Todd_Angelo wrote:
A global KDR of 1 is actually the average, I think we tend to forget that. Anyone with a KDR of 2 has a counterpart with a KDR of 0.5, roughly speaking.
KDR of 1 is well below average (as shown below), mostly due to revives, but also end of rounds. But it also goes the other way with TK's and suicides. But....
- Australia: 1.28
- Germany: 1.23
- Sweden: 1.22
- Canada: 1.20
- USA: 1.19
- Ireland: 1.15
- UK: 0.90
I put where i think most people on the forum come from, I'm sry if I missed your country. But you can get this and much more info about any country in the world from
hereTodd_Angelo wrote:
darkhorror wrote:
Even many of the "good" snipers don't really help out the team much.
That's often said but it's not really as simple as it appears. As Books and others pointed out a lot in the past if you kill 20 guys and don't give up a single ticket yourself that
is directly helping. I've played in games where I had say 36 kills and 7 deaths and a medic was top of the team's scoreboard (little surprise there) with maybe 56 kills. But that same guy might have had 24 deaths. Sure they helped the team with revives and whatnot but they still gave up those 24 tickets; kill assists and flag defends (direct or indirect) that the sniper might make sure help the team, and it's in ways that are hard to notice and I think that's often why the role of sniper so often goes unrecognised... except by those actually doing the sniping.
I'm not saying thats bad or doesn't help your team, but you can get 50 kills and 1 death, and if all your kills where revived then you cost your team a net of 1 ticket. Very unlikely but it can happen. Also depending on the map/team capturing flags can (and usually is) much more important then defending them.I have a great example. I was playing Karkand IO as a MEC sniper, we had lost most of the flags but had capped some of them back, so there was fighting all over then map. I went and capped the square by myself and then was going to get the hotel back too, but a USMC squad had spawned there already and were heading to the square already.I got 3 SVD kills down the road just to have a medic spawn, revive one(another medic) who the both revived the other 2, I got another 2 kills on the first medic and one of the guys being revived, both of these were revived as I reloaded. Now I was under G36E and L85A1 fire so got 1 more SVD kill (who was revived again) before taking cover and dropping both claymore. The squad (now 5 people) run up to the flag, setting off both claymores (3 kills) while I dropped some grenades on the dead people being revived getting another 3 kills before pulling my pistol on the final guy who L85A1 me in the head and revived all his squad and capped the flag... End result:
- Me: 12 kills 1 death, lose of 1 flag
- USMC: 1 kill, 0 deaths, 1 flag capture
I'm not saying if I had been any other class I would have done better, but if they had not been all medics (4 of them), then they surely wouldn't have done so well.
In the right circumstances a sniper can be very good, but most of the time other classes are just much more useful. A small percentage of snipers can justify there extensive use of the kit but most are just a detriment to the team.
How many times have you seen a sniper very close to an undefended or neutral flag yet does nothing to attempt to capture it, and then compare to how many times it has happened to all other kits combined. How many times have you been capped out and the final person on your team (or the other team) been a sniper who still hasn't moved in an attempt to recapture a flag, and How many times have you seriously been killed by a sniper while capturing a flag compared to a grenade, vehicle, arty or G36E. Its because if this that snipers get a bad rep, and also because most idiots go sniper or medic, but...
Todd_Angelo wrote:
even a so-so medic as part of a squad can be a great help and he's much more likely to come in handy throwing down health, doing a few revives