I'm sure that I'm not alone here, but I wanted to post about some really weird AA behavior that I'm sure is completely unintended. If I can confirm this is happening to more people than just me, maybe we can bring that information to EA to try to get the AA bugs fixed.
Some weird behavior I've seen:
1) AA missiles fired from air and ground onto me, flares remove their lock from me, AA chases the flare zig-zagging around the flares for a few seconds then reaquires lock on me and hits.
2) AA missiles fired from air and ground onto me, no flares to remove the lock, AA chases me through a "deep" turn zig-zagging immediately behind my engines, breaks off and acquires lock on a different target, sometimes even the jet that fired the AA in the first place. I've had pursuing jets kill themselves with friendly fire because of this.
3) I fire AA missiles with a lock from a jet or ground, flares break the lock, AA reaquires lock on the closest target, most of the time doing a complete instant 180 and impacting the closest target with less than a second worth of warning.
4) I fire AA missiles with a lock from a jet or ground, no flares to break the lock but the AA missile just travels straight past the target, no evasive maneuvers and acquires lock onto the closest air vehicle and impacts, again with less than a second worth of warning.
In any given round of flying a jet, I'd say that at least 90% of the damage I take is from friendly AA fire, sometimes even my own missiles doing a complete 180 and locking back on me after enemy flares remove their lock. Also, in any given round, every single TK of mine (I really never TK with bombs or MG fire on ground vehicles because of the "ground lock" bug) is because of an AA missile I shot losing lock, and reaquiring a friendly nearby target, regardless of direction, most of the time in the entirely opposite direction I originally shot the missile. It also seems that missiles that lose lock and reaquire on a different target have even deadlier aim and usually always impact, I assume mainly because of the almost complete lack of AA warning.
If you are chasing an enemy jet that is chasing a friendly jet, more often than not, if you fire AA missiles with a solid lock on the enemy, even if they don't flare, there is a good chance the missile will reaquire the friendly and kill them, instead of the enemy you are chasing. Most of the time now, I have to wait for the enemy to kill the friendly jet, or wait for the friendly jet to successfully break off from the enemy, before I can fire my AA missiles.
I think they really need to either fix the buggy ass AA reaquisition AI, or turn FF off for all AA. With AA being as buggy as it is now, it is more of a threat to friendly aircraft than it is to enemy aircraft. I'd be willing to say that if you could analyze the stats on AA damage, more friendly damage is caused from AA than enemy damage, even if every missile is fired with a successfuly enemy lock.
Some weird behavior I've seen:
1) AA missiles fired from air and ground onto me, flares remove their lock from me, AA chases the flare zig-zagging around the flares for a few seconds then reaquires lock on me and hits.
2) AA missiles fired from air and ground onto me, no flares to remove the lock, AA chases me through a "deep" turn zig-zagging immediately behind my engines, breaks off and acquires lock on a different target, sometimes even the jet that fired the AA in the first place. I've had pursuing jets kill themselves with friendly fire because of this.
3) I fire AA missiles with a lock from a jet or ground, flares break the lock, AA reaquires lock on the closest target, most of the time doing a complete instant 180 and impacting the closest target with less than a second worth of warning.
4) I fire AA missiles with a lock from a jet or ground, no flares to break the lock but the AA missile just travels straight past the target, no evasive maneuvers and acquires lock onto the closest air vehicle and impacts, again with less than a second worth of warning.
In any given round of flying a jet, I'd say that at least 90% of the damage I take is from friendly AA fire, sometimes even my own missiles doing a complete 180 and locking back on me after enemy flares remove their lock. Also, in any given round, every single TK of mine (I really never TK with bombs or MG fire on ground vehicles because of the "ground lock" bug) is because of an AA missile I shot losing lock, and reaquiring a friendly nearby target, regardless of direction, most of the time in the entirely opposite direction I originally shot the missile. It also seems that missiles that lose lock and reaquire on a different target have even deadlier aim and usually always impact, I assume mainly because of the almost complete lack of AA warning.
If you are chasing an enemy jet that is chasing a friendly jet, more often than not, if you fire AA missiles with a solid lock on the enemy, even if they don't flare, there is a good chance the missile will reaquire the friendly and kill them, instead of the enemy you are chasing. Most of the time now, I have to wait for the enemy to kill the friendly jet, or wait for the friendly jet to successfully break off from the enemy, before I can fire my AA missiles.
I think they really need to either fix the buggy ass AA reaquisition AI, or turn FF off for all AA. With AA being as buggy as it is now, it is more of a threat to friendly aircraft than it is to enemy aircraft. I'd be willing to say that if you could analyze the stats on AA damage, more friendly damage is caused from AA than enemy damage, even if every missile is fired with a successfuly enemy lock.