Hey guys here is a Glitch Topic lets consolidate everyones glitches into one post. Please post screen shots if you have them. Please to tards here we don't need you "Your dumb for buying the game" Posts, Bashers need not apply. Lets try to get a list of glitches we can get to Dice so that maybe we can get some of them fixed.
From EA Forums First 20
Posted by KoOkiE
1. weapon switch needs to be faster. i cant believe that under stressful combat situations, any soldier would take out his weapon in this slow tempo knowing that his life depends on it. there's alot of frustration amongst players about this
2. when i die, i often see my cross hair in my field of view and i am able to look around, but i cant move or shoot. also, it often happens that i sink into a structure while dead and looking at re-spawn screen.
3. there's a bug in the customization menu. when trying to customize my kit i often see the support kit customization menu while another kit is selected. surprisingly this only happens with the support kit menu.
4. when i'm dead, i normally check my spawn points. when i'm being revived, the map stays open. this results in instant kills because i can't get my map out of my face and start shooting nearby enemies. i am thinking that when you get revived, any menu or map should be normalized and you should get a normal in game view with your weapon ready, since a spawn point check is no longer needed.
5. tank shells are not displayed on my screen. i see a tank, then fly in the air and get a death message. i didn't see a flash nor a shell fly in my direction prior.
6. alt tabbing works only half the time. it usually doesn't work when you are in game. when in a menu, or loading, it works like it supposed to. i have an X800xt with dual screen setup
7. when i filter my servers to conquest servers only, an i go back to the server list menu, my filters are changed to conquest co-op. this results in no servers displaying in my list. this might be an alphabetical thing, since the co op ^ option comes before the conquest one.
8. jumping needs to be linked to the sprint bar again. too often i see bunny hoppers jumping around me while i desperately try to shoot them, and they have easy time reloading their weapon. why reintroduce this old bf2 problem in bf2142?
9. when managing my squad, and inviting people, i often try to invite players that are already in a squad. why not leave those out? its not very fruitful selecting five players and getting a 'no can do' answer on each one since they are already in a squad. of course, an options should be left open to select those players for obvious reasons. maybe another section in the list, is in place; the ones in your squad, the ones in other squads, and the freelancers.
10. the HUD icons have bugs. an enemy spawn beacon and an enemy drone will often appear friendly on my radar, and vice versa. I'm sick of shooting friendly drones and getting team vehicle damage warnings all the time! same thing happens with apm's. i often see an enemy apm with a death icon indicator. handy, but unreliable.
11. i have had team vehicle damage warnings while dead, and while i was a passenger in a vehicle. as a passenger i can state that at the time i was experiencing server lag and i was going through the level in shocks for a brief moment while in the vehicle. its possible that the road damage caused by the driver and the terrain got reflected on me.
12. an air vehicle defense system should stop an emp pulse fired from ground defense systems. apart from infantry mounted shells the emp grenades are the only lock warnings you hear in an air vehicle. when launching counter measures you would suspect these would block the threat. emp shots always pass through for some reason. (being a bf mod vet imo this should be a bullet-material code problem and easily fixed - please check your matrix for this)
13. motion mines should not react to unused vehicles and destroyed meshes. i witnessed a player in my team exit a vehicle at full speed, and the vehicle continued its path a few meters. three of my motion mines destroyed the empty car as soon as my teammate exited. also, when a motion mine killed an enemy that triggered other motion mines, they will continue to destroy the wreck mesh after the kill. this is very frustrating. if this was intentional, then damn you lol
14. when i select the "only large maps (64)" option in the server filter, i still get 32 and 48 player servers.
15. i don't have the sentry drone unlock. still, i get sentry drone kills. this happens only when i am dead and looking at the re-spawn screen. maybe its because i lie close to a sentry drone kit while looking at the re-spawn countdown?
16. when an auto change team is set on a server, your customizations aren't saved. it would be easier, if a file would be created that saves the unlocks on your computer to communicate to the server. also, when you join a server, your last setup would be sent trough and you wouldn't spawn just to realize that you don't have your beloved unlocks with you
17. there's no option to delete selected unlocks. if you look at your customization, you can't "deselect" a selected unlock, to end back to the basic kit.
18. i often die without an indication why. just now i was running down an alley with enemy infantry using the cloaking device and i died with an explosion. upon checking the console, i didn't see a death message displayed.
19. sometimes my friends quote bf2142 to be the : 'spawn and die' game. as a fact, there's alot of situations where you spawn and die instantly, be it because of a clever counter player that shoots you in the back, or a player that uses a vehicle to harvest kills from a known spawn point. maybe something can be done about this?
20. handguns: I'm thinking a shot in your face should kill you. just an idea. I've had situations where i jump at an enemy, shoot him twice/three times in the face at point blank range with my handgun, and still end up dead because he fires his MG at me. what gives? don't people die from handgun bullets shot in their face in the future? i know the handgun is toned down to promote its use as a last- chance weapon. this doesn't mean it should be that weak.
From EA Forums
Posted by Neoburn_1035
21. Glitching in the EU Titan which allows enemy's to jump through walls to destroy consoles 3 and 4 before they destroy 1 and 2.
22. Glitching which allows enemy's inside the reactor before any consoles are destroyed. I wish I had a screen shot I was shot just before taking the screen shot.
23. When in the titan guns you fire hear the sound then 3 to 4 seconds later you see the shells. Only seen this on a couple of maps. Sidi, and I think it was Minsk
24. Ejection from transport gives team kills
25. sentry guns slide down hallways in the titan when moving.
From EA Forums First 20
Posted by KoOkiE
1. weapon switch needs to be faster. i cant believe that under stressful combat situations, any soldier would take out his weapon in this slow tempo knowing that his life depends on it. there's alot of frustration amongst players about this
2. when i die, i often see my cross hair in my field of view and i am able to look around, but i cant move or shoot. also, it often happens that i sink into a structure while dead and looking at re-spawn screen.
3. there's a bug in the customization menu. when trying to customize my kit i often see the support kit customization menu while another kit is selected. surprisingly this only happens with the support kit menu.
4. when i'm dead, i normally check my spawn points. when i'm being revived, the map stays open. this results in instant kills because i can't get my map out of my face and start shooting nearby enemies. i am thinking that when you get revived, any menu or map should be normalized and you should get a normal in game view with your weapon ready, since a spawn point check is no longer needed.
5. tank shells are not displayed on my screen. i see a tank, then fly in the air and get a death message. i didn't see a flash nor a shell fly in my direction prior.
6. alt tabbing works only half the time. it usually doesn't work when you are in game. when in a menu, or loading, it works like it supposed to. i have an X800xt with dual screen setup
7. when i filter my servers to conquest servers only, an i go back to the server list menu, my filters are changed to conquest co-op. this results in no servers displaying in my list. this might be an alphabetical thing, since the co op ^ option comes before the conquest one.
8. jumping needs to be linked to the sprint bar again. too often i see bunny hoppers jumping around me while i desperately try to shoot them, and they have easy time reloading their weapon. why reintroduce this old bf2 problem in bf2142?
9. when managing my squad, and inviting people, i often try to invite players that are already in a squad. why not leave those out? its not very fruitful selecting five players and getting a 'no can do' answer on each one since they are already in a squad. of course, an options should be left open to select those players for obvious reasons. maybe another section in the list, is in place; the ones in your squad, the ones in other squads, and the freelancers.
10. the HUD icons have bugs. an enemy spawn beacon and an enemy drone will often appear friendly on my radar, and vice versa. I'm sick of shooting friendly drones and getting team vehicle damage warnings all the time! same thing happens with apm's. i often see an enemy apm with a death icon indicator. handy, but unreliable.
11. i have had team vehicle damage warnings while dead, and while i was a passenger in a vehicle. as a passenger i can state that at the time i was experiencing server lag and i was going through the level in shocks for a brief moment while in the vehicle. its possible that the road damage caused by the driver and the terrain got reflected on me.
12. an air vehicle defense system should stop an emp pulse fired from ground defense systems. apart from infantry mounted shells the emp grenades are the only lock warnings you hear in an air vehicle. when launching counter measures you would suspect these would block the threat. emp shots always pass through for some reason. (being a bf mod vet imo this should be a bullet-material code problem and easily fixed - please check your matrix for this)
13. motion mines should not react to unused vehicles and destroyed meshes. i witnessed a player in my team exit a vehicle at full speed, and the vehicle continued its path a few meters. three of my motion mines destroyed the empty car as soon as my teammate exited. also, when a motion mine killed an enemy that triggered other motion mines, they will continue to destroy the wreck mesh after the kill. this is very frustrating. if this was intentional, then damn you lol
14. when i select the "only large maps (64)" option in the server filter, i still get 32 and 48 player servers.
15. i don't have the sentry drone unlock. still, i get sentry drone kills. this happens only when i am dead and looking at the re-spawn screen. maybe its because i lie close to a sentry drone kit while looking at the re-spawn countdown?
16. when an auto change team is set on a server, your customizations aren't saved. it would be easier, if a file would be created that saves the unlocks on your computer to communicate to the server. also, when you join a server, your last setup would be sent trough and you wouldn't spawn just to realize that you don't have your beloved unlocks with you
17. there's no option to delete selected unlocks. if you look at your customization, you can't "deselect" a selected unlock, to end back to the basic kit.
18. i often die without an indication why. just now i was running down an alley with enemy infantry using the cloaking device and i died with an explosion. upon checking the console, i didn't see a death message displayed.
19. sometimes my friends quote bf2142 to be the : 'spawn and die' game. as a fact, there's alot of situations where you spawn and die instantly, be it because of a clever counter player that shoots you in the back, or a player that uses a vehicle to harvest kills from a known spawn point. maybe something can be done about this?
20. handguns: I'm thinking a shot in your face should kill you. just an idea. I've had situations where i jump at an enemy, shoot him twice/three times in the face at point blank range with my handgun, and still end up dead because he fires his MG at me. what gives? don't people die from handgun bullets shot in their face in the future? i know the handgun is toned down to promote its use as a last- chance weapon. this doesn't mean it should be that weak.
From EA Forums
Posted by Neoburn_1035
21. Glitching in the EU Titan which allows enemy's to jump through walls to destroy consoles 3 and 4 before they destroy 1 and 2.
22. Glitching which allows enemy's inside the reactor before any consoles are destroyed. I wish I had a screen shot I was shot just before taking the screen shot.
23. When in the titan guns you fire hear the sound then 3 to 4 seconds later you see the shells. Only seen this on a couple of maps. Sidi, and I think it was Minsk
24. Ejection from transport gives team kills
25. sentry guns slide down hallways in the titan when moving.
Last edited by Neoburn_1035 (2006-11-03 13:13:55)