Peter
Super Awesome Member
+494|6657|dm_maidenhead
It has solved all of our problems.

https://i190.photobucket.com/albums/z227/petermassingale/cp_dustbowl0018.jpg
https://i190.photobucket.com/albums/z227/petermassingale/cp_dustbowl0019.jpg

Last edited by Peter (2008-02-15 10:57:26)

kptk92
u
+972|6663|tc_london


[KNTL] Peter : lowut
[KNTL] Kptk92 : wat
[KNTL] Peter : wth is this supposed to do?
[KNTL] Kptk92 : What you found?
[KNTL] Peter : the *new door*
Uzique
dasein.
+2,865|6725
I was equally as ecstatic when I saw this.

3 months for a new map which recycles all the previous maps' textures, a pointless door that doesn't help anything, and some 'optimizations'!

This game was getting stale already with the current map rotation and limited gametype/s... Valve really are being slow about things.
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Lucien
Fantasma Parastasie
+1,451|6908

Uzique wrote:

I was equally as ecstatic when I saw this.

3 months for a new map which recycles all the previous maps' textures, a pointless door that doesn't help anything, and some 'optimizations'!

This game was getting stale already with the current map rotation and limited gametype/s... Valve really are being slow about things.
Uzique's view on the gaming industry, simplified:

"NOW NOW NOW
BUT I WANT QUALITY
DO IT FASTER
ITS NOT GOOD ENOUGH"

Trade one for the other, jackass.
https://i.imgur.com/HTmoH.jpg
kptk92
u
+972|6663|tc_london
Yeah guys, be happy - Valve have done a lot to make sure Team Fortress 2 is as bug-free as possible, and, compared to BF2, they've certainly done a bloody good job. Be lucky that they add stuff often, such as maps. All they are doing is dedicating themselves to make the game as fresh as ever
Spidery_Yoda
Member
+399|6525

Uzique wrote:

I was equally as ecstatic when I saw this.

3 months for a new map which recycles all the previous maps' textures, a pointless door that doesn't help anything, and some 'optimizations'!

This game was getting stale already with the current map rotation and limited gametype/s... Valve really are being slow about things.
Valve already have our money. You should be grateful that they're being incredibly generous by dedicating all their time to updating and adding to a game they've already sold and aren't going to get any more money for. No other company (well, besides Epic) would do something like that.

They take a while to release stuff because they want to be sure it's as best, balanced and bug-free as possible before it is released.

Recycled textures? What did you expect, a map set in space? Anyway the textures are hardly the most important part of the map. There's a thing called a *layout* and *structure* of a map. The new one is unique.

Also, that door isnt pointless at all. It was added for a reason.

If you want more maps, play custom ones. There is a lot of variety there.

Stop complaining.

I really was wondering just how long it'd be before everyone started complaining about the regular free additions and bug fixes. Get a grip.

Last edited by Spidery_Yoda (2008-02-15 07:31:44)

Eldu
Member
+62|6362|Belgium

Spidery_Yoda wrote:

Uzique wrote:

I was equally as ecstatic when I saw this.

3 months for a new map which recycles all the previous maps' textures, a pointless door that doesn't help anything, and some 'optimizations'!

This game was getting stale already with the current map rotation and limited gametype/s... Valve really are being slow about things.
Valve already have our money. You should be grateful that they're being incredibly generous by dedicating all their time to updating and adding to a game they've already sold and aren't going to get any more money for. No other company (well, besides Epic) would do something like that.

They take a while to release stuff because they want to be sure it's as best, balanced and bug-free as possible before it is released.

Recycled textures? What did you expect, a map set in space? Anyway the textures are hardly the most impotant part of the map. There's a thing called a *layout* and *structure* of a map. The new one is unique.

Also, that door isnt pointless at all. It was added for a reason.

If you want more maps, play custom ones. There is a lot of variety there.

Stop complaining.

I really was wondering just how long it'd be before everyone started complaining about the regular free additions and bug fixes. Get a grip.
Take it like a man!
(Wel said Yoda)
Uzique
dasein.
+2,865|6725
I understand the need for time in order to ensure quality... but honestly, 3-4 months for one single map and a doorway? I am fine with the concept of game developers not updating or adding to their products after-release- that is their choice and if their strategy is to push a game out and then leave it be, then I don't disagree with it. My 'issue' (if that's what you want to call it) with Valve and Team Fortress 2 is that they have leaked a lot of information about new gametypes / huge achievement rehauls / unlockable new features, and it's all rather slow in the implementation. If the updates simply aren't ready for release, or if they're still in the early stages of development-- then don't tell the community all about it 6 months in advance! This is the issue with games such as 'Spore' in my opinion- it just dissipates and depreciates peoples' enthusiasm and excitement... just keep waiting... just a little longer! etc.

From playing a lot of World of Warcraft, perhaps I am decidedly impatient in my 'needs' for new content and releases of fresh material. In all games that I play, large additions and patches are released periodically and at a satisfactory rate. I have played the same few maps for Team Fortress 2 since the early stages of Beta testing... and have always generally felt dissatisfied with the lack of material considering the 'normal' retail price of the game. I cannot fault TF2 as a game though; being one of the best Multiplayer shooters of the year, I enjoy the game (as little as there is to it in comparison with other shooters).

In short: I had grown tired of the banality of the same few maps that they pushed out in the Orange Box release, and all of the hype and rumours about new content had me excited and over-expectant for a 'largest patch since release' that ultimately delivered very little. Badlands is a great map (and my gripe about recycled textures was admittedly a little rushed and over-reactionary)- but the fact remains that it is one single map in the supposed 'biggest update' yet. Just let-down by my own high expectations really .

(Yes I am aware of custom maps, but most of them are such a low-quality and so imbalanced that they're not even worth the time to download. Despite the impression that I have given off in my first post, I am very appreciative of well-balanced and thought-through maps, and the custom maps and 'orange' texture maps are just insipid at best).

Last edited by Uzique (2008-02-15 09:09:08)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Spidery_Yoda
Member
+399|6525
I think Valve announced the maps and achievements etc so early to keep people interested in the game. It's quite well known that most people these days have very very short attention spans, and that silence from Valve would have resulted in many people giving up on the game prematurely. I'm sure they were well aware that they were announcing it too early, but they did anyway.

I must admit, after reading IGN's headline 'Biggest update yet' and then reading the changelist i was a little disappointed myself. Because as you say,  in this 'biggest update' there were only 2 additions that were noticable. However, i think that is the fault of those that reported it, not Valve, as it added too much hype for the release. After reading it, you expect a lot.

However, i really like the new map so far. At first it doesn't look that different to Granary, or Well, but after playing a few rounds on it you realise it is nothing like any other map in the game.

I've had a bunch of great 'Scout rush' games on it. It's nice to have another map that incorporates 'scout only' jumps. In one game I also built a base in the enemies base. It has corridors around the main entrances/exits and it means you can go there and build stuff and not be noticed (a little like the way you can build bases in the attic on Well, but it's a lot easier to get into the enemy base on Badlands.

And that last cap point! Like the last points on Well, it goes instantly. So stand on it if you're defending and it gets to that stage .
Peter
Super Awesome Member
+494|6657|dm_maidenhead
I wasn't moaning. I like all the additions and bug fixes. I just lol'd when i saw the door. I don't think it has a use.

Maybe in 32 player games, which I don't play.

But i <3 valve
Snake
Missing, Presumed Dead
+1,046|6821|England

Uzique wrote:

This game was getting stale already with the current map rotation and limited gametype/s... Valve really are being slow about things.
You sound surprised.
Exactly the same when CSS came out, took them more than 1.5 years to enable gun skins to be shown in first person view on SrcTV files. And the player models were added during the course of over a year. You can even remove all props from view depending on DX levels (dont know if they fixed that), which meant that crates wouldnt be drawn. Someone hiding behind it? Not any more.

After EA, a lot of BF2 players got Steam for TF2 (well, here anyway) and were like "woah, a proper company". In the long run, they will sort out issues. But, just like DICE/EA, it does take time. Only difference with Valve is that they do regular updates to fix small bugs instead.
LaidBackNinja
Pony Slaystation
+343|6964|Charlie One Alpha
What does the new door do? Is it for rocket jumping or something?
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
OrangeHound
Busy doing highfalutin adminy stuff ...
+1,335|6904|Washington DC

Yea, this is what I posted about in the other thread.

I don't see what is really changing with the "new access point".  I thought they were going to protect the left route, but it is still just as vulnerable as ever once you are through the gates.  It is an OK change, and it gives faster access to the left route, but I don't see how this improves protection of the attackers going on the left route.
Peter
Super Awesome Member
+494|6657|dm_maidenhead

LaidBackNinja wrote:

What does the new door do? Is it for rocket jumping or something?
So that you can get to the left side. Sometimes there is too much spam of demo bombs and rockets on the other side to make it there.
Darkhelmet
cereal killer
+233|7006|the middle of nowhere
I'm just waiting for the new achievements.
Lucien
Fantasma Parastasie
+1,451|6908
the TF2 dev team has spent most of the last few months doing nothing but fixing bugs and optimizing the game. They got as far as they could with playtesters, and now they're fixing the bugs that only a full player base could bring to light. In other words: us. After a few months of bugs and exploits being revealed (and subsequently fixed), we've left the final testing phase and are now entering the one of new content. That means that the focus will shift from fixing things to adding things.

On top of that, new maps and unlocks need to go through the same process: test, fix, playtest, fix, release, fix.
https://i.imgur.com/HTmoH.jpg
Shadow893
lel
+75|6947|England

Uzique wrote:

I understand the need for time in order to ensure quality... but honestly, 3-4 months for one single map and a doorway?
so... you going to take over valve and do it faster yourself then?
Uzique
dasein.
+2,865|6725
Yeah, you can jump off the bandwagon now and also go slate on everyone else that wasn't as appreciative of the new map in the 'Badlands- Yes or No?' thread. There's no need for a childish "Well you can't do better!" mentality, that grew stale on the playground. All I was simply stating is that 3-4 months is seemingly a long time for a developer team to come up with one map (which as everyone else has said in the other thread, uses the same textures and isn't very different at all).

Playtesting and fixes are a huge part of the development process, but again I will reiterate what I said previously; they brought out the self-deflating disappointment themselves by releasing hype and media announcements of these updates far before they were ready. The entire TF2 community was hyped up for new achievements and entirely-new guns/abilities for every class (woot teh toot!)... and in the end we got a map which isn't very different from anything else we've played before.

Last edited by Uzique (2008-02-19 05:19:00)

libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
psH
Banned
+217|6638|Sydney

Uzique wrote:

Yeah, you can jump off the bandwagon now and also go slate on everyone else that wasn't as appreciative of the new map in the 'Badlands- Yes or No?' thread. There's no need for a childish "Well you can't do better!" mentality, that grew stale on the playground. All I was simply stating is that 3-4 months is seemingly a long time for a developer team to come up with one map (which as everyone else has said in the other thread, uses the same textures and isn't very different at all).

Playtesting and fixes are a huge part of the development process, but again I will reiterate what I said previously; they brought out the self-deflating disappointment themselves by releasing hype and media announcements of these updates far before they were ready. The entire TF2 community was hyped up for new achievements and entirely-new guns/abilities for every class (woot teh toot!)... and in the end we got a map which isn't very different from anything else we've played before.
Are you saying the whole new achivement-unlock thing isn't coming out?

was this what replaced it?
Hope_is_lost117
Psy squad
+49|6251|Belgium

Uzique wrote:

Yeah, you can jump off the bandwagon now and also go slate on everyone else that wasn't as appreciative of the new map in the 'Badlands- Yes or No?' thread. There's no need for a childish "Well you can't do better!" mentality, that grew stale on the playground. All I was simply stating is that 3-4 months is seemingly a long time for a developer team to come up with one map (which as everyone else has said in the other thread, uses the same textures and isn't very different at all).

Playtesting and fixes are a huge part of the development process, but again I will reiterate what I said previously; they brought out the self-deflating disappointment themselves by releasing hype and media announcements of these updates far before they were ready. The entire TF2 community was hyped up for new achievements and entirely-new guns/abilities for every class (woot teh toot!)... and in the end we got a map which isn't very different from anything else we've played before.
Maybe they also got new upcoming projects to do and they invested free time in it?
You got something if you don't like it anymore play something else or play the old maps...
Uzique
dasein.
+2,865|6725
Regardless of what other projects they devote their time to; the point still stands that if you announce updates and future features... implement them before the hype dies off and people become disinterested . I think you're severely over-stating how 'unhappy' I am with the most recent update with things like "Don't play it anymore"... Team Fortress 2 is by all means my favourite game. It's disappointment I felt- because I wanted the new achievements so damn badly! Disappointment, not hatred.

@ Ashlite: No, the Achievements are still coming (as far as the community comes). I was just saying that Steam announced the patch to be the 'biggest update since TF2s' release- so everybody automatically assumed it was part of the achievements / class upgrades overhaul that Steam had been talking about for so long. But instead it was a sly patch of bugs, with a few minor map alterations .
libertarian benefit collector - anti-academic super-intellectual. http://mixlr.com/the-little-phrase/
Spidery_Yoda
Member
+399|6525
We should be seeing the achievements/unlocks/goldrush pretty soon if they still stand by their 'within the month' statement

9 days max.

*is looking foward to it*

Last edited by Spidery_Yoda (2008-02-20 07:21:07)

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