easy-skanking
Member
+43|7119
what prima said

simple solution to douches using them for flag defense instead of personnel while under the scope is to return the friendly fire..

i love the jackasses that chime in with "go around" or "defuse with engineer" when there is TONS of situations where its not possible
dontfeedthenerd
Member
+38|7130
The thing with claymores, when placed correctly they can be a sniper's best friend. I'd have to say 75% of my claymore kills come from me laying a claymore on a ladder to cover my ass while I'm sniping on a roof. I'm too busy chasing down bunny hopping pkm freaks of nature to notice that there's some dude with a hardon sneaking up on me. Think of the claymore as my ultimate cock-block.


Now, even though I use them, clays still annoy me. As said before damn snipers that lay a clay instead of whipping out a pistol. Hell I've knifed a guy only to be killed by the claymore he laid instead of whipping out his own knife. It's the pussy's way out.

Turning on FF for clay's could balance things out, less spamming and all that. What annoyed me before tho, is that I'd put a clay to cover my ass then have to switch sniping points. But then when I wanted to come back to my old spot, my clay was still there, blocking my way.

I think the best solution would be to make clays destroyable, by grenades and such.
.:ronin:.|Patton
Respekct dad i love u always
+946|7392|Marathon, Florida Keys
before it was grenade launchers, now its claymores. You people play snipers only to toss claymores around because its a crutch for your piss-poor skills with a rifle.
https://i54.photobucket.com/albums/g117/patton1337/stats.jpg
KVNY
Member
+25|7239|SoCal
It pisses me off cause theres no penalty to using them!  They no long can take out teammates so you dont have to worry about where you put them and theres no way to get rid of them!! As a result some guys run around using the frickin things as a main weapon just chucking them all over the place!  I was playing karkand today and a guy just comes running into our base and throws down 2 claymores and gets killed.  Now we've got two friggin bombs right there in middl of our base with no way get rid of them. You can only avoid them to a certain extent as somtimes you end up spawning right on top of them!
Tushers
Noctwisaskfirtush
+224|7268|Some where huntin in Wisconsin
oh my goodness gracis, why can't you guys search...I can remeber 3 threads on this and I aint even trying ugh big shinny button on top!!!
Entertayner
Member
+826|7154

TheCanadianTerrorist wrote:

Whenever I see a Claymore, I go AROUND it. I guess not many people here do.
I try but it doesn't work
darkcrystal
First Aid! Here!
+12|7271
if it wasnt for that stupid award, i would never use claymores, and i would never snipe.  i can get way more points as medic or engy than i can with sniper
alien-DSW-Gen
Hates snipers and says the "F" word a lot
+72|7257|Houston, Texas
claymores should be reset by default to the original setting - friendly fire. They were not ment to be spammed like they are now. But idiots couldnt figure out what the red skull at the top of the ladder means. So take your pick, random deaths for all, or deaths for idiots... because EA can't back away from the punish system.
tool03
Member
+5|7110|Japan Owki
I'd love for it to kill all again but just like with AT mines, you get a bunch of assholes who punish you when it's their fault.

One time I laid out some AT mines and a vondic full of teammates ran right over it, yes all of them punished me. (it wasn't like the mines where blocking the only way out either)
SharkyMcshark
I'll take two
+132|7369|Perth, Western Australia
Hey check out these 2 karma posts I got:

stop being so stupid, Just think, If there one way thorugh and some dick head like you plants a claymore there WTF do you do? jump over it- get some skill before you talk about stuff - faggot
-1 for being sniper fag
seems its quite dangerous to post anything these days...
BlueScreen
I am the pwnage! Bitches!
+5|7322|Finland
Well basicly it's damn annoying to play map like Karkand as USMC if there's 10 snipers in front of you and using ONLY claymores. They all drop 2 claymores which mean 20 claymores altogether. And most annoying thing about claymores are that you just can't do anything for it. It's just blocking one way and can't be removed and that sucks. Few patches ago it was possible to blow up with grenade and I'm missing that feature. It's ok if sniper is defensing him-/herself with claymores (like claymer at end of the ladder) but if all snipers are just running to USMC spawn and spamming claymores it's not funny anymore.

And one more thing. That explosion are is so random with claymores. Once you can go just next to it and nothing happen and next time when you are 10 feet away from that claymore it will explode. And sometimes when you go next to it nothing happen but when you try go away from it, that will explode.

Last edited by BlueScreen (2006-07-02 02:36:57)

fierce
I love [fiSh]
+167|7151

PRiMACORD wrote:

Generally people like being killed by methods that require skill...at least thats the case with me. Placing a claymore requires next to no skill and is a guaranteed kill in a lot of situations.

Also, claymores are given to snipers so they can have some defense while they are sniping. I think it'd be neat if claymores only worked around the immediate area around the sniper. If he goes past a certain radius they dissapear. You'll be able to deploy 2 more after they dissapear to setup shop at a new location but you'll have to wait like 1 or 2 minutes before you can re-deploy. You can only re-deploy them after they've dissapeared so you won't get them back when they kill someone.
PRiMACORD sait it, when you get killed by a better player you take your hat and say to yourself that this guy was better, but getting killed by a Claymore is the opposite. Claymores do not require any skill, you don't got any possibilities to destroy them if they're well placed.

+1 for you PRiMACORD and -1's for some guys in this thread who got no clue about this game.
DrM
Member
+33|7204

SharkyMcshark wrote:

I'm not sure I understand. Every post these days about snipers has people saying stuff about how snipers shouldn't get claymores, how claymore whoring is bad, but I don't understand why. I mean, its annoying to get killed, and even more so randomly because the floor combusts in front of you, but I dont understand the special rage directed towards claymores.

Personally I dont really ever use them that much, but they make good defensive and offensive traps if you set them up at choke points, or in enemy bases.

So will someone explain the problem to me?
Going back to the original question.
There are 3 main phases to the history of claymores.

Pre 1.2, there was no FF off for claymores and very people had big issues with them, as you tended to find that half your claymore kills were TK's because people would not pay attention. At this time you could lay up to 5, and grenades could blow them up.

Post 1.2, FF could be turned off for claymores, grenades could no longer blow them up, and you could still lay up to 5 of them. This caused a wave of players dropping loads of claymores everywhere, normally on karkland south of the hotel. Claymores were deemed the next n00b [whatever the hell that means anyway?] weapon.

Post 1.22 [it was that or 1.23] the max number of claymores got backed down to 2. This is probably how it always should have been but the damage was now done. People now hated claymores and anyone who used them.

I can see how the instant kill from the claymore pisses people off.
A well placed claymore will be positioned so that there is no chance to see it before you die.
Players like the chance to shoot back.


DrM

P.S. There is a way to remove claymores. The engineer CAN use his wrench on a claymore if he can get to the side or rear, or if the claymore was just dropped as they have a delay before they are armed.
duffry
Moderator Emeritus
+148|7423|Cheshire, UK

-r3-anubis wrote:

Alexanderthegrape wrote:

all fair in bf and war
It might be war, but its a game and games need to be fair.

ALL claymore whores need to die. Grow some balls and fight. Plus, claymore whoring is basically stat padding! You see it and it kills you, you can't really avoid it and can be used multiple times to free points and kills.
How the hell is is stat padding? I guess artillery is stat padding too, or nades, or fully automatic weapons?
'Grow balls and fight'? What? CQC with a sniper rifle or small-arm? You want a sniper to fight on your terms or he's a pussy? I might just as well say grow some balls and stop using a spray-and-prey weapon.

.:ronin:.|Patton wrote:

before it was grenade launchers, now its claymores. You people play snipers only to toss claymores around because its a crutch for your piss-poor skills with a rifle.
You spec-ops use C4 as a crutch for your piss-poor skills with firearms.
You assault guys use automatic weapons as a crutch for you piss-poor skills at aiming.
You engineer guys use AT mines as a crutch for your piss-poor skills in all combat.
You medic guys use mad kits as a crutch for you and your teams piss-poor skills at avoiding getting shot at.
You support guys use supply bags as a crutch for your piss-poor skills at saving ammo.

What a crock of crap, sorry but that's just a dumb thing to say.

darkcrystal wrote:

if it wasnt for that stupid award, i would never use claymores, and i would never snipe.  i can get way more points as medic or engy than i can with sniper
Cos that's what the game is all about.

fierce wrote:

PRiMACORD sait it, when you get killed by a better player you take your hat and say to yourself that this guy was better, but getting killed by a Claymore is the opposite. Claymores do not require any skill, you don't got any possibilities to destroy them if they're well placed.
Claymores are a fact of this game and have been since the start, if you haven't gotten used to that it's a shame. Yes, some can not be avoided, these are the well places ones, the ones that require some skill in determining the flow of the fight. A sniper has only 2 of these things and he wants to cause the most disruption to the enemy with them.
It could be best used to keep him alive and concentrating on his scope, or it could be used as a defence on the wider battlefield.
Not all snipers are campers. I tend to get bored camping and so place clays in choke points, in corridors, doorways and of course flags. Sometimes I place them out in the open, I do this to direct the enemy down another route, this other route is usually where I am covering with my rifle or a concealed clay.
At a flag, again I will sometimes place them out of sight to get kills & flag defends but I'll often make them obvious so that any attackers see them and try to cap the flag from a bad (less concealed) position. I can then pick them off with the rifle or nades and my clays stay to do their job for longer.

I don't play sniper that much but I do appreciate the strategies of each kit. The sniper is not a close combat kit and is seriously underpowered when found in this position. He needs to use evasion and movement to control his position in relation to the fight and reduce the number of times he is found in CQC. A sniper up close with an assault rifle guy is going to use whatever is best for him and his team. Rifle, pistol and knife are unlikely to prevent this threat from reaching it's objective but by throwing down a clay he may slow the attack enough to be able to re-spawn and do something about it.

If you don't like it then approach snipers with care and don't look at them as just the soft targets they typically are in close quarters against AKs and shit.

neg me if you like but come back here and tell everyone why, I appreciate a reasoned discussion.
Any random negs I get will be posted here as an example of someone without a reasoned answer to my arguments.
stryyker
bad touch
+1,682|7303|California

there should be no weapons at all. only pistols and knives..

...wait a second..
[TP~Bravo]Wiggy
Failure By Design
+39|7129|Cardiff, Wales, Uk.
I think its just that people find there isnt really anyway to get rid of them... Apart from me Ok ok ill share..

If you see the clay but havn't died yet, request a vehicle drop in front of the clay.. The car sets the clay of as the car is classed as a enemy target.. and Va-boom No more clay
=|A mere Shadow|=
The Anarchist
+121|7209|Britain and Damn proud of it!
My only problem with clays is the inablity to explode them, i also think the same should apply to AT-mines and C4 if i throw a grenade at a lump of C4 or another explosive device i would expect it, along with the nade to explode, however DICE have decided that explosives are immune to all forms of ballistic punishment....


After reading all of duffry's post, ya... nuff said, pretty much anulls any argument you can start about clays..

Last edited by =|A mere Shadow|= (2006-07-02 03:33:50)

duffry
Moderator Emeritus
+148|7423|Cheshire, UK

A mere Shadow|= wrote:

My only problem with clays is the inablity to explode them, i also think the same should apply to AT-mines and C4 if i throw a grenade at a lump of C4 or another explosive device i would expect it, along with the nade to explode, however DICE have decided that explosives are immune to all forms of ballistic punishment....
Yeah, I would agree here.

The hidden clay is a great asset, I don't think it should have FF on as this is a game where a bunch of random people get together to play and have fun, not a disciplined fighting force. A well trained clan would either know of be able to communicate the location of trapped areas and avoid TKs but in public games this won't happen even if you point the buggers out with big red signs (as proved).

Open clays are a product of their indestructible nature. I would rather see all explosives detonatable, and c4 dissarmable. but hey.
I had just developed and practiced an engineer trick of hiding a couple of AT mines on the side of a road and then nading them as armour went past, real stealth shit, worked a treat, then a patch came and ruined my fun.
-=5TON3D
Member
+42|7117|u.k
i don't dislike claymores,i like playing sniper now & then but theres a few things that are annoying about them.

detection range seems very random.
their indestructable.   (should be blown by nades again).
they only detonate on enemy's.   (wtf,since when did claymores have built in ai.)
only engi's can remove them. (who's best use is on the roadways with vehicles or repairing commander toys).


i think all kits should to be able to deactivate claymores,either from behind with G key,or blown with a nade.
also think that non team detection with clays should only work on no FF servers.
spawnofthemist
Banned
+1,128|7225|Burmecia, Land of the Rain
the destructible idea is great.. and should be brought back..

i also want to clear up something that's got a lot of people angry with me..


i do NOT claywhore...
i never have..
the only times i use them are at tops of ladders so i dont get some little kid coming up, shock paddling me and spamming "0mfgee 1 pwn3d j000 haheaeeasfda snip3r noob" cos they killed the person that was repeatedly headshotting them..

i was saying "i'm away to claywhore" as sarcasm... but then later decided to see how many people i could annoy by doing it..

to me.. i get more satisfaction out of using the rifles.. so i'm not going to claywhore..


so get the fuck off my case and get a life..
JohnnyBlanco
Member
+44|7154|England

PRiMACORD wrote:

Generally people like being killed by methods that require skill...at least thats the case with me. Placing a claymore requires next to no skill and is a guaranteed kill in a lot of situations.

Also, claymores are given to snipers so they can have some defense while they are sniping. I think it'd be neat if claymores only worked around the immediate area around the sniper. If he goes past a certain radius they dissapear. You'll be able to deploy 2 more after they dissapear to setup shop at a new location but you'll have to wait like 1 or 2 minutes before you can re-deploy. You can only re-deploy them after they've dissapeared so you won't get them back when they kill someone.

Just my 2 cents...
Ditt-fucking-o
duffry
Moderator Emeritus
+148|7423|Cheshire, UK

duffry wrote:

I appreciate a reasoned discussion.

JohnnyBlanco wrote:

Ditt-fucking-o
Now that's what I'm talking about!
Mekstizzle
WALKER
+3,611|7204|London, England
Because they are impossible to destroy and they last for a ridiculously fucking stupid long amount of time after the sniper has been killed.
spawnofthemist
Banned
+1,128|7225|Burmecia, Land of the Rain
thats only 30 seconds or so.. if they spawn with another kit that is..

if a sniper lays clays (woot rhyme ^_^) and gets killed.. but respawns as a sniper again.. the clays will stay there til he sets another one.. or until it gets triggered..
-r3-anubis
Member
+73|7120|florida

duffry wrote:

How the hell is is stat padding? I guess artillery is stat padding too, or nades, or fully automatic weapons?
'Grow balls and fight'? What? CQC with a sniper rifle or small-arm? You want a sniper to fight on your terms or he's a pussy? I might just as well say grow some balls and stop using a spray-and-prey weapon.
You can aviod artillery, nades and fully automatic weapons. I sniper should be hidden and he should use a pistol if hes gonna try to take on a person with a full auto weapon. If they put claymores everywhere hes a pussy. I don't spray my weapons, i have the balls to burst fire or single shot it. You don't.

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