WANT TO BITCH AT SOMEONE BITCH AT THE SERVER ADMIN FOR TURNING MINE FF OFF! For god sakes shut the hell up about the mines already! I've never seen so many people that don't bother to read up on a simple detail. Instead they just bitch and moan like a little child because engineers and snipers are worth a damn now.

I personally LOVE the fact that you can't destroy enemy mines now. That simply means you can't run around blindly anymore. Also, engineers can still disarm them so they are not totally unstoppable, and they have plans to let snipers recover thier mines in a future patch. Hell, you couldn't destroy C4 before the patch, but did anyone bitch about that? No, because everyone was a pansy, C4-chucking LAME ASS, that's why. Please, adapt to the changes or stop playing the game. Better yet, just go ahead and quit, then go outside and run into a busy street. You'll be doing me a favor.

ShowMeTheMonkey, your sig rocks. That is all.
-[HC]-TrippleB
Member
+0|7140
ABSOLUTELY!!!!!!!!!!!!!

the claymore and ATmine problem is REAL.  It is worse than 203ing...which I did alot .  But now anyone can toss mines and LOCK movement on the map.  I went 30/5 on Sharqi last night...round after round.  With a support guy constantly relaoding me I couldnt even get 5 claymores down...by the time I got 4 2 had blown up...raking up the kills.

right now its a pain with just a few guys doing it....but when more figure it out the maps are going to be on LOCKDOWN.  The start spawns will be the end spwans and only the commander with arty will be able to do damage....maybe thats an exageration, BUT check this for example

KARKAND patch1.2 Engineers and Snipers fortify the city.  With mines and claymore all over the entry roads by the hotel tanks cant pass, nor can infantry...and the mec cant assault the american postions cause they have done the same.  The map has become a WWI trench warfare zone with a true no-mans land inbetween. Both teams swap machine gun fire and sniper rounds but there is no progress.
atlvolunteer
PKMMMMMMMMMM
+27|7207|Atlanta, GA USA

j5f5ff wrote:

I had 7 going at once..... this no ff idea was a big mistake for claymores
You had 7 claymores down or mines?  Did you lay them so that you can see them all?  It was my understanding that they would start to disappear after you lay a certain amount.  I'm going to try to test it tonight.
kingkong777
Member
+-1|7105
i'd like an large warning that shows up when ur miles away from any mine/c4 and says

WARNING THERE IS A F***ING MINE IN THE AREA
DO NOT GO NEAR IT
DO NOT PUNISH FOR IT
DO NOT ACT LIKE A 9 OLD AND THINK ITS A POWERUP!
atlvolunteer
PKMMMMMMMMMM
+27|7207|Atlanta, GA USA
LOL it still wouldn't do any good!
Xristos1
God's Little Squirt
+18|7103|Colorado

Dr.Battlefield wrote:

I think that you are able to pick up your claymore by pressing the <g> key... Haven't tried it tho.
What about using a grenade to disarm an Enemy claymore that is in your path?  Twice now i haven't been able to get them to blow up... claymores must be just like mines now.. and you can't get rid of them...

Last edited by Xristos1 (2006-02-16 15:11:33)

StickyBombs
Member
+8|7193|Sacramento, CA (USA)

xXMMMSXx wrote:

The ability to pick them up would have been sufficient.
You can pick them up if you are an egineer.  Just crouch next to one with your wrench and you can pick it up.
GunSlinger OIF II
Banned.
+1,860|7079
The purpose of mines is not to necessarily destroy you enemy.  The purpose of the mine is to make your enemy deviate from there projected course and move towards a firezone of your choosing...in real life at least.
Skruples
Mod Incarnate
+234|7136
I don't know very much about mines in real life, but it seems to me that detonating a high explosive next to a mine should do something.
GunSlinger OIF II
Banned.
+1,860|7079
Youd be surprised.  I was an infantryman in iraq last year and whenever you find an ied you just blow it up by dropping some c4 (gotta call EOD) on top and detonating from about 200 meters away.  But it was funny how sometimes that humungous blast wouldnt detonate all the artillery shells that were improvised (they were sometimes french shells, that might be a reason).  But our american claymores in real life are detenoted by an electrical charge

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