I laugh when people try to barrel roll in choppers to avoid TV's.
I know where to aim.
I know where to aim.
bunnyhopping is bugusing | 10% | 10% - 21 | ||||
barrelrolling is bugusing | 1% | 1% - 3 | ||||
both are bugusing | 10% | 10% - 20 | ||||
none is. get used to poor hitboxes & adapt your aiming | 77% | 77% - 148 | ||||
Total: 192 |
ull find alot of newb pilots barrel roll to avoid the tv not to cause confusion with the laggy hitbox (they havent discoverd that yet)CrazeD wrote:
I laugh when people try to barrel roll in choppers to avoid TV's.
I know where to aim.
I'd like to see you bunny hop for 300m while being shot at. It isn't physically possible even for a basketball player.nonexistentusmc wrote:
Well I think bunny hopping and dolphin diving are valid because if we were really getting shot at, we'd be doing the same thing we do in the game. It's just how our mind works. Why complain about something that nature gave you? I know I'd do more than BHing and DDing in real life combat, I sure as hell don't want to get hit by any projectiles. Same in game. Basically my answer to the above is NO, it's none. ;D
People complain about it because they are smart enough to know that no one, even a basketball player, could jump that long and that far for more than two or three jumps at the most.FrankieSpankie3388 wrote:
I don't like people who complain about jumping around and stuff. Hell, if it was real life and you were in a firefight, would you run and jump and shit to avoid their fire? I got to the point where if somebody says something like "It's not leap frog you fag" in the in-game chat I just laugh and don't even respond. The thing I just really hate is that people call it bunny hop. It's NOT bunny hopping. Bunny hopping was the original term used in Counter-Strike (before 1.4, you have to admit, it was a pretty good game at first, then 1.4 came and fucked it all up) and Quake for the idea of jumping in a certain way that allows you to move faster. You cannot technically bunny hop in this game since you don't move faster when you jump, you just slow down.
A) Agreedgene_pool wrote:
A) great great post.aLi3nZ wrote:
Great post. QFT +1SargeV1.4 wrote:
let me explain to you what a decent FPS game needs.
First off, Counter-Strike. As retarded as its player base is, much like that of BF2, you can't argue that there is plenty of skill to be had all the way up to the godlike status of some of the best players.
Now, in CS, you do not need to stand still to shoot. In fact, on many guns, your first shot is completely accurate. You can run around, be moving, and still be getting headshots. In other words, players can move around while shooting, and if they want to run nothing is stopping them, other than a well aimed shot from the opposition.
In Quake, you can run (read: bounce) around, all the while firing your ultra accurate railgun/rocket/blaster/etc. the fact that you are just as accurate while bouncing around as you are standing still makes for a very fun game: it is incredibly fast paced, and it takes a LOT of skill. Extreme accuracy from the guns in the game does not make it 'noobish', but far better, as the only factor is the players skill, and not luck.
In any populair FPS game the same principle goes: you can MOVE, at any time, and have proper accuracy too.
In Battlefield 2, you have to go prone to get high accuracy fast. However, in the older versions of BF2, going prone and getting back up again was instantaneous. And you could do all kinds of movements to stay in motion while still being prone. Thus, BF2 circumvented the principle of needing to stand to fire and still retain speed, by having these so-called "exploits".
Now, imagine if in Counter-Strike, you had to stand still for a full second before being able to fire accurately. And after you've fired, you have to wait another second before being able to move again. Thus, all shoot-outs become players simply standing still hoping their gun gets luckier first.
Enter 1.4
I hope you finally realise it now.
B) THE GREEN! ET BHURNZ!
You have to adapt to whatever is going on around you.Hurricane wrote:
Players STILL bitching about it need to uninstall.
it is not about what is possible in reality. it is about what is in the GAME.DSRTurtle wrote:
I'd like to see you bunny hop for 300m while being shot at. It isn't physically possible even for a basketball player.
Did u read it? he said barrel rolling in a chopper.Vub wrote:
How do you barrelroll? Honest question.
I've always thought that if the player presses "z" (ie go prone) whilst strafing left or right, it would look like they're barrelrolling to the opposition. But from the player's point of view it doesn't seem like this maneouvre gives them the same evasive advantage that is discussed here. So I'm thinking my version of barrelrolling might be different to yours.
So, again, how do you barrelroll?
QFT. really good post.SargeV1.4 wrote:
let me explain to you what a decent FPS game needs.
First off, Counter-Strike. As retarded as its player base is, much like that of BF2, you can't argue that there is plenty of skill to be had all the way up to the godlike status of some of the best players.
Now, in CS, you do not need to stand still to shoot. In fact, on many guns, your first shot is completely accurate. You can run around, be moving, and still be getting headshots. In other words, players can move around while shooting, and if they want to run nothing is stopping them, other than a well aimed shot from the opposition.
In Quake, you can run (read: bounce) around, all the while firing your ultra accurate railgun/rocket/blaster/etc. the fact that you are just as accurate while bouncing around as you are standing still makes for a very fun game: it is incredibly fast paced, and it takes a LOT of skill. Extreme accuracy from the guns in the game does not make it 'noobish', but far better, as the only factor is the players skill, and not luck.
In any populair FPS game the same principle goes: you can MOVE, at any time, and have proper accuracy too.
In Battlefield 2, you have to go prone to get high accuracy fast. However, in the older versions of BF2, going prone and getting back up again was instantaneous. And you could do all kinds of movements to stay in motion while still being prone. Thus, BF2 circumvented the principle of needing to stand to fire and still retain speed, by having these so-called "exploits".
Now, imagine if in Counter-Strike, you had to stand still for a full second before being able to fire accurately. And after you've fired, you have to wait another second before being able to move again. Thus, all shoot-outs become players simply standing still hoping their gun gets luckier first.
Enter 1.4
I hope you finally realise it now.
I love you so hard...-[Silver.Inc* wrote:
The only exploiting going on in this game is the g36e use
win.MagikTrik wrote:
I have no idea what barrelrolling is but like people already said bunny hopping in it's original definition isn't possible anymore but jumping up & down is kinda lame. I'll jump once, maybe twice if I'm trying to figure out where I'm geting shot from or reloading. If you wanna just hop around trying to avoid bullets, go right ahead, you can't shoot at me & I don't care what anyone says I'm still gonna hit you, the hitboxes don't change that much if at all. Do what you gotta do...
I think Hurricane said it best though:
You have to adapt to whatever is going on around you.Hurricane wrote:
Players STILL bitching about it need to uninstall.
Well said!Skorpy-chan wrote:
Bunnyhopping just looks dumb. Seriously, it doesen't work, it just confirms that yes, that dark lump IS a dude dressed as a bush over on that roof, and no, he hasn't spotted me yet. (burst burst burst dead reload rearm)
You're also too busy bouncing madly to shoot straight or escape, like the enemy commander I cornered in a bunker on Wake last night. Bouncing around like he had a spring up his arse, and actually prolonged his life by a second or two while his death caught up with him. (I emptied a DAO12 clip into him in the course of a couple of seconds, like you do. He continued bouncing, stopped, then dropped dead with an 'Urk!'.)
Barrelrolling... Ambivalent. Can actually be countered if you've got good enough aim. And really, if you're chopper duelling, you ain't doing yer damn job as a chopper-whore, which is to convert enemy armour into explosion.
That has overlaps with the jet-whore job, but they are primarily to stop other jet-whores from shrapnelling armour, stop chopper whores from raping everything that moves, knock flag-capping transport chopper squads out the sky, and taking out lone snipers/AT troops. In that order.
Last edited by masculata (2007-01-12 20:36:41)