unnamednewbie13
Moderator
+2,072|7211|PNW

This isn't a true complaint, as it has suggestions, so I'll post it here. They should roll back 1.2 to a 1.13 (or just call it 1.21) and have the following:

1. Focus on addressing performance issues and critical bugs.
a. especially the red/blue bug and the bug that sticks players on the player screen without allowing them to join the game (forcing a reconnect)
2. Keep the bug fixes that work and fix the bug fixes that don't.
3. Reset the AA missiles back to 1.12 style, and do the following:
a. fix the clipping bug
b. give them a bit of proximity detonation damage vs aircraft if they don't hit dead on
c. (in this way ground pounders could keep some of their newfound happiness without getting effortless kills)
(this would be to have people trying to shoot down aircraft with guns once more, which was really fun).
4. Don't let claymore teamkills be punished if they're outside of a certain flag radius, and they have been there for over 30-45 seconds (I've had people run all the way to the edge of a map just to trip my claymore mines).
5. Give C4 a timer mode, and give claymores a remote detonation mode.
6. Give planes a higher tolerance for being out of bounds if in a stall, or raise the ceiling.
7. Give commanders the ability to call in an airstrike. This would put a marker on the map, and any jets that hit the location and get one or more kills will be awarded with a team point. Airstrike expires in 30 seconds. This would give jets the motivation to do more than chase after targets of opportunity.
8. Reduce accuracy of all personnel guns to 1.12 style, but allow for the increased accuracy of support weapons while in a prone position.
9. Give squad leaders the ability to order point and suppression fire zones, visible on the map to squad mates.
10. Give choppers the ability to occasionally act as a quick'n'dirty UAV scan.
11. Give tanks the ability to fire like BF1942/VN artillery, adding more realism to their range.
12. Add a small amount of directional splash damage to assault rifles and heavy machine guns. Opening up no the ground with a SAW in front of an enemy squad should kick up a bunch of rock and grit.
13. GL grenades should do damage when they hit somebody directly (though not just explode).
14. Give the player the option of remaining enlisted.
15. Allow commanders to actually draw out directions on the map for selected squads (i.e., Guild Wars).
16. Server option: deny kill points against players on their uncappable spawn points for at least 30 seconds (or until they leave the base) after spawning, unless all flags have been taken by the spawn campers. In this way, the first-strike carrier bombers and such would only have the advantage of early asset suppression.

Yeah...bloody likely, but I can wish can't I?

That's all I feel like writing for now.

Last edited by unnamednewbie13 (2006-02-17 02:01:04)

Skinnister
Member
+43|7164|UK
Firstly hell no I love the new patch and the aa feel more realistic and even though they have been made better it seems to have made all the plane whores even better, so you should be doing better yourself and as for the support guns its about time they got round to fixing the accuracy on they even when in prone the bulllets where all over the place, so no i like the patch way it is.
unnamednewbie13
Moderator
+2,072|7211|PNW

Skinnister wrote:

Firstly hell no I love the new patch and the aa feel more realistic and even though they have been made better it seems to have made all the plane whores even better, so you should be doing better yourself and as for the support guns its about time they got round to fixing the accuracy on they even when in prone the bulllets where all over the place, so no i like the patch way it is.
The AA feels realistic? Tell me, how many stingers have you seen (or read about in the newspaper) orbiting a fire, waiting for a plane to fly along to lock onto? How many missiles have you seen execute an intricate series of instant 180's and not tear themselves apart.

And if you read, I said that I liked the infantry squad guns in 1.2 now. ...or were you agreeing? I couldn't tell with that particular sentence structure.

Last edited by unnamednewbie13 (2006-02-17 02:18:06)

he_who_says_zonk
Member
+17|7159
I have to agree with all of that except 12, purely because while a bit of dirt and such flicking up would kind of hurt, if you make it do damage then people could be killed by it, which would be frustrating.

I'm happy with the game as it is though.

I also found it funny that you wrote "that's all i feel like writing for now" and underneath it says you editted it
unnamednewbie13
Moderator
+2,072|7211|PNW

he_who_says_zonk wrote:

I have to agree with all of that except 12, purely because while a bit of dirt and such flicking up would kind of hurt, if you make it do damage then people could be killed by it, which would be frustrating.

I'm happy with the game as it is though.

I also found it funny that you wrote "that's all i feel like writing for now" and underneath it says you editted it
Correction: bits of rock and grit kicked up from large bullets can kill. Of course, knowing this game, it might lag it down even more if it had to calculate even more splash damage.

And I think I put that last bit in on my last edit. My edits usually involve fixing a typo that I didn't catch before submission...such as something I fixed in this post just now.

Last edited by unnamednewbie13 (2006-02-17 02:33:12)

ViPeY
Member
+0|7118|Hampshire, England

unnamednewbie13 wrote:

7. Give commanders the ability to call in an airstrike. This would put a marker on the map, and any jets that hit the location and get one or more kills will be awarded with a team point. Airstrike expires in 30 seconds. This would give jets the motivation to do more than chase after targets of opportunity.
What a cool idea
i would back this one being implemented.  It drives me nuts when people become squad leaders and then hop in a plane and make it impossible for team mates to spawn on them.  at least this way u could co-ordinate your planes a bit more.
Octavarium
Member
+1|7149
Nice ideas.....

But I like 1.2, I dont have any real problems with it, but then to be honest im quite a laid back player - I have had no problems with any of the patches so far.

Like last night I killed a guy about 5 times with the PKM so he started mouthing off about how its not fair.

"What? Getting kiled ;-)"
Skinnister
Member
+43|7164|UK
well if your on about the apprently AA "exploit" it happens tuff shit you cant expect EA/DICE to think or code everything perfectly thats why there are patches to correct thing they didnt do properly and  I doubt they will roll it back because now eveything is fair advantage to everyone in the game. comparing pro's to noobs it like the rich get richer and the poor get poorer now this has balanced it out where noobs can shoot down all the pro plane whores and not get raped all the time....
Octavarium
Member
+1|7149
Thats where your wrong....

The "REALLY GOOD" pilots are just as good as ever - in fact better now that there AAMs are more effective.

The people complaining here are the mediocre pilots who winge because its too hard now. My advice to them - get practicing!!

I don't pretend to be good at flying but I dont moan about the patch and pretend im some sort of god I'm just going to practice till the AA is no longer a problem
Kylau
Member
+9|7145|Washington

unnamednewbie13 wrote:

he_who_says_zonk wrote:

I have to agree with all of that except 12, purely because while a bit of dirt and such flicking up would kind of hurt, if you make it do damage then people could be killed by it, which would be frustrating.

I'm happy with the game as it is though.

I also found it funny that you wrote "that's all i feel like writing for now" and underneath it says you editted it
Correction: bits of rock and grit kicked up from large bullets can kill. Of course, knowing this game, it might lag it down even more if it had to calculate even more splash damage.

And I think I put that last bit in on my last edit. My edits usually involve fixing a typo that I didn't catch before submission...such as something I fixed in this post just now.
An M249 does not shoot a large bullet. The same bullet as the M16, 5.56mm or 22.3 caliber.

Last edited by Kylau (2006-02-17 04:56:42)

unnamednewbie13
Moderator
+2,072|7211|PNW

Kylau wrote:

An M249 does not shoot a large bullet. The same bullet as the M16, 5.56mm or 22.3 caliber.
The M249 is not the only support weapon...though I suppose you automatically associated SAW with the M249.

Last edited by unnamednewbie13 (2006-02-17 05:59:48)

Talon
Stop reading this and look at my post
+341|7199
The G36C is still too accurate? WHY! WHY!

Seriously, an army shouldnt be mainly comprised of Spec Ops. Its way too good compared to the assault class.
XXXgrimreaperXXX
Member
+0|7122

Kylauu wrote:

An M249 does not shoot a large bullet. The same bullet as the M16, 5.56mm or 22.3 caliber.
it's .223 cal ,a 22.3 cal would be freakin huge since it would be 41 times the size of a .50 cal round.

Last edited by XXXgrimreaperXXX (2006-02-17 08:46:55)

tF-voodoochild
Pew Pew!
+216|7287|San Francisco

It will be very impressive if you can roll back to a patch that never existed... Perhaps you could roll back to the 1.12 patch instead.
persnickadee
Member
+0|7100

tF-voodoochild wrote:

It will be very impressive if you can roll back to a patch that never existed... Perhaps you could roll back to the 1.12 patch instead.
BAHAHHA thats agood one
lets just play the game
OnePumpChump
Member
+0|7128|Ohio

unnamednewbie13 wrote:

6. Give planes a higher tolerance for being out of bounds if in a stall, or raise the ceiling.
7. Give commanders the ability to call in an airstrike. This would put a marker on the map, and any jets that hit the location and get one or more kills will be awarded with a team point. Airstrike expires in 30 seconds. This would give jets the motivation to do more than chase after targets of opportunity.
13. GL grenades should do damage when they hit somebody directly (though not just explode).
15. Allow commanders to actually draw out directions on the map for selected squads (i.e., Guild Wars).
Definately some awesome ideas, mainly #15. I however do like the 1.2 patch, but I still think it needs some work.
PFCStenzel
Check your AA alarm...
+82|7233|Idaho, USA / Age 30

Skinnister wrote:

Firstly hell no I love the new patch and the aa feel more realistic and even though they have been made better it seems to have made all the plane whores even better, so you should be doing better yourself and as for the support guns its about time they got round to fixing the accuracy on they even when in prone the bulllets where all over the place, so no i like the patch way it is.
I agree with you Skinnister.  This patch really helped.  If the whiners would get it through their mind to stop playing if they don't like the patch.   I love the patch and i like the accuracy now of the Sniper Rifles (M95) because it wasn't very accurate before.  I love the AA.  Last night I shot down Four planes and two helos with it.  I even hear that the Essex is even more powerful now with its AA.  WOOT.  Leave the patch the way it is.  Now he does have some good ideas with the Airstrike.  Makes perfect sense.  Although it wouldn't work for places like Karkand or the other maps that don't have jets on them.  But, the Suppressive fire for a squad works well.  Very nice idea.
_j5689_
Dreads & Bergers
+364|7156|Riva, MD
Their will actually be choppers with UAV capability of some sort in Armored Fury.
[CANADA]_Zenmaster
Pope Picard II
+473|7184

Octavarium wrote:

Thats where your wrong....

The "REALLY GOOD" pilots are just as good as ever - in fact better now that there AAMs are more effective.

The people complaining here are the mediocre pilots who winge because its too hard now. My advice to them - get practicing!!

I don't pretend to be good at flying but I dont moan about the patch and pretend im some sort of god I'm just going to practice till the AA is no longer a problem
Look, I've been following these threads since the patch came out at 1am my time and haven't bothered to post because of the childish war going on. I'll break my silence briefly:

You admit you can't fly well, so don't fucking comment on people who can fly well. End of story, anything coming out of your mouth is pure hearsay until you have tried it and suceeded at it. Secondly, not every good pilot simply rapes the carrier or runways. Too many assumptions, when people haven't actually tried it.

I've recently rejoined the ranks of ground pounders playing SF and Sharqi, and I'm loving the PKM. I said good-bye to flying post 1.12 when I got tired of it being too easy. Yet, I read these posts, everyone saying yay, AA is no skill and can down pilots blindly and thats how it should be. EA listened to everyone pineing away, and over-corrected on the AA, as well as nerfing HPs.

Fine, everyone adapts, but stop trying to legitimize something that is clearly overbalanced and say its fair to ground players. You guys have flamed practically anyone who posts saying the changes are bogus, but in all honestly they are right. A core part of the game has become no-talent city on one side, yet everyone was whining for balance in the first place. Like I said, everyone can adapt and do new things which is great, but stop saying omg teh planewhorez deserved this much change and its totally fair and noskill infantry should be able to down a plane or heli across the map without even seeing it. Fucking try it! I sit in sharqi AA and continually down helicopters I can't even see. It is fucking hilarious, yet sad at the same time. That is not balance, that is just bitter ground players feeling they are getting some previously unhad revenge. It is not balance, don't confuse the two.

Most infantry, myself included now, take the occasional tank or apc, yet how would you like it If I could launch a missle at once without even being able to see you and they tracked you from across the map and you instagibbed. Ever watch a helicopter in action? You don't fucking know it is there! Yet if that change was implemented, I would feel sorry for EA's mail server. And someone had the gaul to say EA's 1.2 was all about realism? No it was about balance, and they fucked it up, otherwise planes and helis would always be top dog, like in reality.

Anyways, I'm happy with most of the changes, except the infantry movement is so chunky it's very frusterating as when you prone and unprone your char does weird glitch movements, and often when you zoom it unzooms and rezooms and all sorts of laggy fun. Most of the mature people here are calling for is a little balance, instead of overcorrecting some things, and undercorrecting others.

Anyways here's my list of good and bad:

Good:
- Support is fun as hell, and now there's lots of ammo bags around, yet a big decline in medics

- Sniper kit is fun as hell, but like support, a little too much overcorrection on both of these, you literally don't need any skill to snipe, but that's ok because it is still mostly two shot kills.

- At least these two changes have made everyone fear snipers and machine guns which is how it is in real life so thats not so bad. People still manage to jump in front of proned support players and get headshots, which is frusterating because nobody would run in front of a raging pkm and get a headshot on the pkm'er lol. Thats offset with the fact that pkm now goes 5:1 in its sleep.

- Everyone is more concious of their infantry movement, playing smarter like cs, instead of jumping into dangerous situations are prone and bunnyhoppying till you see wheee your getting shot from. This is a good change, but the loss of movement I feel isn't worth it. Its so fucking slow and aggrovating that when you go back to any other FPS its like omg the freedom!!! They should rebalance the prone time and jumping while shooting, that was at least fun even if innaccurate. Jumping with the DAO12 was everyones favorite past time in panic situations lol.

- They improved AA finally, but a bit much.

- Claymores and mines actually get kills, and not the team kind

- Infantry is now more fun to play, but at the cost of flying going the way of the dodo. BF2 was never an infantry game though, it is a vehicle game and hopefully always will be.

- The essex AA is finally <3 It needs this amount of strength, just the land AA could use a bit less.

Bad:

- Tanks are the new king of the heap, which is a bit sad considering helicopters and planes main goal is to ass rape armor into next week. Infantry now have to struggle to take a tank out which is good, because that is reality, yet at the same time, people in BF2 are too stupid to team up on public servers it can be frusterating. The lack of movement ability hinders taking out tanks, and avoiding getting spawn raped though. It's both good and bad.

- The shock paddles are a bit whacky, the old ones were better for reviving more people in a row.

- They improved AA but also decreased the HPs

- They improved "missle lock" yet you can still fire missles into the sky and get piles of kills, it's fun but I am glad I'm not the one flying lol.

- Movement is so chunky that it is difficult to get out of the way when being spawn raped by tanks and apcs or when revived. Yet people still jump and noob tube your feet the instant they land. Classic!

- Movement is not only slower now, but there seems to be more hang ups on simple inclines and shallow angled turf. It is retarded that they would release a product where you can get stuck in so many situations that are hardly angular surfaces. Nevermind the getting stuck on vehicle edges and shit, thats just frusterating because you get stuck, and then magically die.

- The nerfed blackhawk is not only easier to shoot down, less hps, but the miniguns are so bad, that you can literally aim right at someone and they won't die unless your practically sitting still in the bhawk. Support gun ship my ass.

-Helicopters got nerfed a bit too much, e.g. the TV missle was fine how it was, especially considering the new AA can down any helicopter foolishly camping the carrier.

- Spec ops got nerfed pretty hard core. The loss of c4 bunny tossing was nice, yet spec ops can't compete with destroying vehicle assets like it used to. Youre movement is so slow, and you literally have to walk all the way to the vehicle, and all the way back, and wait for your detonator to work properly, because sometimes you press detonate, and it throws a c4 in your face and instadetonates and gibs you, and that is possibly the most annoying glitch I've seen.

- Assualt got nerfed compared to support, support can do triple the K and get support points too. It is like the new assault class. Support gets body armor too, so there's really no reason to take Assault unless you fancy the guns more. The pkm is retarded accuracy though, you can snipe people off the crane with it lol.
Cbass
Kick His Ass!
+371|7133|Howell, Mi USA
the AA should stay 1.2 style they should just refine it as to not sit on oil towers waiting for a jet. (stuff like that)

i like the idea about C4 having a timer. i don't know how many times ive planted c4 on a tank only to be killed the same time i hit the button. even though u still hear the beep from the detonator, nothing happens.
https://bf3s.com/sigs/bb53a522780eff5b30ba3252d44932cc2f5b8c4f.png
Poofy
Member
+0|7112|Pennsylvania
7. Give commanders the ability to call in an airstrike. This would put a marker on the map, and any jets that hit the location and get one or more kills will be awarded with a team point. Airstrike expires in 30 seconds. This would give jets the motivation to do more than chase after targets of opportunity.

9. Give squad leaders the ability to order point and suppression fire zones, visible on the map to squad mates.
Those would be so awesome.
-=|BW|=-Hollow_Moon
Member
+5|7194
I dont think the AA is too brutal to planes really, to choppers maybe, but Planes if flown with a strategy in mmind arent really going to be heavily affected unless attacking well defended uncappables, which you shouldnt be doing anyway.
kontrolcrimson
Get your body beat.
+183|7266|Australia

-=|BW|=-Hollow_Moon wrote:

I dont think the AA is too brutal to planes really, to choppers maybe, but Planes if flown with a strategy in mmind arent really going to be heavily affected unless attacking well defended uncappables, which you shouldnt be doing anyway.
i found with planes, if you get locked on by AA you are dead, UNLESS you can get out of range. Although i have found some AA on wake that can lock from one airfield to the other.
unnamednewbie13
Moderator
+2,072|7211|PNW

I can still outmanuever AA users...if I can kill them and disappear before they see me. However, if one of those missiles gets fired, it's going to hit you 90% of the time. Ironically, the best way to dodge them now is to fly almost straight into them with afterburners engaged...

[CANADA]_Zenmaster wrote:

- The nerfed blackhawk is not only easier to shoot down, less hps, but the miniguns are so bad, that you can literally aim right at someone and they won't die unless your practically sitting still in the bhawk. Support gun ship my ass.
Yes. I figured the reduction in aircraft hit points would be enough to satiate angry ground pounders...but I can now get more kills just by throwing grenades out the side of a blackhawk than by using the minigun. I've never had any difficulty chasing away the "insane" blackhawks away in 1.12, so why exactly did they nerf its doorguns? People should be happy enough that it's not the AH-60.

tF-voodoochild wrote:

It will be very impressive if you can roll back to a patch that never existed... Perhaps you could roll back to the 1.12 patch instead.
I can't believe I'm going to address this...but I used the term 'rollback' to refer to the (admittedly low) possibility of repealing some of the 1.2 changes to something called 1.13 (a step above 1.12, obviously), or, if you could read, 1.21 (which would make more sense in patching conventions).

Octavarium wrote:

Thats where your wrong....

The "REALLY GOOD" pilots are just as good as ever - in fact better now that there AAMs are more effective.

The people complaining here are the mediocre pilots who winge because its too hard now. My advice to them - get practicing!!

I don't pretend to be good at flying but I dont moan about the patch and pretend im some sort of god I'm just going to practice till the AA is no longer a problem
Though a rebuttal already exists for this (thanks to zenmaster), I couldn't resist.

My opinion states that it is a bad thing that dogfighting and the use of bullets against aircraft has diminished due to the incredible, automatic ease of shooting down aircraft with surface to air or air to air missiles. In all realism, I'll be happy when (and if) the next patch corrects for their current outrageous physics. And no, not everybody complaining about the new AA are "whinging bad pilots," which happens to be a hell of an accusation for someone who freely admits their lack of piloting skill.

Last edited by unnamednewbie13 (2006-02-20 15:51:21)

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