|2eeper
Member
+1|7106
Is there hit boxes in this game? Or is it just body/head. Like if you shoo the leg, does it do less damage than hitting the chest?
TriggerHappy998
just nothing
+387|7266|-
Most of the time headshot=dead, legshot=wounded. The only thing that will always kill you with one "shot" anywhere is the knife.
Drunkaholic
Member
+4|7143
Or the defibrillator
Buzerk1
Member
+44|7254
or the grenade launcher

or a grenade

or a C4

or.....
bs6749
Member
+3|7162

Buzerk1 wrote:

or the grenade launcher

or a grenade

or a C4

or.....
Not true. There are damage radii for these.
LaidBackNinja
Pony Slaystation
+343|7127|Charlie One Alpha
yar.
"If you want a vision of the future, imagine SecuROM slapping your face with its dick -- forever." -George Orwell
Buzerk1
Member
+44|7254

bs6749 wrote:

Buzerk1 wrote:

or the grenade launcher

or a grenade

or a C4

or.....
Not true. There are damage radii for these.
You never around grenade launcher whore didn't you... one shot kill... that's what we are talking about... it's like if you were saying... "Ya knife is only a kill if you hit the guy"
||BFA||xZeler8
Expendable Miracle Worker
+1|7199

Buzerk1 wrote:

bs6749 wrote:

Buzerk1 wrote:

or the grenade launcher

or a grenade

or a C4

or.....
Not true. There are damage radii for these.
You never around grenade launcher whore didn't you... one shot kill... that's what we are talking about... it's like if you were saying... "Ya knife is only a kill if you hit the guy"
and even that's not the case...i've hit guys with the knife, and got the sound and dust flying and didn't kill them...
BudRell
Member
+2|7255|Home
Hmmm...do you mean hitboxes like in RTCW or ET ?

These 11 objects are picked from the gamecode.

left_upperleg
right_upperleg
left_lowerleg
right_lowerleg
head
spine2
spine3
right_shoulder
right_low_arm
left_shoulder
left_low_arm

I didn't have time to look if they are used only for animation purposes or are they so called "hitboxes" too.
If those objects are used when calculating "hits" then I understand why the ingame accuracy seems like lotto sometimes.

The reason is that they are not "hitboxes" like in RTCW or ET.
They are "hit areas"..those objects have their own radius.

P.S.
Everyone can calculate 10x10 (hitbox) fast without paper and pen but calculating
3.1415927 * R(head)^2 (hit area) takes more time and the result is NEVER accurate.
On the other hand...the hit area describes the form of head much better than the hitbox.
And as I wrote, I didn't have time to check how those objects are manipulated....

EDIT: ...in code there is also a "base matrix" for all character classes. That matrix describes "starting conditions" for the soldier.
Heavy soldier has for example different "explosion endurance" than light infantry. I don't remember how many different parameters there are per character class but lets say over 10...
Sooo...it's not that easy to say "headshot=kill, legshot=not a kill".

Last edited by BudRell (2006-01-06 13:34:32)

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