BolvisOculus wrote:
also, i would say that 70% of shots hit on a tank are not on the tracks, it is not as easy as you make it sound.
If it becomes the automatic tank breaking point, then I daresay a few more people will start aiming there.
usually the tank is facing horizontally to the cover, ill use the warehouse as an example, the tank is going to be facing toward the gatehouse and north of the factory giving you a shot at his side.
In that case, one shot and he can't move at all. Someone may end up using the tank as a sort of static gun turret, but it's functionally crippled.
even with cover, it would be very hard to get 3 shots off. after the first shot, he knows where you are, and as soon as you pop up (or he may shoot the floor or behind to kill you with splash damage) he is going to put a tank shell/bullet in your face.
Well, the splash damage will certainly work, but he'd have to have some damn good reflexes to hit you if you stand, fire, and then prone immediately after. Like, inhumanly good.
Regardless of how easy it is, though, the treads idea would screw the tanks way too hard. Every time on Karkand, they'd be immobilised on the road heading in. Every time.