Marinejuana wrote:
Todd_Angelo wrote:
san4 wrote:
I agree. It would encourage teamwork because that's the way to stay alive (or be revived by a medic and avoid the death).
How would you feel about being a Sergeant Major still, with the prospect of earning the 8,000+ points to 2nd Lt. taking maybe 3 or 4 months?
uh todd, game designers could actually adjust both aspects of the game to an appropriate extent.
Well gee whiz Lois, correct me if I'm wrong you didn't suggest a total revamp of the points/scoring system. The sum total of your suggestion was, "Deaths should be -1"
Marinejuana wrote:
interesting foray into history but bf2 has nothing to do with any of those conflicts because in bf2 something called "autobalance" typically keeps the teams of equal size.
That was addressed to san4 and to the question he asked,
which was not about the game. "Would a real-life military force be..."
Marinejuana wrote:
Todd_Angelo wrote:
Marinejuana wrote:
i suggest a way to improve the whole bf2 experience for everyone, and you guys respond by overlooking how it would be a better game with different but better stats...
You're wrong.
Think about it...
Hint: not everyone is remotely as good as you are....reality sinking in yet?
if u lose you lose. if u win you win. under the present system, the individual gets to lose for the team and win individually. this is a problem that could be solved with point losses for deaths.
Your suggestion would more than doubly penalise players for deaths
regardless of cause. There's already a built-in system for rewarding those that are better than average; having points deducted for deaths would so heavily weigh against the average and below-average player that the game's other in-built features would be almost pointless (argh) to them.
Marinejuana wrote:
but u are being very thickheaded to suggest that a game that punishes deaths isnt feasible.
I'm being adamant that I'm right because obviously I can think this sort of thing through in a way that you're either unwilling to do or incapable of.
It was no surprise to me at all that the person suggesting this was not an average player; it's the superior players, as a rule, that don't have any perspective on what gameplay is like for the average schlub and often make pronouncements on changes to the game that would have almost no impact on them but a profound impact on the thousands of players that aren't great... over half of the rest of all players.
Marinejuana wrote:
any flight sim is about ten times more demanding to a new player than bf2.
And? Relevance to a score-based promotion/unlock system in a multiplayer environment?
Marinejuana wrote:
even counterstrike, a much more popular game, has a harsher punishment for death in that it initates a long wait. bf2 appeals to a huge audience because to some extent everybody sort of gets to accomplish something.
EXACTLY.
Hurricane wrote:
I've stated my opinion on the matter, and have defended it in a manner I think is sufficient. I also have seen many examples where teams with more deaths can win a round.
Dead right. Anyone that pays attention to the scoreboard will notice that sometimes the team that superficially looks like it's doing better (more kills, sometimes
lots more kills) is actually losing the game because they're not paying attention to the other game goal: flag control.