=Karma-Kills= wrote:
Wow, did you see how i managed to spell "listen" there?!
Anyways, here we go again.
You see the chopper on the pad, no one is around... oh ill just see how many times i can spam "requesting reinforcements" then, wating for a gunner.
You are in the chopper, taking off, some G36E wielding PFC with a 0 - 6 KDR comes running towards you... spaming "requesting a pickup" in between "yes sir" and "enemy boat spotted". What do you do?
1. You bite the bullet and pick the guy up, heck he may be ubez0r.
2. You promptly do your best to spin, and if hes does get in you head to the edge of the map or for laughs just bail and watch him crash.
Now, lets supose you go with Numero Uno. The guy could be Tving everything in sight, knows his hit boxes and is helping the team.
Or, hes the sorta guy that MGs tanks, and shouts "H4xx" (after finaly learning to right click and TV) when his TV goes through.
To be honest, a chopper with a decent gunner is much better than a solo pilot. But one with a shoddy gunner is next to worthless.
I tried macros with my G15, and tbh i found they made the process harder. I need to be in control, and in a fratnic firefight one slip of the finger could send you right click, left click, left click, left click, change view, bail... in a storm of macros.
Well, in theory, this sounds almost plausible. However, the reality (or so I've been witness to) is that it looks more like these scenarios with the solo pilots that I've encountered:
SCENARIO 1:The round starts, and I run to the chopper in an attempt to take a gunner position. Instead of being hailed with a barrage of "Requesting reinforcements," I'm barraged with a number of "Get out!" and "Bail out!" commands.
Now mind you, I'm not some PFC, but I am still barraged with a "get out!" I'll be the first to admit that I'm "alright" when it comes to flying a chopper from point A to point B. However, I do know how to run the machine gun (including spotting and leading targets), use the TV missile, and use the VoiP to let the pilot know where the AA locks are coming from, or that a tank, TOW, or AT may have a bead on us.
However, the pilot decides that instead of utilizing the advantages of having a gunner, he spams hellfires, and returns to base to reload at every opportunity.
SCENARIO 2:Same as scenario 1, but instead of letting me stay with the chopper, this soloer is a complete ass. He'll do anything to get rid of me. Whether that is through a .50 cal to the head, an ejection from the chopper to allow it to crash, or a full blown redlining.
BUT HEY! I'M A CAPTAIN!
Nope... Doesn't care...
SCENARIO 3:This pilot wouldn't mind going solo, or with a gunner. Either way, he's now flying. Maybe he'll be lucky, and get a great gunner. Maybe not.
-------------------------------
Now, I've gotta say that most of my encounters with a soloer are those from scenarios 1 and 2. I only say that, because it seems that 95% of the chopper maps don't turn out with someone
not wanting to gun for the chopper pilot, or there just isn't someone capable of even performing solo-TV flying.
The other times that I have been on the team with a dedicated solo-pilot, they try to take the chopper at the beginning of the round, and go solo not only from the beginning, but throughout the whole round. These soloers will unload there ordinance, return to the helipad with three people waiting for a chance in the chopper, and make it a point to ignore the "Give me a ride" requests.
I'm sorry, but I've seen this happen enough that I find it quite hard to believe all the "Well, what if there aren't any gunners available?" excuses.
Now what about the "What if the gunner sucks?" excuse.
Well, how do you know if the gunner sucks? As I've said, I've gunned for most of my time in a chopper, and the times that I can't make kills are usually due to the pilot not putting me in a position to get kills. I don't cry about this, because they could be yanking and banking from enemy fire, see something that I don't, or half a dozen other reasons.
But what about those gunners that truly
do suck? Well, it's not like those hellfire missiles are there for nothing (and they
are capable of killing armor). However,
every one of us started as PFCs, and we
all sucked at one point. What better person to teach a rookie gunner than an experienced pilot?
No, I'm sorry, but most of the excuses of solo-choppering usually come down to one thing.
Self-ish-ness.
----------------------------------
Now, let's point out some of the other negative things involved with solo-choppering.
Most of the solo pilots out there are typically using the TV missile in one manner. Flying high enough to sight enemies, fire the TV missile, and recover to pilot position before losing control and hitting the ground.
Flying high also provides many other advantages to the solo chopper pilot.
1. Mobile AA flak fire proves to be inaccurate due to target lead, and bulletdrop. Even if hits are scored, it's easy for the solo-pilot to move out of sight, and return for repairs.
2. AA missiles fired from ground level have a shorter range to "lock-on" a target than the TV missile has range. Likewise, fixed AA sites are easy to locate and destroy, and mobile AA is easy to see, even at range.
3. Ground TOW and AT missiles either prove to be too slow and/or have too limited of a range to hit the chopper.
4. The only remaining dangers are other attack choppers, and fighters. Luckily for solo-pilots, most enemy chopper or fighter pilots prefer to stay closer to the action on the ground, than spend any lengthy time dogfighting it out with other aircraft.
Obviously, one solution would be to give the troops on the ground the tools necessary to kill high flying choppers by giving them AA missiles that lock at longer ranges. The problem here is that the advantage would sharply change to AA users on certain maps where the horizon's fog is set closer.
Another solution would be to give the ground infantry something like Stingers to hit aircraft. Of course, many pilots would be opposed to this, because they'd almost never know where the missiles are coming from (no HUD box indicators, stationary AA targets, or easy to see mobile AA vehicles).
Or...
Eliminate seat switching in the chopper altogether.