Bernadictus
Moderator
+1,055|6994

With the next patch (1.6) there will be several new maps. At first I thought, well hey! Great! New maps. But then I started thinking.

Why are we creating new maps, when the current maps can be extended far beyond the current space?

Ok, hang on, I'll explain exactly what I mean.

I'll use the Bloc map to explain.

There are some great areas on the Bloc map. The swimming pool and the court, basically the two spawn areas, in which is almost never fought, but also non-reachable areas such as the floors of the buildings which have been cut of by a blocked staircase, or have no staircase at all.

Now Bloc is one of my favorite maps. Great sniper battles, which good opportunities to flank your enemy. Why are they creating new maps, when with less effort, one removes the rubble on th stare cases and make the 2nd and 3rd floor accessible.

Same goes for Shipment, it has several streets surrounding it, and some buildings. Why not remove the gate and by that creating more space to play.

Overgrown, why not make the countryside walkable. Tall grass + ghillie suite. Do the math.

Countdown, why not make the area available that leads to the silo's?

Why not create a map using the Chernobyl SP maps as a firm base?

Why are people creating new maps, mostly of lesser quality, instead of making the existing maps better?
I have played several community maps, but I am so disappointed by the poor quality, they lack the CoD4 feeling.
Mekstizzle
WALKER
+3,611|6878|London, England
Agreed. There are also alot of sp maps that they could convert into mp maps, I know alot of the mp maps are already converted sp maps, but they could do more.

e.g: That level set in Azerbaijan (i think) where you have to find Al-Asad, the village bit that has a steep gradient would be an awesome mp map.

or like you said the rest of the silo level, and even the control center itself (that would be like a classic corridors mp map!)

and it would be so cool if the map on the container ship was like the original sp level, where the ship rocks side to side because of the waves. That would add a twist to the mp!

So many opportunities to bring in the awesome sp shit into the multiplayer.
Bernadictus
Moderator
+1,055|6994

Mek-Izzle wrote:

Agreed. There are also alot of sp maps that they could convert into mp maps, I know alot of the mp maps are already converted sp maps, but they could do more.

e.g: That level set in Azerbaijan (i think) where you have to find Al-Asad, the village bit that has a steep gradient would be an awesome mp map.

or like you said the rest of the silo level, and even the control center itself (that would be like a classic corridors mp map!)

and it would be so cool if the map on the container ship was like the original sp level, where the ship rocks side to side because of the waves. That would add a twist to the mp!

So many opportunities to bring in the awesome sp shit into the multiplayer.
Why is the ship not rocking anyway?

And is there anyone with knowledge how to create maps for the MP of CoD4?
Mekstizzle
WALKER
+3,611|6878|London, England
I guess it doesn't rock from side to side on mp for performance issues (both client and server) aswell as "balancing" and it would probably be hard to sync everything going on, aswell as the ship moving from side to side aswell.

But it would still be cool

And you need to download the CoD4 modding tools, I tried mapping in CoD 2, it isn't THAT hard. You could pick up the basics in a few days. That's assuming that modding in CoD 4 is similar
Bernadictus
Moderator
+1,055|6994

I would love to try to get the upper floors in Bloc habitable
Mint Sauce
Frighteningly average
+780|6543|eng
I reckon they should just make the maps that are related to the single player game. Namely a map set at the TV Station, one set around the part where you rescue Nikolai?

I think another good thing to do would be is open up the gate between Bog and Crossfire (up the top), that would be an amazing map I think.
#rekt
Bernadictus
Moderator
+1,055|6994

Someone point me out to the mod tools (and a help forum just in case and I'll see what I can do
Aries_37
arrivederci frog
+368|6832|London
lol this is what BF2 does to you, makes you see 16,32 and 64 player variants of every map

Good idea imo, but then again I played a lot of bf2 where it could take an hour to run from one side of the map to the other and so you appreciate the tactical options afforded by more space and less spam.

However I doubt pure cod players will like bigger maps, especially not in 5v5 SnD. Things like spawn to spawn tac nades are things that oldskool cod players live for
Mint Sauce
Frighteningly average
+780|6543|eng

Aries_37 wrote:

lol this is what BF2 does to you, makes you see 16,32 and 64 player variants of every map

Good idea imo, but then again I played a lot of bf2 where it could take an hour to run from one side of the map to the other and so you appreciate the tactical options afforded by more space and less spam.

However I doubt pure cod players will like bigger maps, especially not in 5v5 SnD. Things like spawn to spawn tac nades are things that oldskool cod players live for
The thing is, small maps make the Sniper Rifle completely redundant, because the M4/M16 etc do a better job..
#rekt
Aries_37
arrivederci frog
+368|6832|London

Mint Sauce wrote:

The thing is, small maps make the Sniper Rifle completely redundant, because the M4/M16 etc do a better job..
Well there are a few places on some maps where snipers are useful but yes I agree most maps are way too small. In fact even the m16 and m4 are made redundant on a lot of maps by retarded full team smg rushes.
Vilham
Say wat!?
+580|7023|UK
Called Brush limits.
ShowMeTheMonkey
Member
+125|6959
For shits and giggles I installed the original CoD plus United Offensive to play online.

My god it was sooo much better with the tanks and everything, but mostly with the rifles and the huge maps.

Absoloutly agree with you, we need to enlarge the current maps, far more tactics and for me far better gameplay.
But what do I know, I'm the only one in the world who thinks CoD4 is crap compared to Cod 1 + 2.
3lmo
Don't Hassel the Hoff
+345|6560|The | Netherlands
A map IN the TV station would be
Commie Killer
Member
+192|6644
Actually, there was a few maps cut. For example, when you got Al Asad, that hill, supposed to be a map there, another I think was the TV Station, few more which I cant remember...
Commie Killer
Member
+192|6644

ShowMeTheMonkey wrote:

For shits and giggles I installed the original CoD plus United Offensive to play online.

My god it was sooo much better with the tanks and everything, but mostly with the rifles and the huge maps.

Absoloutly agree with you, we need to enlarge the current maps, far more tactics and for me far better gameplay.
But what do I know, I'm the only one in the world who thinks CoD4 is crap compared to Cod 1 + 2.
Not only you, they are all pretty good, the CoD4 spawn system seems less random though, Im not always getting a mag from a Thompson in my back now.
FatherTed
xD
+3,936|6757|so randum

Mek-Izzle wrote:

I guess it doesn't rock from side to side on mp for performance issues (both client and server) aswell as "balancing" and it would probably be hard to sync everything going on, aswell as the ship moving from side to side aswell.

But it would still be cool

And you need to download the CoD4 modding tools, I tried mapping in CoD 2, it isn't THAT hard. You could pick up the basics in a few days. That's assuming that modding in CoD 4 is similar
It doesn't actually rock in CoD4 SP. It's all an illusion, i joke not.
Small hourglass island
Always raining and foggy
Use an umbrella
Bernadictus
Moderator
+1,055|6994

FatherTed wrote:

Mek-Izzle wrote:

I guess it doesn't rock from side to side on mp for performance issues (both client and server) aswell as "balancing" and it would probably be hard to sync everything going on, aswell as the ship moving from side to side aswell.

But it would still be cool

And you need to download the CoD4 modding tools, I tried mapping in CoD 2, it isn't THAT hard. You could pick up the basics in a few days. That's assuming that modding in CoD 4 is similar
It doesn't actually rock in CoD4 SP. It's all an illusion, i joke not.
Explain
FatherTed
xD
+3,936|6757|so randum

Bernadictus wrote:

FatherTed wrote:

Mek-Izzle wrote:

I guess it doesn't rock from side to side on mp for performance issues (both client and server) aswell as "balancing" and it would probably be hard to sync everything going on, aswell as the ship moving from side to side aswell.

But it would still be cool

And you need to download the CoD4 modding tools, I tried mapping in CoD 2, it isn't THAT hard. You could pick up the basics in a few days. That's assuming that modding in CoD 4 is similar
It doesn't actually rock in CoD4 SP. It's all an illusion, i joke not.
Explain
I got the limited edition "collectors" thingymajig for the 360 (i assume the game was made the same way for all platforms), and they said ( in a pretty deep developers/behind the scenes DVD) that actually all the non-static objects on the map sway in time with each other, to give the illusion the boat is swaying or something.

I shall try and find the video on the nets.
Small hourglass island
Always raining and foggy
Use an umbrella
kajukenbo_kid
Member
+36|6673|...
you can already get to the upper floors on bloc...
GeoEnvi
Member
+22|6944|Philadelphia, PA

Aries_37 wrote:

Good idea imo, but then again I played a lot of bf2 where it could take an hour to run from one side of the map to the other and so you appreciate the tactical options afforded by more space and less spam.

However I doubt pure cod players will like bigger maps, especially not in 5v5 SnD. Things like spawn to spawn tac nades are things that oldskool cod players live for
The fundemental difference between COD and BF, and the reason COD4 fails to deliver engaging gameplay.  It's not the thinking man's game.  It's tailor made for the XBots.  You want carnage, you got it.  You want strategy, good luck.  COD = Quantity of Kills.  BF = Quality of Tactics.

Tactics in COD include: nade spam, choke point camping, and bunny hopping.  The only thing close to 'flanking' is picking which side of the second floor window to toss your 'nade inside or deciding to spawn camp from the alley or behind the wall.  These are effective for high points on small maps, but useless on larger maps.  Then again, bigger maps would expose the games complete lack of balanced weaponry, most notably in HC Mode.  Right now, it's pick your favorite weapon skin, pull the trigger, boom, critical kill.  No need to weigh the difference between weapons.  The first to react gets a kill.  I laugh at the idea that they give you so many options for aiming (iron, red dot, ACOG).

Tactics in BF include: squad based objectives, exploiting the strenghts and weaknesses of a balanced class structure, and aiming.  Interesting concepts to the casual, console gamer.  But don't think it's all about the gameplay mechanics.  The larger maps NECESSITATE these tactics.

I agree that there needs to be larger maps in this game.
Mutantbear
Semi Constructive Criticism
+1,431|6222|London, England

When you had to chase down Zachaev's son that was a cool map, along with that tall building at the end of the mission, great fighting
_______________________________________________________________________________________________ https://i.imgur.com/Xj4f2.png
DefCon-17
Maple Syrup Faggot
+362|6413|Vancouver | Canada

GeoEnvi wrote:

Aries_37 wrote:

Good idea imo, but then again I played a lot of bf2 where it could take an hour to run from one side of the map to the other and so you appreciate the tactical options afforded by more space and less spam.

However I doubt pure cod players will like bigger maps, especially not in 5v5 SnD. Things like spawn to spawn tac nades are things that oldskool cod players live for
The fundemental difference between COD and BF, and the reason COD4 fails to deliver engaging gameplay.  It's not the thinking man's game.  It's tailor made for the XBots.  You want carnage, you got it.  You want strategy, good luck.  COD = Quantity of Kills.  BF = Quality of Tactics.

Tactics in COD include: nade spam, choke point camping, and bunny hopping.  The only thing close to 'flanking' is picking which side of the second floor window to toss your 'nade inside or deciding to spawn camp from the alley or behind the wall.  These are effective for high points on small maps, but useless on larger maps.  Then again, bigger maps would expose the games complete lack of balanced weaponry, most notably in HC Mode.  Right now, it's pick your favorite weapon skin, pull the trigger, boom, critical kill.  No need to weigh the difference between weapons.  The first to react gets a kill.  I laugh at the idea that they give you so many options for aiming (iron, red dot, ACOG).

Tactics in BF include: squad based objectives, exploiting the strenghts and weaknesses of a balanced class structure, and aiming.  Interesting concepts to the casual, console gamer.  But don't think it's all about the gameplay mechanics.  The larger maps NECESSITATE these tactics.

I agree that there needs to be larger maps in this game.
Please tell me you're kidding/sarcastic.
AussieReaper
( ͡° ͜ʖ ͡°)
+5,761|6410|what

Without vehicles the size of maps getting too large could become a problem, but if it means larger scale battles its a great idea.
https://i.imgur.com/maVpUMN.png
Vilham
Say wat!?
+580|7023|UK

GeoEnvi wrote:

Aries_37 wrote:

Good idea imo, but then again I played a lot of bf2 where it could take an hour to run from one side of the map to the other and so you appreciate the tactical options afforded by more space and less spam.

However I doubt pure cod players will like bigger maps, especially not in 5v5 SnD. Things like spawn to spawn tac nades are things that oldskool cod players live for
The fundemental difference between COD and BF, and the reason COD4 fails to deliver engaging gameplay.  It's not the thinking man's game.  It's tailor made for the XBots.  You want carnage, you got it.  You want strategy, good luck.  COD = Quantity of Kills.  BF = Quality of Tactics.

Tactics in COD include: nade spam, choke point camping, and bunny hopping.  The only thing close to 'flanking' is picking which side of the second floor window to toss your 'nade inside or deciding to spawn camp from the alley or behind the wall.  These are effective for high points on small maps, but useless on larger maps.  Then again, bigger maps would expose the games complete lack of balanced weaponry, most notably in HC Mode.  Right now, it's pick your favorite weapon skin, pull the trigger, boom, critical kill.  No need to weigh the difference between weapons.  The first to react gets a kill.  I laugh at the idea that they give you so many options for aiming (iron, red dot, ACOG).

Tactics in BF include: squad based objectives, exploiting the strenghts and weaknesses of a balanced class structure, and aiming.  Interesting concepts to the casual, console gamer.  But don't think it's all about the gameplay mechanics.  The larger maps NECESSITATE these tactics.

I agree that there needs to be larger maps in this game.
lol.... fail
Miggle
FUCK UBISOFT
+1,411|6999|FUCK UBISOFT

GeoEnvi wrote:

The fundemental difference between Halo 3 and BF, and the reason Halo 3 fails to deliver engaging gameplay.  It's not the thinking man's game.  It's tailor made for the XBots.  You want carnage, you got it.  You want strategy, good luck.  Halo 3 = Quantity of Kills.  BF = Quality of Tactics.

Tactics in Halo 3 include: nade spam, choke point camping, and bunny hopping.  The only thing close to 'flanking' is picking which side of the second floor window to toss your 'nade inside or deciding to spawn camp from the alley or behind the wall.  These are effective for high points on small maps, but useless on larger maps.  Then again, bigger maps would expose the games complete lack of balanced weaponry, most notably in HC Mode.  Right now, it's pick your favorite weapon skin, pull the trigger, boom, critical kill.  No need to weigh the difference between weapons.  The first to react gets a kill.  I laugh at the idea that they give you so many options for aiming (iron, red dot, ACOG).

Tactics in BF include: squad based objectives, exploiting the strenghts and weaknesses of a balanced class structure, and aiming.  Interesting concepts to the casual, console gamer.  But don't think it's all about the gameplay mechanics.  The larger maps NECESSITATE these tactics.

I agree that there needs to be larger maps in this game.
I concur
https://i.imgur.com/86fodNE.png

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