Poll

Who want frendly fire on for mines/claymores

Yes37%37% - 36
No62%62% - 60
Total: 96
mporlier
Member
+42|7103|Montreal, Canada
To all server admins

Why dont you all allow frendly fire for mines and claymores? This would put an end to this thread:

http://forums.bf2s.com/viewtopic.php?id=19513

this one:

http://forums.bf2s.com/viewtopic.php?id=19563

and many others as well.
doxed
Member
+21|7110
i always say i'm goint to put FF on for mines/claymores, but i never do.
right now it's more of an annoyance, at least with claymores. i actually enjoy AT mines as i'm a tank whore. i have to watch where i'm going since they aren't immediately blown up by friendlies anymore.
Mj.Blindfisch
Bulletdrop-Buddha
+338|7160|Germany
There is no other sensible way than turning the friendly fire off for mines permanently.

With FF on and blind,ignorant and punishing team-"mates" the engineer becomes totally useless on foot,there is no tactical value in claymores and AT-mines if your buddies blow them up anyway.

With FF off for mines it's awesome,the sniper becomes a real great flag defender and the engineer can finally do some more work on foot than playing wrenchmonkey for some tankwhore.

If there were a better warning system than the redskull on the right side of the screen(which should have been sufficient if somebody would actually pay attention),maybe a warning sound like the lock-on warning in the jets,we could consider turning the FF for mines back to on again,but with the average "don't give a damn"-player there is no other way than having no FF for mines!
[Ahazi] Kaika
The Suicidal Soldier
+3|7225

Mj.Blindfisch wrote:

There is no other sensible way than turning the friendly fire off for mines permanently.

With FF on and blind,ignorant and punishing team-"mates" the engineer becomes totally useless on foot,there is no tactical value in claymores and AT-mines if your buddies blow them up anyway.

With FF off for mines it's awesome,the sniper becomes a real great flag defender and the engineer can finally do some more work on foot than playing wrenchmonkey for some tankwhore.

If there were a better warning system than the redskull on the right side of the screen(which should have been sufficient if somebody would actually pay attention),maybe a warning sound like the lock-on warning in the jets,we could consider turning the FF for mines back to on again,but with the average "don't give a damn"-player there is no other way than having no FF for mines!
Even worse than the ignorant ones are those who would run up to a claymore, stop, look at it for a bit, then run into it.  Same for AT mines.

Last edited by [Ahazi] Kaika (2006-03-31 06:09:45)

bingobones
Member
+6|7188|London, UK

Mj.Blindfisch wrote:

There is no other sensible way than turning the friendly fire off for mines permanently.

With FF on and blind,ignorant and punishing team-"mates" the engineer becomes totally useless on foot,there is no tactical value in claymores and AT-mines if your buddies blow them up anyway.

With FF off for mines it's awesome,the sniper becomes a real great flag defender and the engineer can finally do some more work on foot than playing wrenchmonkey for some tankwhore.
very well said...i agree m8 - engineer and sniper are no longer the WEAK kits as everybody knew them, but are now strong kits like medic , support, At etc

so stop complaining - i hate claymores when i die from them , but i love them whan im sniper capture a flag then move on to another and suddenly see that i got a double kill and flag defend point!!!!
voltage
Member
+46|7304|Sweden
I want FF on.
[Ahazi] Kaika
The Suicidal Soldier
+3|7225

voltage wrote:

I want FF on.
Ok.......care to elaborate on why you want FF on for mines?
voltage
Member
+46|7304|Sweden
Like saying it's the only sensible thing?

Seriously, I understand the punish dilemma for mines, but I think turning FF off altogether is a bad idea. Placing mines so that teammates will see it and get through but the enemy dont see it (or do see it, but too late to evade it) is the main skill of using them. It takes time to learn that and removing FF would throw the skill in the bin as well. Sure it's an "arcade" game (whatever that means) but why don't go ahead and remove FF altogether then so that we can spam grenades however we want as well?

My solution would be to take off the punish option for mines (after 10-15 seconds, in case it's used on the runway) and make it count as a suicide, giving -2 points.

A more (dangerous) feature would be to introduce driver responsibility, so that they get the team kill for their passengers if they drive into friendly mines. That would partly solve the problem with DPVs ramming friendly, stopped tanks as well. That better work as intended though, there should be no TKs if the enemy kills them.

Edit: btw, some of those who drive over your mines perhaps wanted to send a message that closing exits isn't a good idea? I've seen a tank driver do that once, even though he knew I could remove the mines (I was in another vehicle and had to open another closed exit for us earlier).

Last edited by voltage (2006-03-31 07:15:56)

Scorpian65
Member
+14|7201
FF off because there are to many prepubesent noobs with their finger glued to the page down key.
mporlier
Member
+42|7103|Montreal, Canada

Scorpian65 wrote:

FF off because there are to many prepubesent noobs with their finger glued to the page down key.
I would remove TK penalty and keep FF on
terrafirma
Press 1 to Kill
+81|7117|Westminster, Colorado
I am a server admin and wanted to turn FF on when the claymore whoring was running wild (before 1.21).  However, BF2CC has not been updated since that setting took place and would not allow me to togggle it.

I now like having it off with the "somewhat" lessening of the claymore rampage.  I had been working on my expert Engineer badge and those AT mines came in handy on my way to 44 kills.

The only thing you have to watch now is getting out of the drivers eat of a vehicle while over a friendly AT mine.  I have gotten so many teamkills that way (and killed myself on many occasions).  Oh well, everything has its pros and cons.
King_Vegeta
Member
+4|7092
It makes the game more realistic when friendly fire is on for everything and that includes claymores and mines. Think about it, claymore and mines don't deceide when they want to go off and who they will go off to. If anyone gets near them they go off, it's the way they're designed, so whether it's a friend or foe it just adds a minor detail to the game in an attempt to make it more like reality. If you walked infront of any claymore or drove ontop of any AT mine, odds are you wouldn't be here reading this right now.
_j5689_
Dreads & Bergers
+364|7180|Riva, MD
This was the case in the patches before 1.2.  Believe me, this is much better.
the_ubernoob_
Member
+8|7207
I am a fan of the smart mines (mainly because so many noobs were dumber than the dumb mines and couldn't walk around the mines).  However I believe that the mines in their current state are too powerfull.

There are two buffs that apply to mines.

1: smart mines
2: indestructability

Mines should be given one but not both of these buffs.

destructable smart mines could be destroyed by a smart enemy but wouldn't kill a dumb friend.

indestructable dumb mines would be able to truly kill an enemy no matter what he does (unless he is smart walks around it...if he can) but are just as likely to kill dumb friendlies.

mines should have one or the other, not both.
JimKong
Member
+31|7106|Ohio
Oh, god fucking forbid an engineer has to hop of his vehicle to remove an enemy mine from the road...

Srsly, what servers are the complainers playing on? I've never seen a game turn in the opponents' favor because they spammed mines and 'mores.
bobroonie.bda
Member
+143|7145
I like FF on everything. If the only reasons that ff should be off  is because of the players actions like not understanding that cross bones are. Or people Tking with claymores or mines, or punishing even though it was there fault they ran into them. Or any other stupid reason that can happen in FF on. Then the problem lies on ignorance in the players. There is no real reason other then "I play with idiots" so turn it off. You get tk'd in the game it sucks. some on accident some on purpose. Shit happens. If we change something every time some dumb ass, does something stupid the game will keep getting changed for the worse. I do like how it is Admin based. Some servers just should not have FF on. But let me ask you what are the CAL rules in a league match? I just think that it raizes the level of difficulty a bit. And if you are not good enough to play with it then so be it. If a server wanted to they can kick people for doing stupid shit and after a while 2 things happen. 1. server dies with lack of people. 2. Server becomes filled with people that can actually play and are not just running around like cannon fotter. (like it or not, most of you are just walking dead.)  Oh yea calymores and mines do not know if your an enemy or not. they blow up when people get close enough. In my eyes its just as bad as having FF off on everything. It just does not make any sense.

Last edited by bobroonie.bda (2006-04-06 20:01:26)

superfly_cox
soup fly mod
+717|7245

Mj.Blindfisch wrote:

There is no other sensible way than turning the friendly fire off for mines permanently.
off topic but...

Mj.Blindfisch, you sniped me three times in a row on mashtur last night...where the hell were you hiding?  Have not felt so owned in a long time...
908741059871059781
Sheep of War
+40|7106
I'm glad FF isn't on, but i feel that they should make explosives descructable again. The only way to get rid of them is to sacrifce sombody (or in some cases vehicles.) Thats a bunch of crap.
lobo76
Member
+2|7173
for those who argued to keep FF on, may i ask why not ask to remove the redskull sign as well? you are supposed to look out for mines, right? u want it to be realistic right?

mines dun broadcast FoF signal, do they?
mporlier
Member
+42|7103|Montreal, Canada

lobo76 wrote:

for those who argued to keep FF on, may i ask why not ask to remove the redskull sign as well? you are supposed to look out for mines, right? u want it to be realistic right?

mines dun broadcast FoF signal, do they?
Why keep the red skull? If I were in a real fight/war (I know its just a game but give me a second) Claymore position would be transmetted to everyone and known from everyone so FF would not exist. The skull is the in game representation of that vital information.
Mj.Blindfisch
Bulletdrop-Buddha
+338|7160|Germany

superfly_cox wrote:

Mj.Blindfisch wrote:

There is no other sensible way than turning the friendly fire off for mines permanently.
off topic but...

Mj.Blindfisch, you sniped me three times in a row on mashtur last night...where the hell were you hiding?  Have not felt so owned in a long time...
Does David Copperfield walk around and tell everybody how he does his tricks??

No,seriously...I'd take a good and long look at the bridge on Mashtuur....

Last edited by Mj.Blindfisch (2006-04-07 06:46:59)

TheEternalPessimist
Wibble
+412|7083|Mhz

Nah, leave FF on mines off, just make it so you can blow them up with nades again. right now its actually possible to make any flag completely inaccessable without a crash dummy mine sweeper.

Alternativly put FF back on and make it so you can pick them up. (This was EA's original plan which they changed their mind on for some reason). At least that way if your aware of what your teams up to you can move them out the way of Johnny Dumbfuck running for his red skull powerup. Personally I prefer this option as I think most people do as it requires at least some comprehention of whats happeneing around you as opposed to the "drop claymore = free kills" tactic thats going on now.

Only other way is FF on, and no points loss if a team mate runs over it... problem with that is complete pricks like NoobMurderer throwing claymores all over friendly spawn points to ruin other ppls games with no consequences, so not really an option IMO

EDIT: Typos

Last edited by TheEternalPessimist (2006-04-07 06:59:43)

G.I.JOE¤MFA¤
Member
+3|7193|Wherever Uncle Sams Needs Me.
more realistic

those that pay attention to whats going on (those that know how to play) know when to stop and go somewhere else...

the only reason they "nerfed" them to only 1 side can set them off is too many complainers...yeah ill agree it sucked when i got instapunished for noobs and nobs wanting to explore what explosives do and how restricting it can be to that tank, apc, or stairway

but now every1 just runs around all skiddish and all...i still see people backing away from my mines and claymores thinking they will die...why change them when most have been "taught" to stay at bay when they see that "powerup"
Cbass
Kick His Ass!
+371|7158|Howell, Mi USA
I say no because of all the idiots who think the red skulls/crossbones are super magic powerups.
https://bf3s.com/sigs/bb53a522780eff5b30ba3252d44932cc2f5b8c4f.png
Dr.Battlefield
Got milk?
+150|7215
I want FF on for claymores. Mines are cool now, some serious defense + make people use an armor as an engineer.

Doc

Last edited by Dr.Battlefield (2006-04-07 08:50:52)

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