Poll

Should vehicles exhibit less functionality when damaged 50% or more?

Vehicles exhibiting specific inoperative zone damage 58% 58% - 64 41% 41% - 46
Vehicles exhibiting less functionality when damage 62% 62% - 69 37% 37% - 41
Total: 110
DoctorFruitloop
Level 13 Wrongdoer
+515|7113|Doncaster, UK
You want it to be real so that Karkand is more playable? How about when you get shot in the head, and you're lying on the floor, you stay there. No defib is gonna put your grey matter back in. Or how about, when you get take a major wound down to two bars, the medic comes up, stick a bandage on it and then shouts "I've put a bandage on it, you'll be out of action for the next three weeks!"

Last edited by DoctorFruitloop (2006-07-18 09:17:10)

BolvisOculus
Spagett!
+167|7186|Manitowoc, WI

Noop-Ni wrote:

If they're having to dodge, they're not really spawn camping that well, are they? I mean, I'm no expert, but I thought the point was that the tank killed people before they had a chance to do anything.
In any case, though, your idea is pretty stupid. One guy playing AT can basically kill any tank with one shot. I mean, sure, they may not be dead, but they'll be stuck in the middle of nowhere with no way to move. In fact, it's even better than that, 'cause your way the tank won't die, so it won't respawn. So no tank until it explodes by itself, at which point someone will drive one up, get hit once, and the tank will be out of the game again.


Sounds to me like you just can't handle tanks, so you want them nerfed to the point of uselessness, really.


Oh, and that's a great debating style you've got going there, insulting people who disagree with you. I mean, damn, real great.
i was actually responding to your sarcasm which, in a debate, is annoying and helpless.  i dont want them to nerf the tank to the point of uslessness, i want them to make it semi-realistic (yes i know its a game, but that doesnt mean SOME physics cant be included).   

it usually is difficult to hit a tank in its tracks, IF the tank driver knows how to use it.  this would stop any lower ranked (you perhaps call them noob) from getting in, which solves a completly different problem if you are a tank whore.  And it would also make it take some SKILL to sucessfully leave the round 40 and 0 by spawn raping the hotel on karkand because you could much eaiser be brought down. (i use karkand because it is what most people thinhk of with tanks)

Last edited by BolvisOculus (2006-07-18 09:42:34)

ECH
Member
+50|7210|Some where near you

DoctorFruitloop wrote:

You want it to be real so that Karkand is more playable? How about when you get shot in the head, and you're lying on the floor, you stay there. No defib is gonna put your grey matter back in. Or how about, when you get take a major wound down to two bars, the medic comes up, stick a bandage on it and then shouts "I've put a bandage on it, you'll be out of action for the next three weeks!"

that's too much of an aimboter's dream.  The only people that would benefit from that are those who can and those who aimbot.
DoctorFruitloop
Level 13 Wrongdoer
+515|7113|Doncaster, UK
Alright then, lets just simplify it a bit. Let's make the armour a lot more real, and then lets make it way more difficult to spin in the air while you're going prone, and only make it possible to jump when you're actually next to something that needs jumping, not while you're running down the street bounding around like an idiot so that it's unrealistically difficult to get a shot at you. I mean, when was the last time you watched a news story about any conflict and the soldiers were bouncing down the street?

You want the game, then it stays as it is, you want realism, you get it all, not just the bits that suit you.
Psycho
Member since 2005
+44|7343|Kansas, USA
I have already made the same suggestion in numerous threads. However I find some of your suggestions lacking to say the least. Damage to a vehicle should not affect anything to do with the shooting of the vehicle. A damaged tank will most likely be damage on the outside - this would not affect the loading process. Damage to vehicles should affect their drivability.

I would suggest that a tracked vehicle should move slower with say 50% damage. At 15%-25% the tracked vehicle should not be able to move, but should be able to rotate and fire it's gun. For vehicles with tires, they should be difficult to control (especially at higher speeds). Same ith aircraft.

While I agree with your overall idea, I don't agree with the implementation you are proposing. And the implementation I would like to see happen WOULD be a complex coding change. So, if they can't do that I would rather leave things as is - I hate half assed changes.
BolvisOculus
Spagett!
+167|7186|Manitowoc, WI

DoctorFruitloop wrote:

Alright then, lets just simplify it a bit. Let's make the armour a lot more real, and then lets make it way more difficult to spin in the air while you're going prone, and only make it possible to jump when you're actually next to something that needs jumping, not while you're running down the street bounding around like an idiot so that it's unrealistically difficult to get a shot at you. I mean, when was the last time you watched a news story about any conflict and the soldiers were bouncing down the street?

You want the game, then it stays as it is, you want realism, you get it all, not just the bits that suit you.
why cant we have a semi realistic game?  i see no problem in making it.  i see no logic in your last statment and that way of thinking is utter bullshit.  though looking at your stats, i see why you dont want your precious tank *gasp* vulnerable to some infantry

Last edited by BolvisOculus (2006-07-18 15:15:04)

jonsimon
Member
+224|7062
If you want reality, one AT rocket should destroy anything.

Last edited by jonsimon (2006-07-18 15:04:58)

PFCStenzel
Check your AA alarm...
+82|7361|Idaho, USA / Age 30

Noop-Ni wrote:

So a tank that's been shot in the treads will magically reload shells slower? How exactly is that supposed to work?
No...that is not what he means.    Think about it.  If it gets hit in the treads then it should be harder to drive and get away.    If it gets hit under the turret to much then the turret won't turn as fast.  Come on.

If you are flying a Helo and get hit in the Tail rotor, just think what is gonna happen.  It will make the game more interesting.

If you are you flying a Jet and get hit by a Stinger or IGLA, it should make it harder for you to fly right.  I mean Janes Combat simulators came up with it why not incoporate it into BF2.  It would be good so those Jet whores that start getting riddled from the Phalanx on the Carrier are gonna have a hard time get back to base to repair.  Making the game more Interesting. 

Yeah, He is on to something......I say go for it.
dankassasin42o
Member
+68|7246|Reefersyde, CA

stryyker wrote:

Kamikaze17 wrote:

spawnofthemist wrote:

Should Vehicles and Commander assets just be left the hell alone?

Quote for yes.
Lame asses, cant deal with reality.    Which was the bases for this game.   If u want fake, go fucking play counter strike.


  I say fuck up the vehicals just to piss off these lame asses ^^
BolvisOculus
Spagett!
+167|7186|Manitowoc, WI

dankassasin42o wrote:

stryyker wrote:

Kamikaze17 wrote:


Lame asses, cant deal with reality.    Which was the bases for this game.   If u want fake, go fucking play counter strike.


  I say fuck up the vehicals just to piss off these lame asses ^^
hell yes, QFT, i want vehichle damage just so it takes SOME skill to vehichle whore
UON
Junglist Massive
+223|7220
Don't they nerf soldiers when they get to low energy... you can't sprint when the health bar is in the red, right?  At least I couldn't on SF today.
ECH
Member
+50|7210|Some where near you
The reason why I only used the firing mechanism is because it's been said that complex dynamics cannot be  added to the game.  It would require a different engine.  Therefore, I keep it sweet and simple.  If it where possible then yes, I am for it (that's why I left it in the poll none the less.  However, be that as it may, more then likely if they cannot properly patch this game why would you think they can do complex coding and hit detection dynamics?  Rather then present a suggestion that obviously cannot be fulfilled I offered an alternative solution that can be implemented.
Defiance
Member
+438|7238

Quit. Fucking. Up. The. Polls!

It's not hard!

d4rkph03n1x wrote:

No. Bad idea, look what they did to the blackhawk? If they underpower vehicles further, the game will lose player base to quake wars.
Too late. As soon as quake wars is out, fuck bf2.

Last edited by Defiance (2006-07-18 16:26:35)

Noop-Ni
ROAR
+14|7065

PFCStenzel wrote:

Noop-Ni wrote:

So a tank that's been shot in the treads will magically reload shells slower? How exactly is that supposed to work?
No...that is not what he means.
That's what he said.


BolvisOculus wrote:

i was actually responding to your sarcasm which, in a debate, is annoying and helpless.
It's not actually. Using sarcasm lets me illustrate just how foolish your idea was, so people can easily realise it. Calling me a smacktard serves no purpose other than to insult me.

it usually is difficult to hit a tank in its tracks, IF the tank driver knows how to use it.
It's not, really. If you can come at it from the side, it's pretty simple. I mean, the tank isn't super maneuverable or anything. If you're playing Karkand, by the time you hear the missile tone it's far far to late to dodge.

this would stop any lower ranked (you perhaps call them noob) from getting in, which solves a completly different problem if you are a tank whore.
Because the people who are new to the game don't deserve to have fun, right?

And it would also make it take some SKILL to sucessfully leave the round 40 and 0 by spawn raping the hotel on karkand because you could much eaiser be brought down. (i use karkand because it is what most people thinhk of with tanks)
Tanks can be killed easily enough as they are. The only time they get broken is when you've got an engineer convoy with their magic repair aura, and your idea won't fix that.


Just leave the damn tanks alone. Leave everything alone.
BolvisOculus
Spagett!
+167|7186|Manitowoc, WI
noop, you do make some good points, though i disagree with most of them (one thing, i never said that lower ranks should not enter a vehichle, i said that if you are a tank whore, you would like them not to).  i dont really see how most tanks can be killed by one infantry unit.  even with some cover, it can be fairly hard to get 3(!!) shots on a tank. 

also, i would say that 70% of shots hit on a tank are not on the tracks, it is not as easy as you make it sound. usually the tank is facing horizontally to the cover, ill use the warehouse as an example, the tank is going to be facing toward the gatehouse and north of the factory giving you a shot at his side.  even with cover, it would be very hard to get 3 shots off.  after the first shot, he knows where you are, and as soon as you pop up (or he may shoot the floor or behind to kill you with splash damage) he is going to put a tank shell/bullet in your face.
Longbow
Member
+163|7214|Odessa, Ukraine
agree with all .
Cbass
Kick His Ass!
+371|7261|Howell, Mi USA
Normally i would say yes it should, just to add "realsim" but the crying about nerf this nerf that blah blah has become very rediculous. it's a dam shame.........
https://bf3s.com/sigs/bb53a522780eff5b30ba3252d44932cc2f5b8c4f.png
BabySpinach
Phone Spammer
+207|7158|Charlottesville, Virginia, USA
In the case of a tank battle.. Who ever shot first would win.
BolvisOculus
Spagett!
+167|7186|Manitowoc, WI

BabySpinach13 wrote:

In the case of a tank battle.. Who ever shot first would win.
whats the difference between that and now, it takes (usally) 3 tank shots to kill a tank, whoever gets the threee of first wins, and if you get the first one off first, they cant catch up unless you happen to miss
Spark
liquid fluoride thorium reactor
+874|7242|Canberra, AUS

stryyker wrote:

Kamikaze17 wrote:

spawnofthemist wrote:

Should Vehicles and Commander assets just be left the hell alone?

Quote for yes.
QFY
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
_j5689_
Dreads & Bergers
+364|7284|Riva, MD
Specific zone damage maybe.  Just for the sake of being heavily damaged overall, no.  Certain vehicles exhibit bad functionality already without it additionally being added on for no reason.
Disodium
Member
+13|7081|Sydney
the need and role for the engineer would be twice as inportant.
I dont see this as a simulation enhancement but rather another thing to promote team work.

IMO
Vechiles should become slower with the more damage they have received.
Else harder to control.
This would not affect rate of fire but.

Last edited by Disodium (2006-07-18 20:25:15)

RedTwizzler
I do it for the lulz.
+124|7104|Chicago

stryyker wrote:

Kamikaze17 wrote:

spawnofthemist wrote:

Should Vehicles and Commander assets just be left the hell alone?

Quote for yes.
Noop-Ni
ROAR
+14|7065

BolvisOculus wrote:

also, i would say that 70% of shots hit on a tank are not on the tracks, it is not as easy as you make it sound.
If it becomes the automatic tank breaking point, then I daresay a few more people will start aiming there.

usually the tank is facing horizontally to the cover, ill use the warehouse as an example, the tank is going to be facing toward the gatehouse and north of the factory giving you a shot at his side.
In that case, one shot and he can't move at all. Someone may end up using the tank as a sort of static gun turret, but it's functionally crippled.

even with cover, it would be very hard to get 3 shots off.  after the first shot, he knows where you are, and as soon as you pop up (or he may shoot the floor or behind to kill you with splash damage) he is going to put a tank shell/bullet in your face.
Well, the splash damage will certainly work, but he'd have to have some damn good reflexes to hit you if you stand, fire, and then prone immediately after. Like, inhumanly good.

Regardless of how easy it is, though, the treads idea would screw the tanks way too hard. Every time on Karkand, they'd be immobilised on the road heading in. Every time.
Brasso
member
+1,549|7197

APC's & Mobile AA
When they are 50% damaged the fire rate should slow down to 1/3 the speed. Once damaged at 75% or more 1/2 its speed.
Slick.

Last edited by haffeysucks (2006-07-18 21:46:34)

"people in ny have a general idea of how to drive. one of the pedals goes forward the other one prevents you from dying"

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