Freezer7Pro
I don't come here a lot anymore.
+1,447|6461|Winland

One of the main reasons that BF2 is so plauged by lag, is that Dice/EA chose to use only dynamic shadows on their maps, and no fixed shadows. I can't believe how stupid they are! I mean, how often do the buildings on Karkand (Or any map) move? It's just so plain dumb that I almost can't find words for it! Ok that the game supports dynamic shadows, but without teture shadows, it looks bad unless you run on überhigh megapwn-settings on a fucking 8800GTX! And the possibility to shut them off... Ping! Nightvision ON! And the dynamic shadows are so heavy, that unless you've got a 7600/X1600, you can't have them on high, and your game looks like crap. And because of the use of only dynamc shadows, we get that infamous "lantern bug", where you're lying in a shadow, and you're bright as hell!

I just can't get how they think!

Class this as spam or garbage if you like, I just had to get rid of some of my rage...

EDIT: If you find any missing X'es, it's because the X key on this keyboard is whorn-down (ya srsly)...
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
Blehm98
conservative hatemonger
+150|6727|meh-land
yeah, but what's great is that by shutting off dynamic shadows you get no shadows at all except for the already present darkening in certain areas.  No shadows means that no one can hide in them...
Cheez
Herman is a warmaphrodite
+1,027|6702|King Of The Islands

Freezer7Pro wrote:

One of the main reasons that BF2 is so plauged by lag, is that Dice/EA chose to use only dynamic shadows on their maps, and no fixed shadows. I can't believe how stupid they are! I mean, how often do the buildings on Karkand (Or any map) move? It's just so plain dumb that I almost can't find words for it! Ok that the game supports dynamic shadows, but without teture shadows, it looks bad unless you run on überhigh megapwn-settings on a fucking 8800GTX! And the possibility to shut them off... Ping! Nightvision ON! And the dynamic shadows are so heavy, that unless you've got a 7600/X1600, you can't have them on high, and your game looks like crap. And because of the use of only dynamc shadows, we get that infamous "lantern bug", where you're lying in a shadow, and you're bright as hell!

I just can't get how they think!

Class this as spam or garbage if you like, I just had to get rid of some of my rage...

EDIT: If you find any missing X'es, it's because the X key on this keyboard is whorn-down (ya srsly)...
How bout fuck em all off entirely?

I could have überhigh megapwn-settings on a fucking 8800GTS, but I choose not to, because for a start all the blokes look like MEC (dark), and I can't see shit inside TV Station.

There's 'looks good', then there's 'practical'.

Mind you shadows are shit, even on the fabled megapwn-settings, the shadows still have jaggies and jitter around.
My state was founded by Batman. Your opinion is invalid.
Andoura
Got loooollllll ?
+853|6902|Montreal, Qc, Canada

Freezer7Pro wrote:

One of the main reasons that BF2 is so plauged by lag, is that Dice/EA chose to use only dynamic shadows on their maps, and no fixed shadows. I can't believe how stupid they are! I mean, how often do the buildings on Karkand (Or any map) move? It's just so plain dumb that I almost can't find words for it! Ok that the game supports dynamic shadows, but without teture shadows, it looks bad unless you run on überhigh megapwn-settings on a fucking 8800GTX! And the possibility to shut them off... Ping! Nightvision ON! And the dynamic shadows are so heavy, that unless you've got a 7600/X1600, you can't have them on high, and your game looks like crap. And because of the use of only dynamc shadows, we get that infamous "lantern bug", where you're lying in a shadow, and you're bright as hell!

I just can't get how they think!

Class this as spam or garbage if you like, I just had to get rid of some of my rage...

EDIT: If you find any missing X'es, it's because the X key on this keyboard is whorn-down (ya srsly)...
How did you EDIT your thread if i dont see the litle message saying : '' last edited by Freezer7Pro (Today 01:07:33) ''
Freezer7Pro
I don't come here a lot anymore.
+1,447|6461|Winland

Cheez wrote:

Freezer7Pro wrote:

One of the main reasons that BF2 is so plauged by lag, is that Dice/EA chose to use only dynamic shadows on their maps, and no fixed shadows. I can't believe how stupid they are! I mean, how often do the buildings on Karkand (Or any map) move? It's just so plain dumb that I almost can't find words for it! Ok that the game supports dynamic shadows, but without teture shadows, it looks bad unless you run on überhigh megapwn-settings on a fucking 8800GTX! And the possibility to shut them off... Ping! Nightvision ON! And the dynamic shadows are so heavy, that unless you've got a 7600/X1600, you can't have them on high, and your game looks like crap. And because of the use of only dynamc shadows, we get that infamous "lantern bug", where you're lying in a shadow, and you're bright as hell!

I just can't get how they think!

Class this as spam or garbage if you like, I just had to get rid of some of my rage...

EDIT: If you find any missing X'es, it's because the X key on this keyboard is whorn-down (ya srsly)...
How bout fuck em all off entirely?

I could have überhigh megapwn-settings on a fucking 8800GTS, but I choose not to, because for a start all the blokes look like MEC (dark), and I can't see shit inside TV Station.

There's 'looks good', then there's 'practical'.

Mind you shadows are shit, even on the fabled megapwn-settings, the shadows still have jaggies and jitter around.
Mmm... That's another downside with only dynamic shadows. Texture-shadows (Non-dynamic) Don't have that problem...
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
Freezer7Pro
I don't come here a lot anymore.
+1,447|6461|Winland

Andoura wrote:

Freezer7Pro wrote:

long quote
How did you EDIT your thread if i dont see the litle message saying : '' last edited by Freezer7Pro (Today 01:07:33) ''
heh i found out after I wrote all that; Same thing as edit basically, but I didn't press the send button first.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
Andoura
Got loooollllll ?
+853|6902|Montreal, Qc, Canada

Freezer7Pro wrote:

Andoura wrote:

Freezer7Pro wrote:

long quote
How did you EDIT your thread if i dont see the litle message saying : '' last edited by Freezer7Pro (Today 01:07:33) ''
heh i found out after I wrote all that; Same thing as edit basically, but I didn't press the send button first.
Nice ! You pwned the site
Nikola Bathory
Karkand T-90 0wnage
+163|7050|Bulgaria
You are wrong. I love the BF2 dynamic shadows, BF2 has great graphics!!! It is so damn beautiful!
Ty
Mass Media Casualty
+2,398|7038|Noizyland

Fixing shadows means a lot more work which means a game is no completed in a time which would mean EA get the maximum revenue from the game as possible. Dynamic Shadows just need to be pretty much turned on, whilst fixed shadows require a whole new process which takes time that EA and DICE are not willing to put into a game.

An look at it from their point of view. Creating fixed shadows means the game is in production for more time, it means that they have to continue to pay developers and the only advantage of creating thm is hat people who have already given their money to EA will have a slightly smoother gaming experience.
[Blinking eyes thing]
Steam: http://steamcommunity.com/id/tzyon
Freezer7Pro
I don't come here a lot anymore.
+1,447|6461|Winland

Ty wrote:

Fixing shadows means a lot more work which means a game is no completed in a time which would mean EA get the maximum revenue from the game as possible. Dynamic Shadows just need to be pretty much turned on, whilst fixed shadows require a whole new process which takes time that EA and DICE are not willing to put into a game.

An look at it from their point of view. Creating fixed shadows means the game is in production for more time, it means that they have to continue to pay developers and the only advantage of creating thm is hat people who have already given their money to EA will have a slightly smoother gaming experience.
With fixedf shadows I mean texture shadows, and it's really not that hard. I'd say making some textures should be easier than programming in all those shadows... And the performance/Look would be so much better!
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
Machine_Madness
Madness has now come over me
+20|6700|Brisbane, Australia

Nikola Bathory wrote:

You are wrong. I love the BF2 dynamic shadows, BF2 has great graphics!!! It is so damn beautiful!
you need to play another game.
Bf2 graphics are average
PrivateVendetta
I DEMAND XMAS THEME
+704|6455|Roma
I have always had low graphics until recently, and i prefer them low, especially the shadows.  The one advantage of better graphics cards etc. is the view distance.
https://static.bf2s.com/files/user/29388/stopped%20scrolling%21.png
Nappy
Apprentice
+151|6493|NSW, Australia

Andoura wrote:

How did you EDIT your thread if i dont see the litle message saying : '' last edited by Freezer7Pro (Today 01:07:33) ''
he mustve meant PS
kylef
Gone
+1,352|6757|N. Ireland
If you look at the building at a 45 degree angle, and then a 70 degree angle - the shadows have to be different.
LT.Victim
Member
+1,175|6826|British Columbia, Canada
I like Dynamic Shadows..

I have the game run High on Everything with Shadows on and they dont look "jaggy" and such.. I have no problem finding people who hide in the "shadows" or w/e..

And I mean, how are they gonna make a "texture" Shadow for a moving Vehicle or person?
Freezer7Pro
I don't come here a lot anymore.
+1,447|6461|Winland

leetkyle wrote:

If you look at the building at a 45 degree angle, and then a 70 degree angle - the shadows have to be different.
Why would that be? I mean like shadows caused by ''the sun'' in BF2, shadows on walls. Just because you move from 45 to 70 deg, the sun doesn't move from 45 to 70 deg. Of course dynamic shadows should be used on anything that moves, but the lightsource in BF2 is stationary, and the buildings are that too. So therefore the shadows have no reason to change. Yes, your shadow against the wall, but not the shadow of a house against the wall.
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
Machine_Madness
Madness has now come over me
+20|6700|Brisbane, Australia
another thing....if you have a decent graphics card, people cant hide in the shadows, you can see them easy. shadowed areas are not pitch black on mine, but are on my other machine with a crappy gfx card.
xBlackPantherx
Grow up, or die
+142|6606|California

Freezer7Pro wrote:

One of the main reasons that BF2 is so plauged by lag, is that Dice/EA chose to use only dynamic shadows on their maps, and no fixed shadows. I can't believe how stupid they are! I mean, how often do the buildings on Karkand (Or any map) move? It's just so plain dumb that I almost can't find words for it! Ok that the game supports dynamic shadows, but without teture shadows, it looks bad unless you run on überhigh megapwn-settings on a fucking 8800GTX! And the possibility to shut them off... Ping! Nightvision ON! And the dynamic shadows are so heavy, that unless you've got a 7600/X1600, you can't have them on high, and your game looks like crap. And because of the use of only dynamc shadows, we get that infamous "lantern bug", where you're lying in a shadow, and you're bright as hell!

I just can't get how they think!

Class this as spam or garbage if you like, I just had to get rid of some of my rage...

EDIT: If you find any missing X'es, it's because the X key on this keyboard is whorn-down (ya srsly)...
Its called 2142, try it. EA/DICE really stepped up on this one. Redid game engine, graphics, sound, etc.
Lucien
Fantasma Parastasie
+1,451|6917

Freezer7Pro wrote:

Ty wrote:

Fixing shadows means a lot more work which means a game is no completed in a time which would mean EA get the maximum revenue from the game as possible. Dynamic Shadows just need to be pretty much turned on, whilst fixed shadows require a whole new process which takes time that EA and DICE are not willing to put into a game.

An look at it from their point of view. Creating fixed shadows means the game is in production for more time, it means that they have to continue to pay developers and the only advantage of creating thm is hat people who have already given their money to EA will have a slightly smoother gaming experience.
With fixedf shadows I mean texture shadows, and it's really not that hard. I'd say making some textures should be easier than programming in all those shadows... And the performance/Look would be so much better!
......

easier? please man, think. Dynamic shadows are in the game anyhow: they might as well have them affect buildings and scenery while theyre at it.
https://i.imgur.com/HTmoH.jpg
l41e
Member
+677|6912

There are some static shadows. Like the giant red things at Karkand's Factory and Dalian's South Docks.

Not many, though...
Freezer7Pro
I don't come here a lot anymore.
+1,447|6461|Winland

SargeV1.4 wrote:

Freezer7Pro wrote:

Ty wrote:

Fixing shadows means a lot more work which means a game is no completed in a time which would mean EA get the maximum revenue from the game as possible. Dynamic Shadows just need to be pretty much turned on, whilst fixed shadows require a whole new process which takes time that EA and DICE are not willing to put into a game.

An look at it from their point of view. Creating fixed shadows means the game is in production for more time, it means that they have to continue to pay developers and the only advantage of creating thm is hat people who have already given their money to EA will have a slightly smoother gaming experience.
With fixedf shadows I mean texture shadows, and it's really not that hard. I'd say making some textures should be easier than programming in all those shadows... And the performance/Look would be so much better!
......

easier? please man, think. Dynamic shadows are in the game anyhow: they might as well have them affect buildings and scenery while theyre at it.
If they would have been smart, they'd have added static shadows to many places from the beinning; e.g the karkand trenches (Or whatever it's called). With no shadows it's like a fuckin' hack
The idea of any hi-fi system is to reproduce the source material as faithfully as possible, and to deliberately add distortion to everything you hear (due to amplifier deficiencies) because it sounds 'nice' is simply not high fidelity. If that is what you want to hear then there is no problem with that, but by adding so much additional material (by way of harmonics and intermodulation) you have a tailored sound system, not a hi-fi. - Rod Elliot, ESP
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6416|what

I don't have a prob with the shadows in bf2. I'm on a 7600gt and can see in the dark pretty well. In BF Vietnam the shadows 'were' a problem, esp in dense jungle.

Gamma adjustment fixed that pretty easy.
https://i.imgur.com/maVpUMN.png

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