This isn't a true complaint, as it has suggestions, so I'll post it here. They should roll back 1.2 to a 1.13 (or just call it 1.21) and have the following:
1. Focus on addressing performance issues and critical bugs.
a. especially the red/blue bug and the bug that sticks players on the player screen without allowing them to join the game (forcing a reconnect)
2. Keep the bug fixes that work and fix the bug fixes that don't.
3. Reset the AA missiles back to 1.12 style, and do the following:
a. fix the clipping bug
b. give them a bit of proximity detonation damage vs aircraft if they don't hit dead on
c. (in this way ground pounders could keep some of their newfound happiness without getting effortless kills)
(this would be to have people trying to shoot down aircraft with guns once more, which was really fun).
4. Don't let claymore teamkills be punished if they're outside of a certain flag radius, and they have been there for over 30-45 seconds (I've had people run all the way to the edge of a map just to trip my claymore mines).
5. Give C4 a timer mode, and give claymores a remote detonation mode.
6. Give planes a higher tolerance for being out of bounds if in a stall, or raise the ceiling.
7. Give commanders the ability to call in an airstrike. This would put a marker on the map, and any jets that hit the location and get one or more kills will be awarded with a team point. Airstrike expires in 30 seconds. This would give jets the motivation to do more than chase after targets of opportunity.
8. Reduce accuracy of all personnel guns to 1.12 style, but allow for the increased accuracy of support weapons while in a prone position.
9. Give squad leaders the ability to order point and suppression fire zones, visible on the map to squad mates.
10. Give choppers the ability to occasionally act as a quick'n'dirty UAV scan.
11. Give tanks the ability to fire like BF1942/VN artillery, adding more realism to their range.
12. Add a small amount of directional splash damage to assault rifles and heavy machine guns. Opening up no the ground with a SAW in front of an enemy squad should kick up a bunch of rock and grit.
13. GL grenades should do damage when they hit somebody directly (though not just explode).
14. Give the player the option of remaining enlisted.
15. Allow commanders to actually draw out directions on the map for selected squads (i.e., Guild Wars).
16. Server option: deny kill points against players on their uncappable spawn points for at least 30 seconds (or until they leave the base) after spawning, unless all flags have been taken by the spawn campers. In this way, the first-strike carrier bombers and such would only have the advantage of early asset suppression.
Yeah...bloody likely, but I can wish can't I?
That's all I feel like writing for now.
1. Focus on addressing performance issues and critical bugs.
a. especially the red/blue bug and the bug that sticks players on the player screen without allowing them to join the game (forcing a reconnect)
2. Keep the bug fixes that work and fix the bug fixes that don't.
3. Reset the AA missiles back to 1.12 style, and do the following:
a. fix the clipping bug
b. give them a bit of proximity detonation damage vs aircraft if they don't hit dead on
c. (in this way ground pounders could keep some of their newfound happiness without getting effortless kills)
(this would be to have people trying to shoot down aircraft with guns once more, which was really fun).
4. Don't let claymore teamkills be punished if they're outside of a certain flag radius, and they have been there for over 30-45 seconds (I've had people run all the way to the edge of a map just to trip my claymore mines).
5. Give C4 a timer mode, and give claymores a remote detonation mode.
6. Give planes a higher tolerance for being out of bounds if in a stall, or raise the ceiling.
7. Give commanders the ability to call in an airstrike. This would put a marker on the map, and any jets that hit the location and get one or more kills will be awarded with a team point. Airstrike expires in 30 seconds. This would give jets the motivation to do more than chase after targets of opportunity.
8. Reduce accuracy of all personnel guns to 1.12 style, but allow for the increased accuracy of support weapons while in a prone position.
9. Give squad leaders the ability to order point and suppression fire zones, visible on the map to squad mates.
10. Give choppers the ability to occasionally act as a quick'n'dirty UAV scan.
11. Give tanks the ability to fire like BF1942/VN artillery, adding more realism to their range.
12. Add a small amount of directional splash damage to assault rifles and heavy machine guns. Opening up no the ground with a SAW in front of an enemy squad should kick up a bunch of rock and grit.
13. GL grenades should do damage when they hit somebody directly (though not just explode).
14. Give the player the option of remaining enlisted.
15. Allow commanders to actually draw out directions on the map for selected squads (i.e., Guild Wars).
16. Server option: deny kill points against players on their uncappable spawn points for at least 30 seconds (or until they leave the base) after spawning, unless all flags have been taken by the spawn campers. In this way, the first-strike carrier bombers and such would only have the advantage of early asset suppression.
Yeah...bloody likely, but I can wish can't I?
That's all I feel like writing for now.
Last edited by unnamednewbie13 (2006-02-17 02:01:04)