Lucien
Fantasma Parastasie
+1,451|6927
https://img102.imageshack.us/img102/1935/screen303yw7.jpg

Why DICE thinks that bodies should slide through walls I will never know..
https://i.imgur.com/HTmoH.jpg
bullit
Tank Troll
+71|6964|London, UK
Thats a better place then hotel 0.0'
Ninja_Monkey
I TK For Blackhawks
+60|6839|UK
i think putting black on the back of every texture is the best way of fixing this reoccuring problem
autopilot
banned
+115|6622

Nice, now do not tell us how.
Gooners
Wiki Contributor
+2,700|6907

Wow That would prob be the best glitch/exploit in the whole game cuz you can literally see EVERYTHING! All you need is an rpk and you are SET!!

Last edited by Gooners (2007-01-03 12:00:02)

Toilet Sex
one love, one pig
+1,775|6846

Nice screenshot, looks like the guy is celebrating getting in there heh
Emil
Teh strogg!
+205|6754|Trondheim, Norway

autopilot wrote:

Nice, now do not tell us how.
He already have, body slides trough wall and get revived, i think, or i misunderstanded him.. lol
crimson_grunt
Shitty Disposition (apparently)
+214|6929|Teesside, UK

Toilet Sex wrote:

Nice screenshot, looks like the guy is celebrating getting in there heh
Looks more like he's fiddling around with a camera to me.  Someone trying to get a screen shot to send of to bfroe?
brome
brap.
+244|6861|Accidental, TK

Ninja_Monkey wrote:

i think putting black on the back of every texture is the best way of fixing this reoccuring problem
I think they deliberately dont draw any backs to the planes to minimise the amount of work for the cpu/gpu. a better way would be to fix the ragdoll physics so that bodies can't slide through walls

Last edited by brome (2007-01-03 12:05:18)

samfink
Member
+31|6830
ok, so is he UNDER the square, or what?
Yaocelotl
:D
+221|6924|Keyboard

samfink wrote:

ok, so is he UNDER the square, or what?
I can clearly see that he is inside the tall building in square, not under square.
[BAC]Gunfire
Member
+28|6641|BeLgIuM
I knew it for a long time that this one exists, but there are much more glitches (like 8 I know)

there are even 2 ways to get back in the hotel :p
Retalliation[1337]
Robin Hood ---> "u got arrownd"
+51|6749|Belgium

Emil_the_Slayer wrote:

autopilot wrote:

Nice, now do not tell us how.
He already have, body slides trough wall and get revived, i think, or i misunderstanded him.. lol
misunderstanded=misunderstood
already have =already has
Butt im not a spelling nazi so nvm
Titch2349
iz me!
+358|6627|uk

you can get into practically any building in Bf2.

the reason no buildings have any skin, is because if you imagine it, that would mean Bf2 will have to generate twice as many textures= Land of Lag.

and easier way of doing it, would use whatever properties they have given to the floor of the cooling towers of dalian plant- the minute you touch the floor... you suicide. This would stop the people getting inside the buildings, as they would just die, and there wouldn't have to be any skinning etc.
Havok
Nymphomaniac Treatment Specialist
+302|6949|Florida, United States

Titch2349 wrote:

you can get into practically any building in Bf2.

the reason no buildings have any skin, is because if you imagine it, that would mean Bf2 will have to generate twice as many textures= Land of Lag.

and easier way of doing it, would use whatever properties they have given to the floor of the cooling towers of dalian plant- the minute you touch the floor... you suicide. This would stop the people getting inside the buildings, as they would just die, and there wouldn't have to be any skinning etc.
That's a good idea, but knowing DICE and EA, they'd screw it up so you couldn't enter any building like Sharqi's TV Station.
Sydney
2λчиэλ
+783|7118|Reykjavík, Iceland.
Best solution would be to add solid collision mesh to the wounded.
Titch2349
iz me!
+358|6627|uk

but then you can still get inside buildings with various vehicles/ actions

Last edited by Titch2349 (2007-01-03 13:19:58)

Mr.Dooomed
Find your center.
+752|6602

Come to think of it, is Sharqi's TV Station the only BIG building people can actually go into and fight? I know there are little ones that are just a short cut to the other side...But...They should have more big buildings...Door to door combat
Nature is a powerful force. Those who seek to subdue nature, never do so permanently.
OrangeHound
Busy doing highfalutin adminy stuff ...
+1,335|6924|Washington DC

Im_Dooomed wrote:

Come to think of it, is Sharqi's TV Station the only BIG building people can actually go into and fight? I know there are little ones that are just a short cut to the other side...But...They should have more big buildings...Door to door combat
Karkand has the warehouse and another small building ... but, the best CQC options in buildings are found in Special Forces.
lord_tyler_486
Member
+54|7027|Upper Franconia

Havok wrote:

Titch2349 wrote:

you can get into practically any building in Bf2.

the reason no buildings have any skin, is because if you imagine it, that would mean Bf2 will have to generate twice as many textures= Land of Lag.

and easier way of doing it, would use whatever properties they have given to the floor of the cooling towers of dalian plant- the minute you touch the floor... you suicide. This would stop the people getting inside the buildings, as they would just die, and there wouldn't have to be any skinning etc.
That's a good idea, but knowing DICE and EA, they'd screw it up so you couldn't enter any building like Sharqi's TV Station.
The thing that makes you commit suicide in the Dalian Cooling Tower is the "Death Material", Material Index #666 (:
If you touch it, you are dead. But the problem is, where should it be mapped? Inside of buildings, there is nothing where the 666 could be and making the textures double-sided is not a option. If it was on the outside of the building everybody who touches it would die. Making the floor 666 is not possible because the floor just isnt, and if it was, ALL the floor would be 666. Making an invisible object with this material everywhere could be a solution, but that is not worth the effort.

Last edited by lord_tyler_486 (2007-01-03 13:28:05)

Penetrator
Certified Twat
+296|6782|Bournemouth, South England

Titch2349 wrote:

use whatever properties they have given to the floor of the cooling towers of dalian plant- the minute you touch the floor... you suicide.
Took me at least a week to stop landing the blackhawk in there...
samfink
Member
+31|6830
actually,it's simple- make it that all objects can't be passed throuhg( ecxcept by climbing OVER them).in otehr words, the glitchers would walk up the wall. still not realistic, but better, at any rate. or, they would be on top of whatever they used to try to glitch, if it was asuply drop/vcehicle.
syndicat111
Member
+39|6953|UK

Im_Dooomed wrote:

Come to think of it, is Sharqi's TV Station the only BIG building people can actually go into and fight? I know there are little ones that are just a short cut to the other side...But...They should have more big buildings...Door to door combat
Called "Warlord"
ShoopDaWhoop
Banned
+53|6607
lol you noobs.

no game, no matter what, will have NO TEXTURES in places its not needed.

the reason DICE dont texture the other side of the walls is because it's simply NOT NEEDED.

Download Source SDK and load a half life 2 map. Exactly the same.

The reason why this happens is because DICE have lazy coders and fail miserably at collision detection coding.

It's been the story ever since BF2 came out, bullets hitting but not registering, tv missiles going through objects etc.
Titch2349
iz me!
+358|6627|uk

lord_tyler_486 wrote:

Havok wrote:

Titch2349 wrote:

you can get into practically any building in Bf2.

the reason no buildings have any skin, is because if you imagine it, that would mean Bf2 will have to generate twice as many textures= Land of Lag.

and easier way of doing it, would use whatever properties they have given to the floor of the cooling towers of dalian plant- the minute you touch the floor... you suicide. This would stop the people getting inside the buildings, as they would just die, and there wouldn't have to be any skinning etc.
That's a good idea, but knowing DICE and EA, they'd screw it up so you couldn't enter any building like Sharqi's TV Station.
The thing that makes you commit suicide in the Dalian Cooling Tower is the "Death Material", Material Index #666 (:
If you touch it, you are dead. But the problem is, where should it be mapped? Inside of buildings, there is nothing where the 666 could be and making the textures double-sided is not a option. If it was on the outside of the building everybody who touches it would die. Making the floor 666 is not possible because the floor just isnt, and if it was, ALL the floor would be 666. Making an invisible object with this material everywhere could be a solution, but that is not worth the effort.
i am saying that there are very few buildings in vanilla bf2 that you can go in.

I was suggesting that the ground level floor, could include this #666 material you are on about.

I make maps myself, but  have never been involved with skinning etc etc. I have noticed that nearly all of the buildings do not actaully have a floor.

What is wrong with making all the floor 666? you just have another floor covering the #666 floor which stops the soldier from touching the floor, where it is needed

All the building you have in BF2 have this anyway- they all have a fake floor for the solider to walk upon.

I take it that you know a lot more than me on skinning etc etc, but i don't understand why the #666 floor isnt possible

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