DR-BLAZ’s suggestions to improve BF2 and BF2:SF
12/26/2005
* I swiped this idea from someone else.
1. Award 1/4 point for spotting a target. Generally, awards should be increased across the board. For instance, if someone asks for a ride, and you stop a vehicle to pick him up, you get a full point.
2. Friendly flags should have unlimited ammo and health. Any base on a real battlefield will have supplies; why not in the game? Dropping supply crates is for further out in the field.
3. * Mines, C4s, and claymores should use differentiating labels. A simple red skull to adorn all of these hazards is a poor scheme.
4. Automatic, severe punishment (such as a loss of 10 points), for driving a vehicle away from someone requesting a pickup (unless the vehicle is full or enemy artillery is coming in). A better punishment would be to have an area called “the stocks” at the center of every map. Various wrong-doers can be held in old-fashioned stocks, with their name badges above their heads for all to see. Punishment times would vary based on the crime (see: hockey).
The punishment concept should be expanded across the board. At present, the only punishment in BF2 is for teamkilling. There should be negative consequences for many more things, like not dropping ammo or med kits. If you are playing support or medic, you should be penalized for dying while holding droppable supply bags.
5. BF2 world should find its way into the real world. Weapons, unlocks, characters, etc., should be available for export. These items should be tradable and sellable online – we should be learning from Everquest and similar games. Money and a mercenary element might be helpful in BF2. What modern combat zone in the real world lacks mercenaries?
6. Create more incentives to acquire badges and increase rank. I honestly can't think of a better way (unlocks and preference for commander), but somebody must have an idea.
7. Better multiplayer lobby. The in-game lobby is awful. The Desert Combat mod running on BF1942 proved that a good in-game lobby system can be done. A buddy list is a requirement.
Is EA/Dice too cheap, or is it a talent issue? Or, do 3rd-party lobbies have a deal with EA, where the in-game lobby is deliberately made poor to drive people to other applications?
8. * Throwable knives.
9. * More gore. When I open up on someone at point blank range with an M249, they should literally fly apart in a shower of blood.
Have "M" rated servers and "E" rated servers, for Mature and Everyone. A parental lock option would keep youngsters from accessing M servers.
10. How long do we have to wait for the developers to fix the name badge glitch? This is long overdue.
11. Offer deathmatch mode. Who doesn't like this as an occasional diversion? Realism buffs scoff at deathmatch, but are they also complaining about flying simple-flyig choppers, without gages?
12. * Capture commander. If you find the commander and "kill" him, he should be effectively captured for five minutes, unable to operate as commander. The one who captures him should receive a huge bonus, and the team who lost the commander should be thrown into disarray (weapons can’t zoom, map icons grayed out, no running or jumping, etc.). And, the ability to spot the commander should be added to the game.
13. * Autobalancing should only affect lone wolves. Squad players should be switched last.
14. Better audio for vehicle collisions. Ever drive a personal watercraft onto a beach? The game's audio file for that is nowhere near reality.
15. * In addition to ziplines and grappling hooks, certain units should have a "repelling" ability. Steep hills that don't work for ziplines or parachutes, such as below Church in Devil's Perch, should not stop a Special Forces soldier.
16. Disable the jump function unless there's an object nearby that can be jumped over. I’ve never heard a war story where the enemy jumped around like kangaroos during a close firefight.
12/26/2005
* I swiped this idea from someone else.
1. Award 1/4 point for spotting a target. Generally, awards should be increased across the board. For instance, if someone asks for a ride, and you stop a vehicle to pick him up, you get a full point.
2. Friendly flags should have unlimited ammo and health. Any base on a real battlefield will have supplies; why not in the game? Dropping supply crates is for further out in the field.
3. * Mines, C4s, and claymores should use differentiating labels. A simple red skull to adorn all of these hazards is a poor scheme.
4. Automatic, severe punishment (such as a loss of 10 points), for driving a vehicle away from someone requesting a pickup (unless the vehicle is full or enemy artillery is coming in). A better punishment would be to have an area called “the stocks” at the center of every map. Various wrong-doers can be held in old-fashioned stocks, with their name badges above their heads for all to see. Punishment times would vary based on the crime (see: hockey).
The punishment concept should be expanded across the board. At present, the only punishment in BF2 is for teamkilling. There should be negative consequences for many more things, like not dropping ammo or med kits. If you are playing support or medic, you should be penalized for dying while holding droppable supply bags.
5. BF2 world should find its way into the real world. Weapons, unlocks, characters, etc., should be available for export. These items should be tradable and sellable online – we should be learning from Everquest and similar games. Money and a mercenary element might be helpful in BF2. What modern combat zone in the real world lacks mercenaries?
6. Create more incentives to acquire badges and increase rank. I honestly can't think of a better way (unlocks and preference for commander), but somebody must have an idea.
7. Better multiplayer lobby. The in-game lobby is awful. The Desert Combat mod running on BF1942 proved that a good in-game lobby system can be done. A buddy list is a requirement.
Is EA/Dice too cheap, or is it a talent issue? Or, do 3rd-party lobbies have a deal with EA, where the in-game lobby is deliberately made poor to drive people to other applications?
8. * Throwable knives.
9. * More gore. When I open up on someone at point blank range with an M249, they should literally fly apart in a shower of blood.
Have "M" rated servers and "E" rated servers, for Mature and Everyone. A parental lock option would keep youngsters from accessing M servers.
10. How long do we have to wait for the developers to fix the name badge glitch? This is long overdue.
11. Offer deathmatch mode. Who doesn't like this as an occasional diversion? Realism buffs scoff at deathmatch, but are they also complaining about flying simple-flyig choppers, without gages?
12. * Capture commander. If you find the commander and "kill" him, he should be effectively captured for five minutes, unable to operate as commander. The one who captures him should receive a huge bonus, and the team who lost the commander should be thrown into disarray (weapons can’t zoom, map icons grayed out, no running or jumping, etc.). And, the ability to spot the commander should be added to the game.
13. * Autobalancing should only affect lone wolves. Squad players should be switched last.
14. Better audio for vehicle collisions. Ever drive a personal watercraft onto a beach? The game's audio file for that is nowhere near reality.
15. * In addition to ziplines and grappling hooks, certain units should have a "repelling" ability. Steep hills that don't work for ziplines or parachutes, such as below Church in Devil's Perch, should not stop a Special Forces soldier.
16. Disable the jump function unless there's an object nearby that can be jumped over. I’ve never heard a war story where the enemy jumped around like kangaroos during a close firefight.