i think BF2 is going to be the death of me one day Awesome it was the day i started in 2005 ...
Send me more purplehearts !!!
Send me more purplehearts !!!
Last edited by R3v4n (2006-12-10 16:42:10)
first off: did you not see the huge list of changes that I posted last page from all the patch changelists put together?Sylvanis wrote:
Just a question, please answer in as constructive way as possible: Why is bunny hopping and dolphin diving considered 13..., 133...., lee.... skilled? From what I gather a lot of those in favor of 1.2 are in favor of dolphin diving and bunny hopping. Many say it separates the no.., noo..., people who suck from those who have skill. Personally I find skill is not using such exploits, and being able to kill one who is. It doesn't bother me at all if you do such things, but why do you consider it skill?
(I just can't bring myself to use your "gaming lingo", I would feel like a 12 year old)
A very good explanation. And I Total Agree with it.SargeV1.4 wrote:
first off: did you not see the huge list of changes that I posted last page from all the patch changelists put together?Sylvanis wrote:
Just a question, please answer in as constructive way as possible: Why is bunny hopping and dolphin diving considered 13..., 133...., lee.... skilled? From what I gather a lot of those in favor of 1.2 are in favor of dolphin diving and bunny hopping. Many say it separates the no.., noo..., people who suck from those who have skill. Personally I find skill is not using such exploits, and being able to kill one who is. It doesn't bother me at all if you do such things, but why do you consider it skill?
(I just can't bring myself to use your "gaming lingo", I would feel like a 12 year old)
There is nothing wrong with bunnyhopping. It's stupid to do it in any other situation than running away from a distance, because if you do you'll be unable to fight back while still getting shot at. Complaining about it is, in my opinion, utterly retarded. from the moment they jump, you know how they will move, and all you have to do is compensate your aim a little bit.
Dolphin Diving could have been fixed easily simply by never giving a player full accuracy in midair, without any negative gameplay effects (eg. being unable to shoot while falling/jumping even if someone is so close to your gun you couldn't possibly miss them.).
Prone Spamming could have been fixed by limiting players to 2 'spams' eg. fast prone, fast get up, fast prone again, and one more fast get up. This again so an exploit can be fixed without any negative consequences to the gameplay.
Very few players made genuine use of constant prone spamming during 1.2-1.4, because as with bunnyhopping it limits your ability to fire, thus a person who just goes prone and aims can get a faster kill. I wouldn't care if it was left in the game altogether.
But noo, with the complete removal of dolphin diving and prone spamming the gameplay has also taken a big hit. All the speed is gone. Your ability to get up and back down again quickly is what kept BF2 infantry fun, because if people were forced to stand still to shoot (as it is now) the game gets boring fast. Just look at all the other popular FPS games: CSS: you get better accuracy standing up than you do prone in BF2, people can always move. CoD2: the rifles are ultra-accurate from any position. Quake 4: Every gun is dead accurate no matter what. It just all goes to show that being forced to go prone to fire slows the game down a lot.
However, thanks to the ability to go prone and get back up again in nearly an instant, this didn't really matter. But because so many people endlessly whined and whined and whined things got nerfed without DICE even taking a second to think about the consequences and find a better solution.