ChopsOperative
Member
+1|7080
Being a Spec Ops player i find it really annoying that your supposed to be stealthy yet can be easily spotted on my way to blow up assets.

An improvement i would like to see would be for the scan function to not pick up individuals on their own but groups of people and vehicles which are larger.

What are people views on this?
vassili
Member
+66|7090
I would like to see that the uav wouldnt give the position of a sniper away,
but as spec ops you should move to the arty as a team (medic support and specops)
Simon
basically
+838|7225|UK
I think thats quite a good idea, but wouldnt it get really annoying when there is one last guy left and everyone is like WTF where is he?

lol nice point though +1
Knight`UK
Lollerstorycarpark
+371|7147|England

ChopsOperative wrote:

Being a Spec Ops player i find it really annoying that your supposed to be stealthy yet can be easily spotted on my way to blow up assets.

An improvement i would like to see would be for the scan function to not pick up individuals on their own but groups of people and vehicles which are larger.

What are people views on this?
I agree m8 with you as a spec ops your meant to be able to move into the uncap un-noticed and destroy the gear without being spotted .
KnowMeByTrailOfDead
Jackass of all Trades
+62|7248|Dayton, Ohio
I liked a post I saw a while back that spec ops would not be seen if they were not moving so you could stop moving if a UAV went over head or something like that.  Maybe the same with snipers.
Deaths_hand
Member
+3|7093|Canada
personally i would like to see the commander class removed all together, but thats just me ranting, other then that, yeah it would be nice if stealth would play a part in the game, right now its just plain dumb luck if you don't get sniffed out.
SOUPisPOWA
Member
+1|7066|Ohio
yeah right, then everyone would pick spec ops and have an insane 1,000,000 points global score!
semerkhet83
Member
+1|7067|Four Marks, UK
maybe the scan could work on a heat level basis, i.e, if theres a large concentration of people/vehicles it would only be able to pick up that and any other groups of similar size, but individuals would go unnoticed, but if theres only 1 or 2 people left, the scan will pick them up cuz theres nothing else for it to focus on.  dunno, just thinking out load.  means that during an intesive game, the main clumps would show up but the spec ops/snipers could be a bit more sneaky, but you wont have to spend ages looking for the final person, cuz they'd show up when the rest of the people are dead.
CackNBallz
Member
+45|7309|Toronto, Canada
I love being picked up by the scan.  It gives me some challenge.  I dislike just walking in unnoticed, and having nothing to do but cap the back flags.  It gives me a rush to be a one-man squad, armoured convoy, asset killer.  Also, a lot of times the enemy won't bother attacking me when they have a higher concentration of points a few seconds away.

Tips that I use for self-preservation and uber ownage:
1. When you hear arty or you even just think you are hearing arty, move! If you are moving then move at a 90 degree or opposite direction from where you are going. 

2. Try not to take the direct route.

3. If you have been spotted, and then get out of their site, make it look like you are moving to somewhere predictable and then do something else.  For example, at Gatehouse, make it look like you are going inside the building, but actually plant C4 around the corner and try to get on top of the building.   If you fail to get on top and the enemy rounds the corner, blow the C4.

4. Use the silenced pistol as much as possible from concealed places.  The only person that know what direction you are firing from is the victim.

5. Use grenades and try to master the right-click throw as much as possible to get more accuracy out of your throws. I have gotten pretty good at throwing grenades by using this method and my accuracy is increasing as a result of this.  Only throw one or two at a time, no need to spam the grenades just to get one or two guys.  One almost-hit will weaken them enough for a few rounds of your carbine or pistol.

6. If you are good at using your knife and have gotten the expert knife badge before the latest patch you have most likely learned how to be stealhy enough to sneak up on people.  I have used this stealth to sneak up on armoured vehicles to great success to a point that the commander is doing full-time surveillance over their armour just to let them survive for longer than two minutes. Practice attacking infantry from the side and back.  Resist confronting them head-on.  You may win the battle, but the other guys behind him will probably just finish you off when you are trying to reload.

7. Always, always always use cover and try to make yourself a small target.  Personally, I have found more success hiding while crouching than by being prone.  You don't have your legs or arms sticking out of walls (of which I have gotten a few dirty knife kills ;P) and you have better control of where your silhouette is against snipers. Also hits against your body aren't necessarily headshots than if they were in a one-on-one firefight prone against an enemy (only your shoulders and head is visible).

8. When firing try to use the iron sights as much as possible.  Generally, I fire while crouching using the iron sight and firing in small bursts. Then get out of the iron sight, strafe a bit then use the iron sight and fire a burst again.

Using these tactics will help minimize the "nuisance" of the commander's scan.
imdead
Death StatPadder
+228|7336|Human Meat Shield
They are gonna improve it in BF2142 where you are "Predator" like. So there are gonna be Spec Ops Vs. Medics threads everywhere and everyone is gonna be spec ops.... like myself
Jonaphatus
Member
+10|7172|Copenhagen
How about the scan not working as well with some kits, there is a detection probability. Not 100 % as is the case now. U can hide and increase/decrease whatever the likelyhood of detection. But when less than Three/Two/One Players left on one team "All bets are OFF" 100% detection
BandoIruka
Member
+1|7061
The no move/no detect would work great if there wasn't the problem with the hidden sniper holding up the ticket bleed.

But to fix that, there should be a victory countdown for the losing side to reclaim a point before the timelimit expires otherwise anyone left alive surrenders and a victory is handed down to the winning side. Needless to say everyone in the team dead + no spawn points = automatic defeat

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