armin
Member
+0|7203| Bosnia & Herzegovina
Realistic commanders guide (without the BS)

This is is after the 1.2.

I've noticed some commander guides where they all start with
"UAV is a little plane that bla bla bla" everyone knows the game so
let's just cut that.

Basically, you can't really give ANY real advice because all teams
are different, all players have different goals, all maps are different
and so on. But I'll give you a few tips that help me out a lot.

1st
Do not HIDE and and just sit there the entire round, fight any way
you can. If a tank/APC is avalible, USE IT and drive to the front line!

2nd
Commander is ALLWAYS an engineer, and NEVER uses supplyboxes
to repair (unless you're at the other side of the map).
Keep dropping supply boxes as close to your own flags as possible,
also next to armor that needs it.

ARTY
The most important thing. Most of the matches are won by ticket
loss due to kills. Not to flags. So dropping good arty (20-30 arty kills
IAR) is a certain way to get ahead.

When the game is tight at the end, both teams with 15-20 tickests,
a good arty barage wins the match. Don't just drop arty as soon as
t's ready, wait for the right moment.

Important
Forget dropping arty if there is 1-2 player capping a flag, No one
GIVES a ****. let them have the flag, It usually leads to nothing on
most maps. Use your arty where there's lot's of enemies.


Lay AT mines. Block your base. Period.

Allways repair damaged assets in a vechicle if possible, it's 3X
faster.

In any game, at any time, HALF of your team will be complete
n00bs and wouldn't know how to play the map, where to go and
how to win.

That's just life.


How to be the perfect commander : personally, I'm good
with the tank. If I'm commander and I have the chance to take the
tank, I will, ALLWAYS! Screw those who say "commander
command" gimme the tank. BS. When I'm commander and in a
tank, I can UAV myself,resupply/repair myself, and drop arty. That
way (and I'm not joking) I get around 50 kills on any map, any
given time. 50 kills is 1/5 of the total tickets taken from the other team.

I know the maps and what flag to attack etc. so I
do it. Don't waste time explaining to your temmates where to
attack and how. It's very rare that squads actually pay attention to
the commander.


I have seen n00bs  driving a tank and only have 5 kills.
That's just pathetic. If they get in the way and demand you TK
them (because you have the tank), so be it. Take one for the team.

Forget giving orders , doesn't work, maybe in clan matches
Just do it yourself! Storm them (flagcappers) with your
Jackhammer.

This will get you loads of kills and points. And that's the fun,
completely owning them. Most of the time I'll end up with more
actual kills than anyone on the team + the arty kills after that.

But you have to seriously be "good" to drive a tank in Karkand and
know where the enemy is, where your teammates are, drop the
arty at a good place etc. Otherwise there will be serious mutiny
votes against you Happened a lot to me in the beginning.

When you master it, you'll end up owning almost everyone. It's
priceless.

Example
Some times I'll join a team on serious loosing streak, TK for the
tank (MEC, karkand) command and just turn everything around.
Sometmies you have to sacrifice a n00b or two in order to have an
even match.

Quite selfish, isn't it?
Sgt. Sergio Bennet 3rd
Member
+169|7193|Mexico City
DO NOT agree in all;

- Why take the armor when somebody else can use it very well? NOT all are noobs u know. I agree if the armor is left alone for a while and nobody is spawning back to get it.

- Do not hide?, well some guys like to play only commander and that includes commanding the whole team, if you command well you can get more points that by going into fight yourself.

- be always an engineer?, if you are looking for the 100 hours of any kit, why not doing it while commanding?, you can ask an engineer of your team to go and fix the assets and if they dont care use the supplies.  When i command i always use a left alone transport, i hide, and if i see them going to my base, i drive back and kill them with the mg. easy.

- Using the uav for you tank whoring ?, thats selfish, you are only helping yourself and the guys near you, but not the other teammates that must be fighting to get the other flags. Also, when you are tank whoring you are not checking the whole map, you could be fighting for one flag but meanwhile the enemy has capped the rest, and you are seconds away from an arty rain.

- 50+ kills in a round in a tank?, is not hard, but if you doesnt give insight of the enemy to your team, that can mean nothing at the end, yeah, you get the points, get a battle lost too.

By what you wrote, i can tell you like to command a lot in karkand as usmc. your guide doesnt apply in other maps.


armin wrote:

Realistic commanders guide (without the BS)

This is is after the 1.2.

I've noticed some commander guides where they all start with
"UAV is a little plane that bla bla bla" everyone knows the game so
let's just cut that.

Basically, you can't really give ANY real advice because all teams
are different, all players have different goals, all maps are different
and so on. But I'll give you a few tips that help me out a lot.

1st
Do not HIDE and and just sit there the entire round, fight any way
you can. If a tank/APC is avalible, USE IT and drive to the front line!

2nd
Commander is ALLWAYS an engineer, and NEVER uses supplyboxes
to repair (unless you're at the other side of the map).
Keep dropping supply boxes as close to your own flags as possible,
also next to armor that needs it.

ARTY
The most important thing. Most of the matches are won by ticket
loss due to kills. Not to flags. So dropping good arty (20-30 arty kills
IAR) is a certain way to get ahead.

When the game is tight at the end, both teams with 15-20 tickests,
a good arty barage wins the match. Don't just drop arty as soon as
t's ready, wait for the right moment.

Important
Forget dropping arty if there is 1-2 player capping a flag, No one
GIVES a ****. let them have the flag, It usually leads to nothing on
most maps. Use your arty where there's lot's of enemies.


Lay AT mines. Block your base. Period.

Allways repair damaged assets in a vechicle if possible, it's 3X
faster.

In any game, at any time, HALF of your team will be complete
n00bs and wouldn't know how to play the map, where to go and
how to win.

That's just life.


How to be the perfect commander : personally, I'm good
with the tank. If I'm commander and I have the chance to take the
tank, I will, ALLWAYS! Screw those who say "commander
command" gimme the tank. BS. When I'm commander and in a
tank, I can UAV myself,resupply/repair myself, and drop arty. That
way (and I'm not joking) I get around 50 kills on any map, any
given time. 50 kills is 1/5 of the total tickets taken from the other team.

I know the maps and what flag to attack etc. so I
do it. Don't waste time explaining to your temmates where to
attack and how. It's very rare that squads actually pay attention to
the commander.


I have seen n00bs  driving a tank and only have 5 kills.
That's just pathetic. If they get in the way and demand you TK
them (because you have the tank), so be it. Take one for the team.

Forget giving orders , doesn't work, maybe in clan matches
Just do it yourself! Storm them (flagcappers) with your
Jackhammer.

This will get you loads of kills and points. And that's the fun,
completely owning them. Most of the time I'll end up with more
actual kills than anyone on the team + the arty kills after that.

But you have to seriously be "good" to drive a tank in Karkand and
know where the enemy is, where your teammates are, drop the
arty at a good place etc. Otherwise there will be serious mutiny
votes against you Happened a lot to me in the beginning.

When you master it, you'll end up owning almost everyone. It's
priceless.

Example
Some times I'll join a team on serious loosing streak, TK for the
tank (MEC, karkand) command and just turn everything around.
Sometmies you have to sacrifice a n00b or two in order to have an
even match.

Quite selfish, isn't it?

Last edited by Sgt. Sergio Bennet 3rd (2006-03-02 14:46:12)

Sgt. Sergio Bennet 3rd
Member
+169|7193|Mexico City
i just checked your profile.
You are a lone wolf tank whore. That explains it all.
the_ubernoob_
Member
+8|7190
very selfish but many of his ideas are correct. (well ok maybe just the part about arts , mines, and repairing)

things that should change.

only use something as important as a tank when noone else is using it.  (and take the gunners slot when someone else comes along)

one thing he should have mentioned is to never fly (but he may have been assuming that everyone already knew that)

Tking is never good. (even if it wins you the match)

engineer is probably the best choice of kit but not the only one you could use (ever think about fighting while hidden as sniper)

you don't earn any points while commander. (you don't get any of your armor whore points)  your team earns points and your score is determined by some weird formula.

I recomend giving the orders but not expecting them to be followed.  As commander you can see things you squad leaders can't (satellite).  While you give the UAV to the most important battle at the moment, you can give a squad an order to defend a base that is about to get capped by a few sneaky players.  About 1/20 times the squad will realize you have a reason for telling them to defend and you (and by you I mean they) end up saving you main flag.


But then again these are just my opinions.  You are entitled to your opinions as much as I am entitled to mine.
terrafirma
Press 1 to Kill
+81|7101|Westminster, Colorado
Uh okay.  I can see killing people as a necessity as commander (keep 'em away from your stuff), but getting 50 kills in a tank does not help your score at all.  Those are 50 kills someone else could be getting and adding to your score.  As commander anything you do does NOT count toward your end score.  You are totally reliant upon your team for your score.  The only thing you are helping is your chance to get the 2x at the end of the match.

If you wanted a better score you should just tank whore and leave the commanding to someone else.  50 kills = 100 points that you will only get a portion of if you are a commander.  Kinda seems in a way that you are throwing your 'precious' points away.
Spearhead
Gulf coast redneck hippy
+731|7137|Tampa Bay Florida
Some of those sound good, some don't, but I do not agree at all about the not giving out orders.  Maybe on Karkand, but some maps (like Wake Island) you NEED to give out orders in order for you to have a chance at winning
FromTheAshes
Member
+53|7151
We  need to make a convoy with you as commander, you'd be great ^.^

This is the kind of commander I like, screw noobs all for yourself, 2 noobs dieing on your team wont make a differnce, but you getting 50+ kills will

FEATURE REQUEST
Flaming_Maniac
prince of insufficient light
+2,490|7154|67.222.138.85

FromTheAshes wrote:

We  need to make a convoy with you as commander, you'd be great ^.^

This is the kind of commander I like, screw noobs all for yourself, 2 noobs dieing on your team wont make a differnce, but you getting 50+ kills will

FEATURE REQUEST
Note the author of this post. If these are his opinions, what should yours be...
DrakeRide55
Member
+5|7100
Cough Cough (Bullshit) Cough.  This is definently not a good guide on commander!  On any given map there will be 3 good squads that will be way more productive than you.   I would love to command against you on Karkland.   Come find me sometime...

Last edited by DrakeRide55 (2006-03-02 16:26:08)

amox33
Member
+0|7098

terrafirma wrote:

Uh okay.  I can see killing people as a necessity as commander (keep 'em away from your stuff), but getting 50 kills in a tank does not help your score at all.  Those are 50 kills someone else could be getting and adding to your score.  As commander anything you do does NOT count toward your end score.  You are totally reliant upon your team for your score.  The only thing you are helping is your chance to get the 2x at the end of the match.
it may not help you personally, but it does hurt the enemy team; the less tickets they have, the better off you are.
Skruples
Mod Incarnate
+234|7147
Someone else already wrote a guide to commanding, which was much better and didnt advocate teamkilling. Its in the featured posts section.

Now, the OP has spent more than 60% of his playing time on karkand, and probably spent most of that time in a tank. I don't think this style of commanding would translate well to pretty much any other map, with the possible exception of sharqi. Not that I approve of this style of commanding in the first place...

Being a commander is about helping your teammates be more effective, not killing tons of people yourself. Killing lots of people does help win, but you can help kill alot more people from a nice little corner in the back of the map; the same way a tank commander on the front line can kill 20 enemies, and a radio operator in a bunker 300 miles away can help others kill 500 enemies. The only time I advocate taking a vehicle as commander is when noone else is using it and it wont interfere with your duties as commander. Now, I'm pretty handy with a helicopter, even without a gunner. The OP's logic dictates that not only should I command and fly, but also teamkill someone to get the helicopter because I'd be more effective. I imagine my team is grateful I never do this.

And Fromtheashes, you agree with the OP do you? Lets see what happens when someone teamkills you because theyre better with the vehicle in question:

FromTheAshes wrote:

Fucking Team Killing Noobs! I Get In A Fucking Helo And Get Sniped Out Of It! Fuck!!! Cant You Just Fucking Accept That I Got It First??? Fuckers!!!

FUCKING VENGANCE FUCKER!!
HE KILLED ME AND MY FUCKING GUNNER SO HIM AND HIS CLANMATE CAN FLY.
(http://forums.bf2s.com/viewtopic.php?id=10862)

Seems like you dont appreciate it too much. Perhaps you should consider that.
Breez
AKA: badhq
+937|7079|Derby, England

How about  This

http://badhq.com/modules.php?name=BF2_Game_Info


and as for Comander Guid hows this

http://badhq.com/modules.php?name=Comander


Peace Boris
SolidusSnake12
Member
+2|7084
Sucks, dont agree
facingwest
Member
+0|7088
lol the lone hero thats going to save the world as everybody else in it dies. God i hate commanders like that. I can see him using all the commander tools to get his 50+ kills while the rest of the team are basically screwed out of valuable resources.
Marconius
One-eyed Wonder Mod
+368|7141|San Francisco
If I see you as a commander for my team, I'm just going to leave the server right then and there, armin...

1.  A good commander doesn't need to be in the fight.  You can stay behind the front lines and assist when necessary, but a dead commander is useless to the team, and 10 seconds of no UAV or spotting support is all that it can take to turn the tides in a match.

2.  Supply boxes are fine to repair with, but shouldn't be constantly used for asset regeneration.  I agree that a commander should be an engy, and that's all the more practical if you are against a team that loves to destroy your assets.

3.  Artillery can be used on a flag that 1-2 enemies are trying to capture.  If you get it there quick enough, you can stop them from fully capturing it.  If the enemy is in a flag pinch, your arty will come down just as the whole lot of them spawn.  Arty use is subjective...it always depends on the events in battle.  Support the troops if 3 full squads of enemies are holding them off at a flag, or nail a rooftop of snipers that your team can't deal with.

4.  Don't go Rambo-ing off with a tank in battle.  You'll end up getting very short-sighted and will tend to only focus on where you are at the moment, rather than observing the entire battlefield at all times.
Orders are also subjective.  I've played many more rounds where my squads have listened to me than I have where everyone goes lone wolf.  Keep the squad leaders updated on battle conditions around the map at all times.  You know where everyone is, so pass that info on down to your soldiers so that they can make proper attack decisions.

A selfish commander makes the game terrible for everyone.

And remember, the enemy gate is down!
facingwest
Member
+0|7088

Skruples wrote:

Someone else already wrote a guide to commanding, which was much better and didnt advocate teamkilling. Its in the featured posts section.

Now, the OP has spent more than 60% of his playing time on karkand, and probably spent most of that time in a tank. I don't think this style of commanding would translate well to pretty much any other map, with the possible exception of sharqi. Not that I approve of this style of commanding in the first place...

Being a commander is about helping your teammates be more effective, not killing tons of people yourself. Killing lots of people does help win, but you can help kill alot more people from a nice little corner in the back of the map; the same way a tank commander on the front line can kill 20 enemies, and a radio operator in a bunker 300 miles away can help others kill 500 enemies. The only time I advocate taking a vehicle as commander is when noone else is using it and it wont interfere with your duties as commander. Now, I'm pretty handy with a helicopter, even without a gunner. The OP's logic dictates that not only should I command and fly, but also teamkill someone to get the helicopter because I'd be more effective. I imagine my team is grateful I never do this.

And Fromtheashes, you agree with the OP do you? Lets see what happens when someone teamkills you because theyre better with the vehicle in question:

FromTheAshes wrote:

Fucking Team Killing Noobs! I Get In A Fucking Helo And Get Sniped Out Of It! Fuck!!! Cant You Just Fucking Accept That I Got It First??? Fuckers!!!

FUCKING VENGANCE FUCKER!!
HE KILLED ME AND MY FUCKING GUNNER SO HIM AND HIS CLANMATE CAN FLY.
(http://forums.bf2s.com/viewtopic.php?id=10862)

Seems like you dont appreciate it too much. Perhaps you should consider that.
OMG, ROFL that rocks dude.
-=|BW|=-Hollow_Moon
Member
+5|7202
A commanders only direct concerns are defence & to direct the team, whether that means orders or just putting up UAV's & spotting enemies. A commanders job is not running at the front so he can get killed & his/her team have to wait 15 seconds for a UAV or supply crate they need NOW!, or using a supply crate to repair themself while a squad with a anti tank kit in it is out of ammo & pinned down by an APC, that supply crate coul save a flag & those mens lives.

Artillery is quicker a quicker way of stopping someone taking a flag if the nearest person who can do anything about it is on the other side of the map. If you hit areas high in troops you will get kill & reduce tickets for the other team, but you will likely be shelling your own team as well.
OpsChief
Member
+101|7123|Southern California

armin wrote:

Realistic commanders guide (without the BS)

1. "Commander is ALLWAYS an engineer, and NEVER uses...."
2. "I will, ALLWAYS! Screw those who say "commander
command" gimme the tank. BS. When I'm commander and in a
tank, I can UAV myself,resupply/repair myself, and drop arty."
3. "That way (and I'm not joking) I get around 50 kills on any map,"
4. "It's very rare that squads actually pay attention to
the commander."
5. "If they get in the way and demand you TK them"
6. "Forget giving orders , doesn't work, maybe in clan matches
Just do it yourself!"
lol..... I hope you were joking because that is wrong on so many levels...either you are in over your head or just authored the funniest parody I have read to date.

1. A commander learns to avoid using words like "Never" and "Always".... replace with Intent and Vision.
2. A regular one-man-band-of-brothers eh? lol lmao...uh you're dreaming but then BF2 is a fantasy
3. Very nice, good for you.
4. Consider the source.
5. A commander by his own doctrine purposely TKing his own team....no wonder about 4. and 6.
6. Consider the source, again.

You have obviously not commanded yet, but I'm sure you use the commander's toys well and often. Don't confuse the toys with commanding. When in the Commander's position, Command! Commanding requires leadership not small arms mastery. Command mastery is about inter-personal relationships and communication, master that then talk about commanding.

Let's have fun out there.

Last edited by OpsChief (2006-03-02 19:38:20)

TrollmeaT
Aspiring Objectivist
+492|7119|Colorado
Congrats for the biggest bonehead post ever, armin I wish I could say your one of a kind...
RAIMIUS
You with the face!
+244|7161|US
If you have even 2 people who follow orders, this guide is useless.  I hate Rambo commanders.  If you are the only one who can accomplish a goal, do it, otherwise give a trusted squad the order. 

Armin, what happens when you get to the enemy's base and some spec-ops blows all of your assets?  Then your team has a dead and useless commander! 

A commander's job is to support the troops and protect his assets if possible.  That is why you do not see generals in CQB!
Locoloki
I got Mug 222 at Gritty's!!!!
+216|7087|Your moms bedroom

armin wrote:

Realistic commanders guide (without the BS)

This is is after the 1.2.

I've noticed some commander guides where they all start with
"UAV is a little plane that bla bla bla" everyone knows the game so
let's just cut that.

Basically, you can't really give ANY real advice because all teams
are different, all players have different goals, all maps are different
and so on. But I'll give you a few tips that help me out a lot.

1st
Do not HIDE and and just sit there the entire round, fight any way
you can. If a tank/APC is avalible, USE IT and drive to the front line!

2nd
Commander is ALLWAYS an engineer, and NEVER uses supplyboxes
to repair (unless you're at the other side of the map).
Keep dropping supply boxes as close to your own flags as possible,
also next to armor that needs it.

ARTY
The most important thing. Most of the matches are won by ticket
loss due to kills. Not to flags. So dropping good arty (20-30 arty kills
IAR) is a certain way to get ahead.

When the game is tight at the end, both teams with 15-20 tickests,
a good arty barage wins the match. Don't just drop arty as soon as
t's ready, wait for the right moment.

Important
Forget dropping arty if there is 1-2 player capping a flag, No one
GIVES a ****. let them have the flag, It usually leads to nothing on
most maps. Use your arty where there's lot's of enemies.


Lay AT mines. Block your base. Period.

Allways repair damaged assets in a vechicle if possible, it's 3X
faster.

In any game, at any time, HALF of your team will be complete
n00bs and wouldn't know how to play the map, where to go and
how to win.

That's just life.


How to be the perfect commander : personally, I'm good
with the tank. If I'm commander and I have the chance to take the
tank, I will, ALLWAYS! Screw those who say "commander
command" gimme the tank. BS. When I'm commander and in a
tank, I can UAV myself,resupply/repair myself, and drop arty. That
way (and I'm not joking) I get around 50 kills on any map, any
given time. 50 kills is 1/5 of the total tickets taken from the other team.

I know the maps and what flag to attack etc. so I
do it. Don't waste time explaining to your temmates where to
attack and how. It's very rare that squads actually pay attention to
the commander.


I have seen n00bs  driving a tank and only have 5 kills.
That's just pathetic. If they get in the way and demand you TK
them (because you have the tank), so be it. Take one for the team.

Forget giving orders , doesn't work, maybe in clan matches
Just do it yourself! Storm them (flagcappers) with your
Jackhammer.

This will get you loads of kills and points. And that's the fun,
completely owning them. Most of the time I'll end up with more
actual kills than anyone on the team + the arty kills after that.

But you have to seriously be "good" to drive a tank in Karkand and
know where the enemy is, where your teammates are, drop the
arty at a good place etc. Otherwise there will be serious mutiny
votes against you Happened a lot to me in the beginning.

When you master it, you'll end up owning almost everyone. It's
priceless.

Example
Some times I'll join a team on serious loosing streak, TK for the
tank (MEC, karkand) command and just turn everything around.
Sometmies you have to sacrifice a n00b or two in order to have an
even match.

Quite selfish, isn't it?
what do you do??? play on  8 person maps?? how do you drive a tank, drop a uav to one squad leader, and zoom in on another squad leader and spot the baddies for him while leading your team to victory?
Rizen_Ji
Member
+41|7182|200m out and smiling at you.
i TK commanders like u


lol, yes let's jump in the armor!

...


wrong, eat some AT rounds u idiot.
VeNg3nCe^
¦Tactics Øver Principles¦
+314|7152|Antarctica

armin wrote:

Realistic commanders guide (without the BS)

This is is after the 1.2.

I've noticed some commander guides where they all start with
"UAV is a little plane that bla bla bla" everyone knows the game so
let's just cut that.

Basically, you can't really give ANY real advice because all teams
are different, all players have different goals, all maps are different
and so on. But I'll give you a few tips that help me out a lot.

1st
Do not HIDE and and just sit there the entire round, fight any way
you can. If a tank/APC is avalible, USE IT and drive to the front line!

2nd
Commander is ALLWAYS an engineer, and NEVER uses supplyboxes
to repair (unless you're at the other side of the map).
Keep dropping supply boxes as close to your own flags as possible,
also next to armor that needs it.

ARTY
The most important thing. Most of the matches are won by ticket
loss due to kills. Not to flags. So dropping good arty (20-30 arty kills
IAR) is a certain way to get ahead.

When the game is tight at the end, both teams with 15-20 tickests,
a good arty barage wins the match. Don't just drop arty as soon as
t's ready, wait for the right moment.

Important
Forget dropping arty if there is 1-2 player capping a flag, No one
GIVES a ****. let them have the flag, It usually leads to nothing on
most maps. Use your arty where there's lot's of enemies.


Lay AT mines. Block your base. Period.

Allways repair damaged assets in a vechicle if possible, it's 3X
faster.

In any game, at any time, HALF of your team will be complete
n00bs and wouldn't know how to play the map, where to go and
how to win.

That's just life.


How to be the perfect commander : personally, I'm good
with the tank. If I'm commander and I have the chance to take the
tank, I will, ALLWAYS! Screw those who say "commander
command" gimme the tank. BS. When I'm commander and in a
tank, I can UAV myself,resupply/repair myself, and drop arty. That
way (and I'm not joking) I get around 50 kills on any map, any
given time. 50 kills is 1/5 of the total tickets taken from the other team.

I know the maps and what flag to attack etc. so I
do it. Don't waste time explaining to your temmates where to
attack and how. It's very rare that squads actually pay attention to
the commander.


I have seen n00bs  driving a tank and only have 5 kills.
That's just pathetic. If they get in the way and demand you TK
them (because you have the tank), so be it. Take one for the team.

Forget giving orders , doesn't work, maybe in clan matches
Just do it yourself! Storm them (flagcappers) with your
Jackhammer.

This will get you loads of kills and points. And that's the fun,
completely owning them. Most of the time I'll end up with more
actual kills than anyone on the team + the arty kills after that.

But you have to seriously be "good" to drive a tank in Karkand and
know where the enemy is, where your teammates are, drop the
arty at a good place etc. Otherwise there will be serious mutiny
votes against you Happened a lot to me in the beginning.

When you master it, you'll end up owning almost everyone. It's
priceless.

Example
Some times I'll join a team on serious loosing streak, TK for the
tank (MEC, karkand) command and just turn everything around.
Sometmies you have to sacrifice a n00b or two in order to have an
even match.

Quite selfish, isn't it?
I command quite similar to this, only I don't like to fight on foot as CO., I do like to use armor though.  It may not give you points but its an easy way to get ahead in the ticket game.  The only time I seriously "command" is when I have ppl who I know will listen (i.e. my clan m8s )
Khaotiks
Member
+0|7094

VeNg3nCe^ wrote:

armin wrote:

Realistic commanders guide (without the BS)

This is is after the 1.2.

I've noticed some commander guides where they all start with
"UAV is a little plane that bla bla bla" everyone knows the game so
let's just cut that.

Basically, you can't really give ANY real advice because all teams
are different, all players have different goals, all maps are different
and so on. But I'll give you a few tips that help me out a lot.

1st
Do not HIDE and and just sit there the entire round, fight any way
you can. If a tank/APC is avalible, USE IT and drive to the front line!

2nd
Commander is ALLWAYS an engineer, and NEVER uses supplyboxes
to repair (unless you're at the other side of the map).
Keep dropping supply boxes as close to your own flags as possible,
also next to armor that needs it.

ARTY
The most important thing. Most of the matches are won by ticket
loss due to kills. Not to flags. So dropping good arty (20-30 arty kills
IAR) is a certain way to get ahead.

When the game is tight at the end, both teams with 15-20 tickests,
a good arty barage wins the match. Don't just drop arty as soon as
t's ready, wait for the right moment.

Important
Forget dropping arty if there is 1-2 player capping a flag, No one
GIVES a ****. let them have the flag, It usually leads to nothing on
most maps. Use your arty where there's lot's of enemies.


Lay AT mines. Block your base. Period.

Allways repair damaged assets in a vechicle if possible, it's 3X
faster.

In any game, at any time, HALF of your team will be complete
n00bs and wouldn't know how to play the map, where to go and
how to win.

That's just life.


How to be the perfect commander : personally, I'm good
with the tank. If I'm commander and I have the chance to take the
tank, I will, ALLWAYS! Screw those who say "commander
command" gimme the tank. BS. When I'm commander and in a
tank, I can UAV myself,resupply/repair myself, and drop arty. That
way (and I'm not joking) I get around 50 kills on any map, any
given time. 50 kills is 1/5 of the total tickets taken from the other team.

I know the maps and what flag to attack etc. so I
do it. Don't waste time explaining to your temmates where to
attack and how. It's very rare that squads actually pay attention to
the commander.


I have seen n00bs  driving a tank and only have 5 kills.
That's just pathetic. If they get in the way and demand you TK
them (because you have the tank), so be it. Take one for the team.

Forget giving orders , doesn't work, maybe in clan matches
Just do it yourself! Storm them (flagcappers) with your
Jackhammer.

This will get you loads of kills and points. And that's the fun,
completely owning them. Most of the time I'll end up with more
actual kills than anyone on the team + the arty kills after that.

But you have to seriously be "good" to drive a tank in Karkand and
know where the enemy is, where your teammates are, drop the
arty at a good place etc. Otherwise there will be serious mutiny
votes against you Happened a lot to me in the beginning.

When you master it, you'll end up owning almost everyone. It's
priceless.

Example
Some times I'll join a team on serious loosing streak, TK for the
tank (MEC, karkand) command and just turn everything around.
Sometmies you have to sacrifice a n00b or two in order to have an
even match.

Quite selfish, isn't it?
I command quite similar to this, only I don't like to fight on foot as CO., I do like to use armor though.  It may not give you points but its an easy way to get ahead in the ticket game.  The only time I seriously "command" is when I have ppl who I know will listen (i.e. my clan m8s )
Oh, yeah I command a lot like this too, except that I dont use armor.  And I'm not always an engineer, and I do sometimes use supply crates to fix stuff.  And I don't TK my teammates for retarded reasons.  And I actually do give orders.  And sometimes people actually listen.  And I don't go off and storm flags by myself.

You know what?  I just realized that I command nothing like you.  Maybe that's cause you're a MORON and apparently dont know the meaning of COMMAND.  Let me spell it out for you.

com·mand
v. com·mand·ed, com·mand·ing, com·mands
v. tr.
To direct with authority; give orders to.


So shut the hell up, and quit wasting the air on this planet.
DTAC
Member
+9|7187
This dude is joking right?

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