PlaneWhore wrote:
I don't like IO for the following reasons:
1) It's completely against the spirit of what made the Battlefield series what it is. The interaction between vehicles and infantry or vital to the balance and strategy found in this game. New players to Battlefield 2 will get a very warped impression of what this series is about.
Things don't always work out the way they were intended to. There are a lot of people who enjoy the infantry aspect of BF2 more than they do the vehicles. Obviously not what the BF series was planned around, but since so many people expressed their interest about it we ended up getting a significant change (IO mode) to the way the game works.
PlaneWhore wrote:
2) It's hurt the overall server listing for players like me. Ranked servers are expensive and server owners don't want to lay down 250 bucks a month only to have an empty useless server. So more and more ranked server owners are switching to lame ass settings like "24/7 Karkand IO FF=OFF" simply to get the server full. All the while my list of viable servers to play on shrinks and shrinks. Not to mention the pro-vehicle players are now in much higher concentration on the non-IO servers and so the competition to get your vehicle of choice is much higher (and all of the negative elements that go with that such as having half a team of useless players sitting at the vehicle spawns).
Perhaps a lot of the hardcore infantry players wouldn't mind playing 'normal' servers occasionally if they were more balanced. As it is though, you basically get TK'd by the true vehicles whores if you even start moving towards the vehicle that they want. 2 jets, 1 chopper, 1-2 tanks, 2-3 APCs is about what the selection maxes out at per team on a 64 player vehicle heavy map. That leaves a hell of a lot of players in the server that spend most of their time just running around trying to avoid being killed. Vehicle TK'ers are a plague. They TK without even a second thought because they think they can get their points back quickly, and sadly, they are right. Now, if something is so overpowered that you can willing kill your teammates and lose points, just so that you can use it to gain even more points quickly... don't you think that's a problem? Wake Island, for example, is basically a 4 player map (if even that). 2 PLA pilots and 2 USMC pilots (if they can get off the carrier). Please do explain. Are the rest of the players in the game supposed to be having fun, because that doesn't really seem like the ideal situation to be in to me.
People enjoy IO mode because it's a balanced playing field. It's infantry vs infantry. Skill determines the outcome. Jet vs infantry, fair? Chopper vs infantry? Tank? APC? A retard in a tank can kill someone on foot, because unless they are playing either AT or Spec Ops, they can't fight back. How does that make sense? Typical vehicle whore response is to 'get a squad of players with good teamwork to play a mix of classes so that their AT guys can easily take out the tank'. Familar? I seem to remember you posting some garbage like that before on the sR forums. Yeah, great idea. First, find 6 capable pubbers... then basically devote them entirely to killing a tank that will respawn and appear back in battle within a minute of it's destruction. Waste. Here's a novel idea: more vehicles on the vehicle maps. Why force the majority of the players to play on foot when only a few are given real vehicles. It's like if they only gave padding and skates to 2 players on each team in hockey. How many of the other guys do you think would want to play then?
PlaneWhore wrote:
3) People don't play IO for fun, they play it for points. It's pretty simple that if you play on IO you're SPM will almost double (in the case of some players, triple), your KDR will rise quickly and all other infantry related statistics will improve. This point motivation was very clear during the 1.4 beta patch. People could play IO right then and there but you know what? Every single 1.4 IO beta server was empty because they weren't recording points. I saw countless threads asking people if the 1.4 beta IO servers were recording points - so needless to say the vast majority of IO players intentions were more than obvious.
Wow, good call. You're obviously 100% correct there. Defintely not making any generalizations or anything huh? Of course KDR and SPM went up genius. People actually get a chance to kill other players when they aren't being base raped by a J10 or spawn camped by someone 150m away in an APC. More time alive is more time to actually do something. So yeah, newbs got a bit of a stat boost because they get more of a chance to run around and kill each other. For good infantry players, makes little difference. Any infantry player with a clue learned how to almost completely avoid the vehicle whores long ago. IO mode is a break to get away from shit like artillery on spawns and all the usual vehicle whoring that goes on.
PlaneWhore wrote:
4) It screws up the Battlefield 2 statistics system. No I'm not a stat whore. But you know what, I enjoy measuring my own personal progress and comparing it with other players. But in IO you can get a much higher SPM (I do about 9SPM in the short time I spent testing IO). So it's really no fair for players who compete in a RANKED system to have to switch over and play IO n00b mode simply to compete on an equal footing.
Pretty funny comment coming from the self-proclaimed best BF2 player. You don't care about your stats. But apparently you care enough to compare yours to everyone elses', and think that IO players ruin the ranked system by playing in a fair environment. Yeah, you've got me there. Damn those people that compete on equal level footing. It sure does make it unfair for everyone else! Did you even read what you wrote? Sadly, you're probably so caught up in imagining yourself as the greatest BF2 player ever that you don't realize the the people like you who whore vehicles are infact ruining the rank system for all of the people that don't. And there are a hell of a lot more people without vehicles then there are with. See how that works yet? Probably not.
PlaneWhore wrote:
5) DICE wasted time creating IO. ..... but DICE just -had- to spend time on this crappy alternate gameplay mode that nobody asked for (initially at least).
You didn't, but a lot of other people did, and many more welcome it.