Except that no games I know of on the shelf right now use more than one thread, so you can't use more than one core on them. In the future what you say is very true, but for right now two is more than enough in most cases.Scorpion0x17 wrote:
I disagree, more cores the better. It's not in terms of multiple single apps where we will see the benefits of multi-core. It's within individual apps themselves. Multiple cores brings the ability to do two or more things at the same time, within a single app.younggun wrote:
QFTdaffytag wrote:
Thats all very well, but I think hardware is growing way too fast for clients to keep up.
Nobody needs 8 cores.... Dual core is where its at.
sadly, this is true for me too... my desktop at home isn't too bad off, it really needs a gpu upgrade, maybe an extra gig of ram. Actually, it is bad off, because the gpu is so outdated that it won't even attempt to play BF2 otherwise it's got a P4 w/hyper threading a little over 3 GHz. Thankfully I have my laptop to play BF2 (among other things, maybe school work, usually not ) which barely handles it: Pentium M @ 1.73 GHz, 1 gig ram, nVidia GeForce Go 6200. With that gpu, of course all my BF2 settings are low, but hey, at least I'm at college where I'm loving every bit of my uber-fast internet... I don't even know exactly how fast it is, but the properties of the two little computers that have blue screens say I have 10.0 Mbps (yes lower-case b) ok, wow, anyways, back on topic:Fenix14 wrote:
*runs and cries in corner with 1 processor*
Can't wait to see where computing technology will go from Intel's 8-core and beyond!
You're right, no games yet (to my knowledge) use multiple threads within the core engine, or anything like that...Flaming_Maniac wrote:
Except that no games I know of on the shelf right now use more than one thread, so you can't use more than one core on them. In the future what you say is very true, but for right now two is more than enough in most cases.Scorpion0x17 wrote:
I disagree, more cores the better. It's not in terms of multiple single apps where we will see the benefits of multi-core. It's within individual apps themselves. Multiple cores brings the ability to do two or more things at the same time, within a single app.younggun wrote:
QFT
Nobody needs 8 cores.... Dual core is where its at.
But, how long do you think it will take till they do?
6 months to a year, imo...
So, whilst you're strictly correct, it's not a waste of money to buy quad/oct-core right now - you're not going to have to wait long before that power is going to get fully utilised...
That only tells you the maximum capacity of your network connection, not your connection to the internet.commandochristian wrote:
properties of the two little computers that have blue screens say I have 10.0 Mbps (yes lower-case b)
Oh, and 10.0Mbps is crap. Mine says 100.0Mbps. And my network card isn't anything special.
Last edited by Scorpion0x17 (2007-01-10 19:28:23)
Valve right now is optimizing all source games to fit multiple cores.Flaming_Maniac wrote:
Except that no games I know of on the shelf right now use more than one thread, so you can't use more than one core on them. In the future what you say is very true, but for right now two is more than enough in most cases.Scorpion0x17 wrote:
I disagree, more cores the better. It's not in terms of multiple single apps where we will see the benefits of multi-core. It's within individual apps themselves. Multiple cores brings the ability to do two or more things at the same time, within a single app.younggun wrote:
QFT
Nobody needs 8 cores.... Dual core is where its at.
Very soon there will be games to support two, maybe four cores, but by the time they support those 16-32 core processors will probably be out. More than one core will be nice in the near future, but 8 cores is ridiculous.
About optimizing source games, its doesn't take much to run them very well in multiplayer games, the only times for me it drops below ten is when I'm doing something insane on s or g mod, but then the fps drop is half the fun.
About optimizing source games, its doesn't take much to run them very well in multiplayer games, the only times for me it drops below ten is when I'm doing something insane on s or g mod, but then the fps drop is half the fun.
Alan Wake is a a game said to support up to four cores directly. Don't forget the benefit in have dual or quad can also be seen when you have more than one app going at the same time. One of the biggest difference I notice is when I am recording Fraps while playing.
Xbone Stormsurgezz
Well, it will be pretty much the same code to fit your program to run multiple cores.Flaming_Maniac wrote:
Very soon there will be games to support two, maybe four cores, but by the time they support those 16-32 core processors will probably be out. More than one core will be nice in the near future, but 8 cores is ridiculous.
About optimizing source games, its doesn't take much to run them very well in multiplayer games, the only times for me it drops below ten is when I'm doing something insane on s or g mod, but then the fps drop is half the fun.
Virtually identical. In fact it should barely require any work to move code from 2 to 4,8,16 or even 32 core support - the division of labour is primarily done in the hardware - on the software side it's simply a case of splitting the code into logicaly seperate threads - the number of different threads is going to vary from app to app, but, for example in a game you would split out say the core logic, ui, ai, physics and graphics into seperate threads - the more cores you have the more of them that can be running truely simultaneously...cyborg_ninja-117 wrote:
Well, it will be pretty much the same code to fit your program to run multiple cores.Flaming_Maniac wrote:
Very soon there will be games to support two, maybe four cores, but by the time they support those 16-32 core processors will probably be out. More than one core will be nice in the near future, but 8 cores is ridiculous.
About optimizing source games, its doesn't take much to run them very well in multiplayer games, the only times for me it drops below ten is when I'm doing something insane on s or g mod, but then the fps drop is half the fun.
Last edited by Scorpion0x17 (2007-01-11 19:21:29)
nice find +1