MrBrain wrote:
no, no and no... Ppl complain about bunny jumping because it's psychic and because they've learned the word itself, "bunny jumping"
You have a point - but at the same time, you have to realize how unbalanced bunnyhopping is:
1. Look at how high your toon in the game jumps vs how high a real person jumpe.
The average real person might jump 2-2.5 feet. The toon in the game jumps like 5.
2. How many times in a row can you jump that hight without getting tired?
...nuff said.
3. Try firing a gun while jumping like that, and see how accurate you are.
...again, 'nuff said.
One of the best anti-hopping patches I ever saw didn't eliminate it, but made it much less effective, by doing 2 things:
1. Making firing your weapon wildly innaccurate while jumping
2. Making successive jumps less and less powerful - IE first jump 2', second jump 1', 3rd jump .5' etc (and slowing forward movement ewually). If you left a few seconds between each hop, you wouldn't suffer the penalty.
That sounds like a reasonable compromise to me. Yes, I know this isn't "reality" but it is unbalanced, and should be a bit equalized. When I'm prone and someone can bunnyhop 20 yards to me while I'm unloading an M-60 clip into him (without hitting him at that close of a range) the bunnyhopping is a bit unbalanced...