Bevo
Nah
+718|6785|Austin, Texas

Barney_T_Dinosaur wrote:

ok, so you just had a 33-1 round and you are complaining that gunners are getting you killed... LOL.

sounds like "I was spawnraping on karkand one day and for some reason after killing 40 guys at the spawn 1 spec ops somehow managed to get past me and MY FUCKING USELESS GUNNER DIDNT KILL HIM I MEAN WTF! STUPID FUCKING GUNNERS! IF HE HADN'T BEEN FIRING NO ONE WOULD HAVE KNOWN MY 60 TON TANK THAT HAD JUST KILLED THEM ALL 4 TIMES EACH WAS THERE!!111"

Heres a tip, dont rely on anyone else when you are in armour, if you arent aware of your surroundings tough shit, you deserve to die, dont blame that poor asshole in the .50 who is exposed to everything while you are sat inside 60 tons of armour which CAN take anywhere between 2-4  AT hits.  If you are at a spawn (which as you describe as supporting your team) most enemies with half a brain will hear you anyway (120mm cannons are quite noisy you know!)  Tanks are tough enough to take out as it is, if you are given away as you put it and get hit then pull back and repair.  Its not like you are a soft target so quit complaining.  Yes gunners who spam are annoying, but trust me us infantry can hear you coming round that corner with or without that .50 spamming, so dont blame your gunner if you fail to deal with a situation, even if he may have caused it.
Excuse me sir, but you're a fucking idiot.

If you happened to read my post, you would know I was nowhere near an enemy spawn. I'm usually right inside visual range.
Furthermore, I don't rely on a gunner, I don't expect there to be anyone there and I play as if they're not (unless they proved they had half a brain).

To whoever said that a tank SHOULD cap a flag, sir, I disagree strongly. You're way too vulnerable and as infantry spawn around you, you can easily get ambushed from the back. By supporting your troops and staying a moderate distance away from the flag in question, you can eliminate all threats from your fellow infantrymen. Just my opinion anyway.
Bevo
Nah
+718|6785|Austin, Texas

182|dunc wrote:

three ponts
1 armour's job is to negate enemy armour = correct
2 armour shouldnt be trying to capture flags = correct
3 you sit back and let your INF do all the real work while rapping spawns at long range = wrong
you are just a sad rapist , does the team you are in win any rounds ?........support that infantry ,the idea is to capture the flags and win the round,not just advance your own score.
Don't tell me what I am. You have never played with, or against me. You've never talked to me on teamspeak, MSN, AIM, or IRC. You have no idea the way I play. You can only "guess" that getting such high KDs means that I'm raping a spawn, which I infact never do. I'm often protecting a flag or advancing on another.
dead_rac00n
Member
+12|6746|DTC
Wait until you have gathered more time in a tank before ranting at gunners, n00b.
BeerzGod
Hooray Beer!
+94|6834|United States
I don't have a huge problem with tank gunners. Most of my experiences I've been lucky to get a guy that half-way knows what he's doing... spotting infantry behind me, killing people that try to sneak up on me, etc. Doing what they're supposed to be doing. But then again I have had a lot of gunners who feel it necessary to spam bullets at any and every corner, bush, or moving object. Extremely annoying and it makes it very hard to hear approaching vehicles, sniper shots, or people calling for assistance. In this case, quickly exiting the vehicle and killing the gunner takes care of the problem. And for those sad individuals that care about points more than they do life, two kills quickly make up for the lost points due to teamkill.... plus it'll make that same guy think twice about trying to enter your tank (Which is one less idiot to worry about), or that same guy will just C4 you out of revenge (In which case you spawn right back and get your tank again). Hooray armor whoring!
MonroStrongrod
Member
+4|6869|Sacramento, California
Tanks in BF2 are used best as offensive weapons, not support for the Infantry. When you have a good tank operator on your team the Infantry supports the tank. I'm not saying spawn rape or camping is what a tanks is used for, that's lame and not fun (Like the grenade spamming). A good tank operator will cause the enemy team to focus on the tank and no other objectives, IE Most of the enemies will re-spawn as anti-tank to get you, and any good tanker can easily outlast a bunch of anti-tankers. I engage enemies per there threat while in armor: 1) Enemy Armor 2) Advancing Infantry 3) Defending Infantry 4) Odd balls and stragglers. A so called noob in your turret is rarely a problem for a good tanker.
UK|Hooligan
Seriously, fuck off.
+103|6952|"The Empire"

mazerali62 wrote:

And your wrong, tanks should cap flags, one person on foot is very hard to cap a flag, takes a while and a squad will kill you with ease, one person in a tank is not, and trust me i used to armour whore, a lot. Now iv started flying and again your wrong, I know regardless of how much noise you make where you are, by UAV's and people spotting where you are!!
I like to quote myself, especially when I'm right!!

Tanks should cap flags, I have nearly 6500 flag captures and i would say a quarter of those were in a tank. Its the best possible way to cap a flag!!
Barney_T_Dinosaur
Time to Die Kids!
+41|6924

MadKatter wrote:

Barney_T_Dinosaur wrote:

ok, so you just had a 33-1 round and you are complaining that gunners are getting you killed... LOL.

sounds like "I was spawnraping on karkand one day and for some reason after killing 40 guys at the spawn 1 spec ops somehow managed to get past me and MY FUCKING USELESS GUNNER DIDNT KILL HIM I MEAN WTF! STUPID FUCKING GUNNERS! IF HE HADN'T BEEN FIRING NO ONE WOULD HAVE KNOWN MY 60 TON TANK THAT HAD JUST KILLED THEM ALL 4 TIMES EACH WAS THERE!!111"

Heres a tip, dont rely on anyone else when you are in armour, if you arent aware of your surroundings tough shit, you deserve to die, dont blame that poor asshole in the .50 who is exposed to everything while you are sat inside 60 tons of armour which CAN take anywhere between 2-4  AT hits.  If you are at a spawn (which as you describe as supporting your team) most enemies with half a brain will hear you anyway (120mm cannons are quite noisy you know!)  Tanks are tough enough to take out as it is, if you are given away as you put it and get hit then pull back and repair.  Its not like you are a soft target so quit complaining.  Yes gunners who spam are annoying, but trust me us infantry can hear you coming round that corner with or without that .50 spamming, so dont blame your gunner if you fail to deal with a situation, even if he may have caused it.
Excuse me sir, but you're a fucking idiot.

If you happened to read my post, you would know I was nowhere near an enemy spawn. I'm usually right inside visual range.
Furthermore, I don't rely on a gunner, I don't expect there to be anyone there and I play as if they're not (unless they proved they had half a brain).

To whoever said that a tank SHOULD cap a flag, sir, I disagree strongly. You're way too vulnerable and as infantry spawn around you, you can easily get ambushed from the back. By supporting your troops and staying a moderate distance away from the flag in question, you can eliminate all threats from your fellow infantrymen. Just my opinion anyway.
Excuse me sir, you are the fucking idiot, looks like YOU stoppped reading my post as soon as i talked about Karkand and spawn raping (not touched a raw spot i hope!) because thats what it sounded like - another tanker winging - AND if you READ my post and several others you will realise that if you are trying to play splinter cell in that Abrams its not going to work, INFANTRY CAN HEAR YOU even if you are "just in visual range" and if this is the case, moron, then your coaxial MG makes JUST AS MUCH NOISE as the .50 and also has tracers, so thats basically youre argument out the window, and since you never get close to a flag you would be using that MG and main cannon a lot, right? and so being at that range the gunner makes fuck all difference, so basically you're post is "I got killed by someone smart who flanked me".  SO my point again, dont blame the gunner, oh and i suggest in future you dont open replies with you're a fucking idiot, everyone here can express a viewpoint, now have a lovely day, hugs and kisses xxx
Bevo
Nah
+718|6785|Austin, Texas

mazerali62 wrote:

mazerali62 wrote:

And your wrong, tanks should cap flags, one person on foot is very hard to cap a flag, takes a while and a squad will kill you with ease, one person in a tank is not, and trust me i used to armour whore, a lot. Now iv started flying and again your wrong, I know regardless of how much noise you make where you are, by UAV's and people spotting where you are!!
I like to quote myself, especially when I'm right!!

Tanks should cap flags, I have nearly 6500 flag captures and i would say a quarter of those were in a tank. Its the best possible way to cap a flag!!
Care to reason?
Maxxxie74
Member
+25|6834|Brisbane, Australia

mazerali62 wrote:

I have nearly 6500 flag captures and i would say a quarter of those were in a tank. Its the best possible way to cap a flag!!
Hmm, I'm not sure I agree with your logic.  If 25% of your caps are in a tank, that implies that 75% of your caps are not in a tank.  Therefore, the inference would be that the best way to cap is, in fact, not in a tank.  Personally, I think that tankers who sit at a flag are just sitting ducks for competent AT and spec ops enemies.

Max.
Zathras
Member
+2|6416

k30dxedle wrote:

Being the anti-air gunner isn't exactly a fun proposition either, FYI. Driver stays still: get sniped out. Solution: get out, lose ride, get sniped anyway. Driver moves: you can't hit crap. Solution: get out, die from whatever driver was chasing/running away from.
ROFL-  There isnt too much use sitting in the back of Anti Air.  If for some reason you have a good anti air driver, you can rack up the kill assists.  Only engineers, anti tank, or support should sit back there.  I got my veteran repair badge sitting in the back of a Linebacker.  Anti tanks can come in handy going toe to toe with an APC.  Armor, you're toast.  Support can provide an endless supply of anti air missles- a good anti air tank driver would love you for that.
Anglachel
Member
+1|6459
It would be great to have a gunner to help you in the tank. However, since 90% of them steal your tank if you jump out to repair, I always drive well away from any action and just sit there doing nothing until he gets bored and leaves. I hate having a gunner with me.
wah1188
You orrible caaaaaaan't
+321|6724|UK
I don't mind having a gunner in my tank regardless if he is shit, him spinning around usually prevents spec ops having a go. I do gun spam and spin about for an odd couple of seconds and people do it to be, water off a ducks back its a game I have a laugh or I don't play.
-=Oneshot=-
Member
+8|6583
you play karkand, and your trying to be stealthy in a tank. I stopped reading after that
UK|Hooligan
Seriously, fuck off.
+103|6952|"The Empire"

Maxxxie74 wrote:

mazerali62 wrote:

I have nearly 6500 flag captures and i would say a quarter of those were in a tank. Its the best possible way to cap a flag!!
Hmm, I'm not sure I agree with your logic.  If 25% of your caps are in a tank, that implies that 75% of your caps are not in a tank.  Therefore, the inference would be that the best way to cap is, in fact, not in a tank.  Personally, I think that tankers who sit at a flag are just sitting ducks for competent AT and spec ops enemies.

Max.
So far I have yet to get a tank in the palace on Warlord or the other several places you can only cap on foot, its even harder on Iron Gator!!!!!!
TheSkrapper
Member
+7|6462
If the Commander on the other team is any good at all then it doesn't matter what your gunner does or if he misses or not.  Tanks will always get spotted.  Perhaps it is just a coincidence that you have a gunner trying to kill people too.

Also ... why do people think the only alternative is to kill the annoying teammate.  To me killing a teammate just because they are not as good as you is ridiculous.  (Yes, that's the basics of it.)  You could have just cost your team a close game.  Ever think of constructive criticism?  Perhaps one small comment will make them the perfect gunning partner while TKing them teaches them nothing at all other than there are arses playing the game.

Also ... if they spam the gun and get killed "by the enemy" a few times then maybe they will learn some restraint.  If they spam the gun a little and get killed by their driver then they'll just think that their driver has no idea about team play and is an arse.

Ranting about people stealing your tank or TKing you is understandable.  Counter TKing is understandable too.   But a lot of the other crap I hear ......  Might as well say, "Yeah, a few of us were running up to cap the flag and the medic next to me kept missing the enemy so I TKed his useless arse.  Then I realized that if I TK most of my team then it leaves more enemies for me to kill and I can get a better score."   (sarcasm of course)
Rs_Dragongod
Member
+2|6531
A tank can be used pretty effectively for offensive missions if you know what you are doing.  Using it to take flags with some minor vehicle and infantry support is actually quite effective.  As long as you switch regularly between the close chase cam and the head on view (which gives you a huge range) you shouldn't get c4'd.  I only switch to the inside view when I need to shoot at something or I'm guarding a particular corner/location.
GameOver
Member
+14|6526|Hungary

MadKatter wrote:

To whoever said that a tank SHOULD cap a flag, sir, I disagree strongly. You're way too vulnerable and as infantry spawn around you, you can easily get ambushed from the back. By supporting your troops and staying a moderate distance away from the flag in question, you can eliminate all threats from your fellow infantrymen. Just my opinion anyway.
And mine too as I totally agree with you.

I think you can get high K/D-s in the easiest way by using a tank. It doesn't require as much time/practice to master it as helicopters or jets. You only have to stick to some points (10 or so) and you can be a very deadly tanker. But I definitely would say that the most important point in order to be an effective tank driver is not to cap flags. Although there are some flags on city maps that you can capture with a tank relatively easily and safety, in overall I would say not to cap flags as not capping flags is the key to stay alive in a tank as long as possible, especially on air maps. Capturing flags is the job of infantry. Infantry is suitable for it, armors don't.

Last edited by GameOver (2007-07-10 10:08:11)

UK|Hooligan
Seriously, fuck off.
+103|6952|"The Empire"

GameOver wrote:

I think you can get high K/D-s in the easiest way by using a tank. But I definitely would say that the most important point in order to be an effective tank driver is not to cap flags. Although there are some flags on city maps that you can capture with a tank relatively easily and safety, in overall I would say not to cap flags as not capping flags is the key to stay alive in a tank as long as possible. Capturing flags is the job of infantry. Infantry is suitable for it, armors don't.
Try playing Ghost Town or Warlord and dont cap any flags with a tank, you will loose the round. A tank and APC together with engineer's can control these maps and easily push the other side to its uncaps by taking the flags, its the best way to win on these.

But its about wining for the team and not your own KD ratio, anyone can spawn camp and go at it on your own, does this help the team win, no you sit there getting a nice score while the other side cap's the flags and win's. However its personal choice how you play and what for.
GameOver
Member
+14|6526|Hungary

mazerali62 wrote:

Try playing Ghost Town or Warlord and dont cap any flags with a tank, you will loose the round. A tank and APC together with engineer's can control these maps and easily push the other side to its uncaps by taking the flags, its the best way to win on these.
I have never played on Ghost Town or Warlord thus I cannot comment on this.

mazerali62 wrote:

But its about wining for the team and not your own KD ratio, anyone can spawn camp and go at it on your own, does this help the team win, no you sit there getting a nice score while the other side cap's the flags and win's. However its personal choice how you play and what for.
Spawn camping instead of capping flags means staying alive further. Staying alive further means being able to support your team more. By spawn camping you can
a) support your team by killing/destroying the spawning enemy soldiers/vehicles while friendly infantry capturing the flag;
b) support your team by don't letting the enemy leave their flag thus you prevent them from capturing your own flags ie. you are defending your own flags this way. So I would say spawn camping is not something wrong but it's a very effective tactic to kill a lot of enemy without dieing, actually it's 'the proper usage of a tank'(copyright by PlaneWhore).

Of course, you can still lose a round despite the fact that you have got a nice score/a high K/D as a tanker but this is not the tanker's fault. The tanker was just doing his job. This is the infantries' fault because they haven't captured the flags, because they haven't been able to benefit from the tanker's kills.

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