comet241
Member
+164|7032|Normal, IL

Marinejuana wrote:

ssonrats wrote:

Depends, the better k/d ratio's reward you more with a sense of pure pwnage, or you could medic fag the map up for more points (which most people do).
I know there are some folks around here that think sniping is neat, but regardless of how much you like it, you can admit it does almost nothing for the team. Especially when compared to medics... Arguably the only useful kit in IO.
i wil disagree with you slightly. I think that there are different ways that you can play sniper, most of which are indeed useless for a team. I think, played effectively, the sniper if right up there with the medic in usefulness. hear me out.

first, to sit in one spot the whole round firing 5 or so shots the entire time is pretty dumb. it does nothing for your team. On the other hand, if you can be what i call an "assault sniper", you can be pretty effective, especially as a squad leader. a sniper is a great kit for capping off flags. most flags have bottlenecks where a couple claymores can protect you long enough to get a flag down pretty easily by yourself. if you are sniper and a squad leader, most of the time you will be hanging slightly back, i mean, the range of the rifle IS the advantage, and you can act as a mobile spawn point and live longer to be an effective one at that.

Also, the pistol is a surprisingly effective weapon at close range. a good squad leader/sniper shouldn't be going in alone though, and that's why they have the big guns to take care of close targets, you place claymores on the flags and take care of long-range targets, and you also act as the mobile spawn for your squad, doing that effectively by staying alive and letting the guys with the machine guns go around corners first.

I think it is a pretty effective kit, if played right. i think it wouldnt be hard to argue that in many instances that long range scope can be pretty handy, and if played as part of a squad that moves together, the long range scope can actually save the lives of your team by taking out the targets before they even get there, placing claymores can protect bottlenecks, flags, your squads ass.... it really is an effective kit... again, if played right.

so, yes, sitting in one spot is completely useless. actually playing as a squad and moving together.... the true abilities of the sniper come out. i still think the medic is probably the most versatile kit in the game, but if everyone in the game played medic, how fun would that be, eh?

EDIT
gene_pool, please read this post before opening your mouth again about my playing style. there is a difference between playing as a team and playing for yourself. ill put you in the same group of bf2 players who make the game the way it is right now... ( that's me trying to tell you that you ruin the true nature and spirit of the game with your childish antics)

Last edited by comet241 (2007-04-16 07:08:59)

Vernedead
Cossack
+21|6501|Albion
35-12, its no fun if they can't shoot back, not sporting.
Marinejuana
local
+415|6853|Seattle

comet241 wrote:

hear me out.

first, to sit in one spot the whole round firing 5 or so shots the entire time is pretty dumb. it does nothing for your team. On the other hand, if you can be what i call an "assault sniper", you can be pretty effective, especially as a squad leader. a sniper is a great kit for capping off flags. most flags have bottlenecks where a couple claymores can protect you long enough to get a flag down pretty easily by yourself. if you are sniper and a squad leader, most of the time you will be hanging slightly back, i mean, the range of the rifle IS the advantage, and you can act as a mobile spawn point and live longer to be an effective one at that.
yes, playing sniper can work, many claymores sadly arent met with revives. this isnt because a claymore in anyway equals the power of a bunnyhopping medic with an AK101, but because many people use the medic kit incorrectly and fail to support each other. Medics still easily have the potential to mow through you as you sit on a flag with two claymores and your pistol.

comet241 wrote:

Also, the pistol is a surprisingly effective weapon at close range.
ARs rape pistols at close range, your only chance is some lucky knife reg.

comet241 wrote:

a good squad leader/sniper shouldn't be going in alone though, and that's why they have the big guns to take care of close targets, you place claymores on the flags and take care of long-range targets, and you also act as the mobile spawn for your squad, doing that effectively by staying alive and letting the guys with the machine guns go around corners first.
decent squad leaders stay alive, but better ones keep the squad alive. even if u find moments of usefulness, the fact that you fail to revive dead teammates and fail to keep yourself, the squadleader, in full health, means you are an unnecessary drain on the team compared to a good medic squadleader. Did you know medics are invincible to grenades? Yep, look up my infantry guide if your curious what to do. Or you can just keep playing other weak kits, do less for yourself and your team, and feel satisfied by it.

comet241 wrote:

I think it is a pretty effective kit, if played right. i think it wouldnt be hard to argue that in many instances that long range scope can be pretty handy, and if played as part of a squad that moves together, the long range scope can actually save the lives of your team by taking out the targets before they even get there, placing claymores can protect bottlenecks, flags, your squads ass.... it really is an effective kit... again, if played right.
youre getting closer, yes its a "pretty effective kit" but it has much less to do with "playing it right" than it does not facing competent medics. in fact, you can play the sniper kit however you want and depending on the competition, it will sometimes work. but if everyone had equal skill, the team with the most medics would always win. medics help their teammates far more than anybody else. The OP talks about enjoying a good kill to death ratio, well as a medic you get a good kill to death ratio, and the satifaction of giving a good kill to death ratio to numerous teammates. Its just a better way of playing.

comet241 wrote:

so, yes, sitting in one spot is completely useless. actually playing as a squad and moving together.... the true abilities of the sniper come out. i still think the medic is probably the most versatile kit in the game, but if everyone in the game played medic, how fun would that be, eh?
Its actually quite fun to play with only medics. The game becomes much more of a social activity.

Last edited by Marinejuana (2007-04-16 08:28:25)

LionEyez
Member
+4|6888
Hey interesting topic.

My opinion is that a medic is indeed one of the most useful classes, especially so in I/O of course...but I simply don't want to spend a insane amount of time just as that class. I hate I/O when theres some good (usually clan level) team work on the enemy team. I have been pwned badly by squads of 6 medics...or sometimes even just one...I'm not very good in infantry combat you see.

So I like to mix it up. Usually if I decide to snipe at the start of a round, I'll stick with it. As mentioned this doesn't lead to the biggest contribution to the team, but hey i'm in it for the fun too. Also, because i'm shite at one-on-one combat, I'll prefer the (cowardly) sniper way - if anything its a different experience, change of pace, and it increases my chances of survival.

On the other hand though, I´d like to think of myself as a teamplayer. I´ll make or join squads called Teamwork because those are usually the most fun. As long as you're having fun it doesn't matter what your exact score is - so i'm saying I'd like to both have a 17-0 and a 35-12 round. I change my kit and tactics as I see fit, sometimes what I think is the most fun, but certainly if someone requests it.

I see people complain about the lack of teamwork a lot, but i think its something you have to organize. Create a squad, invite as much people as you can, use chat or VOIP, be friendly when you request something, and I for one would follow you into an Artillery barrage.
Vernedead
Cossack
+21|6501|Albion
ahem, aren't you forgetting something? what happens when your plucky squad of medics runs into a tank? or a helicopter?

spawnrape.
Todd_Angelo
Leukocyte
+336|6895|Warlord

Marinejuana wrote:

no, you just dont understand the balance of bf2 yet.
Wrong, as I said: you're making an unfounded generalisation. You're basing you comments on your experiences in the game, which are not the same as everyone's for obvious reasons... when you play (now, at your fully-developed level) you make an inordinate contribution to the outcome of the game.

Marinejuana wrote:

Todd_Angelo wrote:

Yeah, medics have the most direct impact on the average game (infantry-wise) in terms of winning, but that doesn't mean on some game a support guy that smokes the enemy team in huge numbers isn't going to make the difference for that round.
the point you are missing is that the support guy can only smoke the enemy if they fail to use medic kits correctly.
And you're missing the point that very few teams in the game use the medic kit/teamwork as well as they could. Didn't that ever occur to you? If everyone did this then there wouldn't be that many deaths in a round for the winning team, which is very much not the case as a rule. Even on a team with 5 good medics you'll still get lots of unrevived deaths.

Marinejuana wrote:

...and for that matter, all the times u managed to get flag defends with a sniper rifle or claymore aren't cases where the sniper kit demonstrates its proficiency, once again they are times where the other team failed to use medic kits effectively.
Wrong on the first count. Right on the second; I've definitely watched squads doing the right thing and at the end of the day the flag got converted and they maybe lost one ticket in the process.

Marinejuana wrote:

BF2 IO is like rock paper scissors where medics win no matter what.
Again, you're basing your comments on the games you're in. That is not the experience of everyone, trust me. There are plenty of sucky players out there who aren't very smart. Combine those two together and fill a team with 'em and you get a fairly average example of pub server play.
Jemme101
M24 Abuser
+99|6768|Valley of the Dragons
Its funny and sad at the same time to see comments of people like Marinejuana and comet241. You belong to the group of whiners that keep pushing the Medic agenda while you never venture out of the city. Did it ever occur to you that for each situation a different combination of Kits is needed? Because that is what this game is all about. There is no Super-Kit in this game. Get over it.
GameOver
Member
+14|6530|Hungary

Dersmikner wrote:

Would you rather go something like 25 and 0, for something like 55 points, or 35 and 15 for 100?
The first one! It's no question. I am playing for having fun and I'm having fun when I kill a lot of enemy without a death. I don't like to die simple because its not a great fun.

Not to mention that who cares the points? I have never understood people who are playing for points. What can they do with the points? Points are completely useless. And they reveal nothing about the skill of the player. You can easily get hundreds of points in a round without any skill. It's just a question of tickets. Nothing more. Everybody can drop health packs (and thus whore the points). It requires no skill. But to kill a lot of enemy without a death most of the times requires a lot of skill independently of how you have done it: as an infantry player or by using a vehicle (well maybe except jets - I think you require less skill to get a K/D of many kills and no death if you are using a jet.) I say 'most of the times' because it depends on the skill of the enemy team. Sometimes doing a K/D of 25/0 is as easy as dropping health packs.

Last edited by GameOver (2007-04-16 12:39:51)

DeLuSi0naL©
Member
+1|6603

gene_pool wrote:

I prefer better KDR. But uber high points aren't bad
I basically agree with this
AmbassadorofPain
Member
+34|6925|Devil's Perch
From the pure numbers, I'd say 17-0, because it would definitely feel better to know that no one caught me that round. However, sticking to your example, if it's 35-12 with 100 points vs. 17-0 with 34 points, I'd of course say 35-12, because the 100 points would mean I did my share to team victory by capping, defending, reviving, healing, whatever.
Proud member of a dead community.
CruZ4dR
Cereal Killer
+145|6924|The View From The Afternoon

Madiz wrote:

My usual sniping day 55-0, 45-1 max is 5 deaths and kills max is 90+.
Sniper Rifle KDR: 1.9405
Claymore KDR: 10.7442

I know what kind of sniper you are.
And how can your "usual" (average) sniping day have scores like that? If so, you gotta have frequent days with 1:1 KDR or so. Your stats arent that all amazing.

Last edited by CruZ4dR (2007-04-16 12:47:46)

Jemme101
M24 Abuser
+99|6768|Valley of the Dragons

AmbassadorofPain wrote:

From the pure numbers, I'd say 17-0, because it would definitely feel better to know that no one caught me that round. However, sticking to your example, if it's 35-12 with 100 points vs. 17-0 with 34 points, I'd of course say 35-12, because the 100 points would mean I did my share to team victory by capping, defending, reviving, healing, whatever.
So if your actions are not expressed in points directly you didnt contribute to the team effort ... right
Ajax_the_Great1
Dropped on request
+206|6914

comet241 wrote:

<<<FTDM>>>Gen.Raven wrote:

whatever gets me more points.
right... spoken in the true spirit of bf2 players. whatever it takes to get your score a little bigger... make that e-penis grow. you're the type of person that would never play a mod, never sacrifice himself for the greater good of the team, and play all the dirty, cheap tactics in the name of points.... thanks for making the community the way it is today.

i would say the better round is whichever you helped your team more to get a win.
Damn straight.
TheEternalPessimist
Wibble
+412|6887|Mhz

Man this thread is really pulling out some of the tards.

Oh and actually on topic, I'd go with the 17-0 or whatever you said, anyone playing for points needs a life.

Here begins the rant.

It's a game, it's meant to be fun, shooting the enemy in the face is fun, and to anyone who says snipers don't do shit for the team, fine think what you like, go throw some of those cute little medic baggies around and leave me to enjoy the game while you go win it for the team, I'll be sure not to kill the guy behind you.

Honestly who cares what you think about snipers? Oh noes they kill you and you cant retaliate... tell me whats stopping you from picking up a sniper rifle and shooting back? the fact you can't use it? Yeah thought so. if a tank kills me I go AT and kill it and go back to sniping, if a sniper kills you why not go sniper, kill the guy and go back to throwing baggies around?

/rant
cowami
OY, BITCHTITS!
+1,106|6557|Noo Yawk, Noo Yawk

Depends on the mood I'm in. If I'm honestly in the "winning" mood, I'll try to balance out each kit, using whichever one when necessary. If I just feel like playing, without caring about win or loss, I'll try and help the team, but I'll usually be the one who's psychotic enough to run into a group of G36E users with a defibrillator out. And then there's the times when I whore IO with the Anti-tank kit.

SRAWs FTW!
https://i.imgur.com/PfIpcdn.gif
agent146
Member
+127|6654|Jesus Land aka Canada
i rather pwn on my k/d ration and still medic whore AT the same time and get a decent score.
Marinejuana
local
+415|6853|Seattle

Todd_Angelo wrote:

Marinejuana wrote:

no, you just dont understand the balance of bf2 yet.
Wrong, as I said: you're making an unfounded generalisation. You're basing you comments on your experiences in the game, which are not the same as everyone's for obvious reasons... when you play (now, at your fully-developed level) you make an inordinate contribution to the outcome of the game.
It doesn't matter if you are a good player or not. You will help your teammates more and they will like you more if you have a medic kit AND USE IT. The only way a medic can fail against snipers is by making a mistake. On the other hand you can play sniper perfectly and two medics can still rape you b/c its impossible for you to headshot 2 people at once.

Marinejuana wrote:

Todd_Angelo wrote:

Yeah, medics have the most direct impact on the average game (infantry-wise) in terms of winning, but that doesn't mean on some game a support guy that smokes the enemy team in huge numbers isn't going to make the difference for that round.
the point you are missing is that the support guy can only smoke the enemy if they fail to use medic kits correctly.

Todd_Angelo wrote:

And you're missing the point that very few teams in the game use the medic kit/teamwork as well as they could. Didn't that ever occur to you? If everyone did this then there wouldn't be that many deaths in a round for the winning team, which is very much not the case as a rule. Even on a team with 5 good medics you'll still get lots of unrevived deaths.
Um. Todd. If my point is that the medic kit has more potential, then why does it matter if in practice, most people fail to use it correctly? Does it seem possible that I would be posting this helpful information here so that people interested in winning at BF2 can begin using a powerful strategy? I've said it god-knows-how-many times now, that you can get away with kills and pick up flag defend points with ANY kit. But unless you are so good at sniping that you can kill all enemies before they can kill your teammates, then you are always contributing less to your teammates playing sniper than medic. Even the worst player could contribute to the team a little bit more by going medic and following a group around. Bear in mind that a medic with 20 kills and 20 revives wins forty tickets. Its easy to double your contribution to any round by reviving WHILE you kill. The fact that you have played hundreds of hours and still use the selfish sniper kit all the time is sad. Its a good thing you have these forums because people like you rarely make any friends in game.

Todd_Angelo wrote:

Marinejuana wrote:

...and for that matter, all the times u managed to get flag defends with a sniper rifle or claymore aren't cases where the sniper kit demonstrates its proficiency, once again they are times where the other team failed to use medic kits effectively.
Wrong on the first count. Right on the second; I've definitely watched squads doing the right thing and at the end of the day the flag got converted and they maybe lost one ticket in the process.
Oh, Todd says I'm wrong again? Care to explain how? Care to explain why it isn't mind numbingly easy to cancel out any of your sniper rifle kills? I know you have fun getting them, but don't even pretend like they are half as useful as a medic in a squad killing somebody over a flag. A sniper rifle has a very similar contribution to the match as claymores, while addmittedly taking more skill.

Todd_Angelo wrote:

Marinejuana wrote:

BF2 IO is like rock paper scissors where medics win no matter what.
Again, you're basing your comments on the games you're in. That is not the experience of everyone, trust me. There are plenty of sucky players out there who aren't very smart. Combine those two together and fill a team with 'em and you get a fairly average example of pub server play.
Medics always have more potential than any other kit, its just an objective fact. One kit has infinite health the other doesn't.

I never said that its impossible to be useful as a sniper. But it is a fact that anybody playing sniper could make a larger contribution to their team if they went medic. Please to do not bring up the possibility of said player sucking, because its irrelevent to the potential of the kit. People can suck at any kit, but it doesn't change the kits inherent value.

You have absolutely no way of disputing my arguments. You prove this by simply saying that my points somehow only apply to me. If there was any truth to the value of other kits, then you wouldnt find 90% of players using only medic kit in CAL.

Afterall, its a video game, you don't need to go to bat with pseudologic trying to prove me wrong with your opinions. Nobody is saying you have to play one way or another. But the OP wants to know what he should be proud of, and I'm just telling him, a pretty sniper score is good, but it isn't very helpful to the team when you could have made a teammate happy 10-30 times IAR, captured flags all round even in large battles, and killed about as many people as you could hiding away from the action with a sniper rifle.

Jemme101 wrote:

Its funny and sad at the same time to see comments of people like Marinejuana and comet241. You belong to the group of whiners that keep pushing the Medic agenda while you never venture out of the city. Did it ever occur to you that for each situation a different combination of Kits is needed? Because that is what this game is all about. There is no Super-Kit in this game. Get over it.
If you look back through my original posts on this topic, I establish the medic's dominance
in IO mode. Obviously all the kits can be useful at different moments in a vehicle match (the least of all, sniper). Super-Kit? Yes. It has more than twice the influence on tickets (you are the most dense person in the world if you can't see how I am able to objectively state that fact--I've explained it in this thread, and even this post, almost 10 times).

Pushing the medic agenda? wtf? There is no agenda, I gave every kit a fair chance in this game and discovered like anybody else with half a brain that you can help everybody much more by playing medic than any other kit in io. I didn't come into BF2 thinking medic is so cool and everybody should play it because I love medics. While that might be the reason you play sniper in BF2, realize that I give my advice based on knowledge of the game's balance (or lack thereof).

TheEternalPessimist wrote:

Man this thread is really pulling out some of the tards.

Oh and actually on topic, I'd go with the 17-0 or whatever you said, anyone playing for points needs a life.
isnt it just as dumb to play for a KD ratio when you could still get a decent one, and improve your teammates precious scores???

TheEternalPessimist wrote:

who cares what you think about snipers? Oh noes they kill you and you cant retaliate... tell me whats stopping you from picking up a sniper rifle and shooting back? the fact you can't use it? Yeah thought so. if a tank kills me I go AT and kill it and go back to sniping, if a sniper kills you why not go sniper, kill the guy and go back to throwing baggies around?
Bro my whole point is that anybody that picks a medic kit and runs with a medic can completly cancel out a snipers ability to do anything. why not go sniper? Because if you decide to go sniper to go after one distant enemy, then when the other team makes a real attack with medics, you have to be lucky and hope that they are just goofing around.

Ok, so marine=right, sniper kids=wrong. Go watch enemy at the gates or something. Or better yet, go snipe in an IO server so I can show up and get numerous kills and revives while taking advantage of your inherently flawed kit.

should u go 17-0, make yourself seem decent, yet make a superficial contribution? or should u use a kit that can own from any spot on the map including the flags?
ZCor3x
Member
+46|6838|Pennsylvania
should u go 17-0, make yourself seem decent, yet make a superficial contribution? or should u use a kit that can own from any spot on the map including the flags?
BOLDED SO IT MUST BE TRUE.

Editted: Seriously, I don't like sniping, don't see the big deal. You can sit in one spot and aim..

Last edited by ZCor3x (2007-04-16 18:50:47)

mcgid1
Meh...
+129|6984|Austin, TX/San Antonio, TX
Points > K : D ratio

Last edited by mcgid1 (2007-04-16 18:52:13)

aj0404
It'll just be our little secret
+298|6617|Iowa...
i would take your round of 32-10 over your round of 17-0.with the first round you took 32 tickets from the other team and lost 10 for your team,which basically means you took 22 tickets from the other team.with your other round you took 17 tickets from the other team.i'd say you were more valuable to your team in your 32-10 round.
Marinejuana
local
+415|6853|Seattle

aj0404 wrote:

i would take your round of 32-10 over your round of 17-0.with the first round you took 32 tickets from the other team and lost 10 for your team,which basically means you took 22 tickets from the other team.with your other round you took 17 tickets from the other team.i'd say you were more valuable to your team in your 32-10 round.
now here we have an example of somebody that has considered BF2 logically.
Pw.Sultan
Member
+15|6746|NC
how bout like 45-5 with 150 pts? get a good squad goin and easy to rack up tons of kills as med or support
Oscar590
The Canadian
+3|6488|Richmond, BC, Canada

<<<FTDM>>>Gen.Raven wrote:

whatever gets me more points.
same here
RavyGravy
Son.
+617|6673|NSW, Australia

comet241 wrote:

<<<FTDM>>>Gen.Raven wrote:

whatever gets me more points.
right... spoken in the true spirit of bf2 players. whatever it takes to get your score a little bigger... make that e-penis grow. you're the type of person that would never play a mod, never sacrifice himself for the greater good of the team, and play all the dirty, cheap tactics in the name of points.... thanks for making the community the way it is today.

i would say the better round is whichever you helped your team more to get a win.
before you take a go at me about how i play maybe you wana acutaually see me play. I do what i can to help the team, i take flags, i go medic and supply while trying to get the most points i can. I dont sit there the whole round with a sniper rifle going for easy kills, so stfu and if your gonna bag me out for the way i play, learn how i play first.
JaggedPanther
Member
+61|6741
Whatever is more fun for you. I stop being a sniper if we are starting to lose badly.

Sometimes I just pick up the sniper rifle and scope in on the action, without shooting.

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