Poll

Will Restricting APM/Nades/SentryG's Use In the Titan Improve Mode?

Yes43%43% - 57
No52%52% - 69
Don't Know4%4% - 6
Total: 132
thebestshooter
Banned
+12|6759
i played titan mode for a while..

all i can say are two things:

1) too many damn campers there
2) if i find myself dying at least 4 times in a row, i just go take a silo and defend it. no sense going inside an enemy titan only to get blasted by an APM over and over again.


what they need to fix in that titan mode.....the damn LAG..
Vilham
Say wat!?
+580|7210|UK
Said yes based on the title. Ofcourse it can be improved but not by removing things. All it needs is more corridors. I think the addition of vents would be awesome. Rather than just one corridor you gun people down in there are atleast 4 ways into a console. 1. The corridor. 2. From above. 3. From the side. 4. From console room to console room. Eg under the floor.
Zukabazuka
Member
+23|7129
Making Titan not move at all is not fun, Titanguns become useless and the titan is the point of the entire mode. Being able to spawn on it and then use pods from titan to any nearby silo is great.
Sydney
2λчиэλ
+783|7287|Reykjavík, Iceland.
Having APM and RDX problems?

ZELLER-H FTW!

Blow their own asses up, wait for an enemy to unsuspiciously walk past a friendly apm and then Zeller it. Not only will the dude die, but the APM spammer will get a teamkill lmao.

I got a guy kicked once when his RDX was around lots of his friends.


When one guy is spamming nades it's no problem, as soon as his last nade blows spring inside and shoot his eyeballs out, if there are two or more guys effectively spamming, that's a bigger problem. Spam nades back to them with a medic to revive you in-case you catch one of their grenades.



I took down all the titan consoles in a round yesterday, I started by going recon and blowing the first two consoles up, then this one defender (who was also recon) engaged me, I killed him with a headshot-burst from my Lambert and took his kit, and voila, 5 more RDX packs and I finished the last two consoles, another PS pin for me!
HUNDaemon
Exploit/Glitch "Tester"
+49|6820|Inside the AR Rockets.
Conquest:

1) Survive spawning at the flag since there's usually people coming from all over the place.

2) Survive APMs around every single corner

3) Survive RDX cars coming randomly/Around corners

4) Survive sentry drones from 360 degrees.

5) Survive all the guys trying to shoot you while going to the other flag

6) Pray to god it isnt RDX'd or APM'd

7) Survive capturing the flag after thee neurtalize when they're all throwing nades at you

8) Rinse and repeat for the next flag.


Titan is just another location.

P.S. If EA makes it so you can't put down APM etc on the titan, it wouldnt make sense.

*Put down apm on the dirt ground. Attempt to on the solid metal ground of a titan "Unable to deploy APM, Cause people will whine about dying"*
jordanmillward_1
Member
+11|6848
If the lag was sorted, the mode would be a lot better and a lot more fun.
Avantek
Banned
+7|6792|New York
Get lost with this post GUYS LIKE YOU ALWAYS FUCK UP THE GAME AND SOMEHOW YOU GET EA TO LISTEN TO THIS KIND OF BULLSHIT. BF2 is a faliure since 1.12 and was destroyed by its own community thanks noobs for cring everywhere we love the delay time in between crouching and standing up hopping and all the reductions to the C4 throwing that you halped EA to accomplish and destroy the gameplay. GET LOST WITH THIS POST.
My opinion is that EA listens to the few that dont really care to play the game just because there complaining about stuff like this. STFU.
sfarrar33
Halogenoalkane
+57|7062|InGerLand
not restricted but altered
i think that when on the titan nades should not TK
the rest of the time they work as normal, but the amount of times a nade from your own teammate kills you is stupid
otherwise its all gr8
Avantek
Banned
+7|6792|New York
Reduce the C4 a bit more and the result will be that when you click it will stick to your nuts.
Spark
liquid fluoride thorium reactor
+874|7119|Canberra, AUS
Titan mode is all about speed.

The quickest and most effective attack/defence will generally win.
The paradox is only a conflict between reality and your feeling what reality ought to be.
~ Richard Feynman
Megalomaniac
Formerly known as Missionless
+92|6772|105 RVK
yes, support whoers nade spam the whole time u try to attack
Adams_BJ
Russian warship, go fuck yourself
+2,055|7067|Little Bentcock
No dont change
sfarrar33
Halogenoalkane
+57|7062|InGerLand

Spark wrote:

Titan mode is all about speed.

The quickest and most effective attack/defence will generally win.
in theory this is true
in practice lag will f*ck you up if you do anything that requires more than an ounce of processing power
Penetrator
Certified Twat
+296|6952|Bournemouth, South England
The answer you seek:

good teamwork prevails

Last edited by Penetrator_01 (2007-01-17 11:47:03)

madmurre
I suspect something is amiss
+117|7154|Sweden
the nadespamming is the problem it is impossible to get through, remove the nades from the ships and things would look allot better.
Avantek
Banned
+7|6792|New York
Do we need to know that?

Last edited by Avantek (2007-01-18 15:16:57)

Magius5.0
Member
+106|6825|UMass Amherst

Spark wrote:

Titan mode is all about speed.

The quickest and most effective attack/defence will generally win.
Thank you Fates, there is one other intelligent person out there besides me about titan assault.

The way I see it, it's a game of rock-paper-scissors, that analogy they used in the making-of video.

1) Titan shields go down: assault titan, blow reactor panels until you succeed and RDX the core to hell; do it fast, and without mercy.  WIN!

2) If defense proves too formidable, capture and hold all ground-side silos.  This is far easier if your shields are still up.  Eventually they get bored and launch an all-out assault to claim them back.  By this point, you should have one or two squads re-engage the Titan assault, as their defense should be weakened. 

3) If they assault your titan, send one or two squads (clans would know well never to leave it undefended) to hold it, while the rest are either holding ground-side silos, or launching a counter-attack.  Odds are good they'll give up when they're getting grenaded and RDX'ed enough times to blow a hole in the fabric of the space-time continuum and suddenly find themselves playing on Battlefield 2 again.  Keep defending until they launch ground-side assault to take back the silos, go to step 2.

It takes a lot of coordination.  Squad leaders should have VOIP to relay commands better, it helps.
funkstrong
Member
+3|6973
I have an easy fix.  Allow EMP nades to disable APM mines, but only for a set amount of time.  This would make storming titan hallways with a good squad insanely fun.  Lob some EMP nades, some smoke nades and CHARGE.  Just my 2¢.
MrEzeuss
Member
+26|6834|Nethterlands (ZH)

funkstrong wrote:

I have an easy fix.  Allow EMP nades to disable APM mines, but only for a set amount of time.  This would make storming titan hallways with a good squad insanely fun.  Lob some EMP nades, some smoke nades and CHARGE.  Just my 2¢.
That's a great idea! The idea would be logical too. The detectingdevice to trigger the APM would be on the fritz too when hit by a EMP.

If there are going to be changes, make them small, and do not let them take away from the way the Titan is defended now.

Perhaps the energy shield that the support carries should have an alternate fire option. With the left mouse you would deploy it as normal, with the right you would equip it as a portable shield (like SWAT teams have). The energy to support protection would be more than needed when it's deployed as a static shield, thus the hits needed to take it down would be less compared to the static version.
This way you could storm a corridor better than you could now. Or you could jump into an airduct more safely.

Because how much i like things to stay the same, not being able to defuse the APM's in the vents is stupid. It gives 100% protection/chance to kill towards the defender without the enemy being able to do something about it.

On the other hand, like many already have said, big changes on the defenders side would ruin the game.

Teamwork is the key in Titan mode and if people playing would pay attention to the role they play in a team, team would become more balanced.
Fast decicive action as a team, that's the key.

To often i see someone flying a chopper, a support guy wandering the silos, while a medic plays second gun in a walker that's at the otheer side of the playing field.

Decide on your role, look at the teams, see what team could use you in your role, join that team, and ask the teamleader for orders.
On their turn, teamleader should look at the playing field, decide where the best place for  their team is, and when in doubt ask order from the commander.
GR34
Member
+215|6989|ALBERTA> CANADA
THERE JUST NEEDS TO BE ANLOTHER WAY TO GET TO THE CONSOLES LIKE A SMALL VET U HAVE TO CRAL THROUGH! LIKE THOWS PYRAMID THING ON THE WALLS JUST HAVE THEM BLOW UP AND THEN U CAN CRALL THROUGH THEM FROM THE VERRY TOP OF THE TITAN BY THE AA GUN C THERES AN IDEA!!!! MAKE IT MORE FUN WHEN THE WHOLE TEAM IS DEFENDING #2 AND YER TEAM CAN GET DOWN THE HALL WAY B/C NOOBS MAND GAY MORED IT AND HAVE xxxx AMOUNT OF SENTRY DRONES AND SHIELDS DOWN THERE
Blizzard36
Modified Luck Soldier
+10|6981|Grand Forks, ND
APM, RDX, and the like aren't really obsticles to a coordinated squad.  If you've been stymied by them so far, you need some different teamates and tactics.

Board footer

Privacy Policy - © 2025 Jeff Minard