I was looking in the .TWEAK files for the ak47 and i was changing some stuff around i can change the accuracy and damage and shit like that but i dont know how to give it more ammo heres the text if anyone can tell me what to edit thanks +1 for help.
rem *** Generated with Bf2Editor.exe [created: 2005/1/13 10:30]
GeometryTemplate.compressVertexData 1
GeometryTemplate.maxTextureRepeat 8
ObjectTemplate.activeSafe GenericFireArm rurif_ak47
ObjectTemplate.creator MBA-1:mba
ObjectTemplate.modifiedByUser tda
ObjectTemplate.saveInSeparateFile 1
rem ---BeginComp:WeaponHud ---
ObjectTemplate.createComponent WeaponHud
ObjectTemplate.weaponHud.weaponIcon Ingame\Weapons\Icons\Hud\RURIF_AK47.tga
ObjectTemplate.weaponHud.altWeaponIcon Ingame\Weapons\Icons\Hud\RURIF_AK47_mini.tga
ObjectTemplate.weaponHud.selectIcon Ingame\Weapons\Icons\Hud\Selection\RURIF_AK47.tga
ObjectTemplate.weaponHud.hudName KILLMESSAGE_WEAPON_ak47
ObjectTemplate.weaponHud.guiIndex 4
ObjectTemplate.weaponHud.altGuiIndex 52
ObjectTemplate.weaponHud.deviationFactor 5
ObjectTemplate.weaponHud.maxVisualDeviation 28
ObjectTemplate.weaponHud.minVisualDeviation 7
ObjectTemplate.weaponHud.disableOnSprint 1
rem ---EndComp ---
rem ---BeginComp:SingleFireComp ---
ObjectTemplate.createComponent SingleFireComp
ObjectTemplate.fire.addFireRate 2
ObjectTemplate.fire.addFireRate 0
ObjectTemplate.fire.fireInCameraDof 1
rem ---EndComp ---
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.reloadTime 4
rem ---EndComp ---
rem ---BeginComp:SoldierBasedRecoilComp ---
ObjectTemplate.createComponent SoldierBasedRecoilComp
ObjectTemplate.recoil.hasRecoilForce 1
ObjectTemplate.recoil.recoilForceUp CRD_UNIFORM/0.4/0.6/0
ObjectTemplate.recoil.recoilForceLeftRight CRD_UNIFORM/-0.45/0.45/0
ObjectTemplate.recoil.zoomModifier 0.8
ObjectTemplate.recoil.recoilGraphFrameCount 4
ObjectTemplate.recoil.recoilGraphExponent 4
ObjectTemplate.recoil.recoilGraphTotalMovement 0.6
rem ---EndComp ---
rem ---BeginComp:SoldierDeviationComp ---
ObjectTemplate.createComponent SoldierDeviationComp
ObjectTemplate.deviation.setFireDev 2.3 0.2 0.05
ObjectTemplate.deviation.minDev 0.45
ObjectTemplate.deviation.setTurnDev 0 0 0 0
ObjectTemplate.deviation.setSpeedDev 1 0.2 0.2 0.1
ObjectTemplate.deviation.setMiscDev 3 1.5 0.05
ObjectTemplate.deviation.devModStand 1.3
ObjectTemplate.deviation.devModCrouch 1.2
ObjectTemplate.deviation.devModZoom 0.8
rem ---EndComp ---
rem ---BeginComp:DefaultSoundComp ---
ObjectTemplate.createComponent DefaultSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultAnimationComp ---
ObjectTemplate.createComponent DefaultAnimationComp
rem ---EndComp ---
rem ---BeginComp:DefaultZoomComp ---
ObjectTemplate.createComponent DefaultZoomComp
ObjectTemplate.zoom.zoomDelay 0.08
ObjectTemplate.zoom.zoomLod 1
ObjectTemplate.zoom.addZoomFactor 0
ObjectTemplate.zoom.addZoomFactor 0.6
rem ---EndComp ---
ObjectTemplate.geometry rurif_ak47
ObjectTemplate.setCollisionMesh rurif_ak47
ObjectTemplate.mapMaterial 0 Collision_Material 0
ObjectTemplate.hasMobilePhysics 0
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Mesh
ObjectTemplate.aiTemplate RuRif_AK47
rem -------------------------------------
ObjectTemplate.addTemplate S_rurif_ak47_Fire1P
ObjectTemplate.addTemplate S_rurif_ak47_Fire1P_Outdoor
ObjectTemplate.addTemplate S_rurif_ak47_Fire3P
ObjectTemplate.setPosition 0/0.013551/0.501526
ObjectTemplate.addTemplate S_rurif_ak47_BoltClick
ObjectTemplate.addTemplate S_rurif_ak47_TriggerClick
ObjectTemplate.addTemplate S_rurif_ak47_SwitchFireRate
ObjectTemplate.addTemplate S_rurif_ak47_Reload1P
ObjectTemplate.addTemplate S_rurif_ak47_Reload3P
ObjectTemplate.setPosition 0/-0.0279925/0.043941
ObjectTemplate.addTemplate S_rurif_ak47_Deploy1P
ObjectTemplate.addTemplate S_rurif_ak47_Deploy3P
ObjectTemplate.addTemplate S_rurif_ak47_Zoom
ObjectTemplate.addTemplate e_muzz_ak101
ObjectTemplate.setPosition 0.000722243/0.0135507/0.496039
ObjectTemplate.addTemplate e_shellejection_556
ObjectTemplate.setPosition 0.0140295/0.0168836/0.0694686
rem -------------------------------------
ObjectTemplate.animationSystem1P Objects/Weapons/Handheld/rurif_ak47/AnimationSystem1p.inc
ObjectTemplate.animationSystem3P Objects/Weapons/Handheld/rurif_ak47/AnimationSystem3p.inc
ObjectTemplate.projectileTemplate rurif_ak47_Projectile
ObjectTemplate.velocity 1000
ObjectTemplate.itemIndex 8
ObjectTemplate.delayToUse 1.2
ObjectTemplate.create GenericProjectile rurif_ak47_Projectile
ObjectTemplate.modifiedByUser tda
ObjectTemplate.createNotInGrid 1
ObjectTemplate.createdInEditor 1
rem ---BeginComp:DefaultCollisionComp ---
ObjectTemplate.createComponent DefaultCollisionComp
rem ---EndComp ---
rem ---BeginComp:DefaultDetonationComp ---
ObjectTemplate.createComponent DefaultDetonationComp
rem ---EndComp ---
rem ---BeginComp:DefaultProjSoundComp ---
ObjectTemplate.createComponent DefaultProjSoundComp
rem ---EndComp ---
rem ---BeginComp:DefaultRicochetComp ---
ObjectTemplate.createComponent DefaultRicochetComp
rem ---EndComp ---
rem ---BeginComp:DefaultPenetrateComp ---
ObjectTemplate.createComponent DefaultPenetrateComp
rem ---EndComp ---
ObjectTemplate.floaterMod 0
ObjectTemplate.hasMobilePhysics 1
ObjectTemplate.hasCollisionPhysics 1
ObjectTemplate.physicsType Point
ObjectTemplate.material 38
rem -------------------------------------
ObjectTemplate.addTemplate S_rurif_ak47_Projectile_Looping
rem -------------------------------------
ObjectTemplate.timeToLive CRD_NONE/0.5/0/0
ObjectTemplate.material 38
ObjectTemplate.minDamage 0.2
ObjectTemplate.damage 38
ObjectTemplate.activeSafe Sound S_rurif_ak47_Fire1P
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/ak47_fire_1p_outdoor.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.7
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.98/1.025/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.9/1/
ObjectTemplate.activeSafe Sound S_rurif_ak47_Fire3P
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/ak47_fire_3p.wav"
ObjectTemplate.loopCount 0
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 1
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.pitchEnvelope 0/1/0.9/1.1/1/1/0/0.97/1.04/
ObjectTemplate.volumeEnvelope 0/1/0/1/1/1/0/0.95/1/
ObjectTemplate.position 0/0.013551/0.501526
ObjectTemplate.minDistance 2
ObjectTemplate.halfVolumeDistance 6
ObjectTemplate.soundRadius 0.4
ObjectTemplate.activeSafe Sound S_rurif_ak47_BoltClick
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_gp30/sounds/gp30_bolt_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.78
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.5
ObjectTemplate.activeSafe Sound S_rurif_ak47_TriggerClick
ObjectTemplate.modifiedByUser nfe
ObjectTemplate.soundFilename "objects/weapons/handheld/uspis_92fs/sounds/mono/trigger_click.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_rurif_ak47_SwitchFireRate
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/chrif_type95/sounds/type95_firerate.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.65
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 0.3
ObjectTemplate.activeSafe Sound S_rurif_ak47_Reload1P
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/ak47_reload_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.67
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_rurif_ak47_Reload3P
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/AK47_Reload_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.67
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.position 0/-0.0279925/0.043941
ObjectTemplate.minDistance 0.7
ObjectTemplate.halfVolumeDistance 1.4
ObjectTemplate.activeSafe Sound S_rurif_ak47_Deploy1P
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/ak47_deploy_1p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_rurif_ak47_Deploy3P
ObjectTemplate.modifiedByUser tda
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_ak47/sounds/ak47_deploy_3p.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 1
ObjectTemplate.stopType 0
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.reverbLevel 1
ObjectTemplate.minDistance 0.5
ObjectTemplate.halfVolumeDistance 1
ObjectTemplate.activeSafe Sound S_rurif_ak47_Zoom
ObjectTemplate.modifiedByUser mdo
ObjectTemplate.soundFilename "objects/weapons/handheld/rurif_bizon/sounds/zoom_generic.wav"
ObjectTemplate.loopCount 1
ObjectTemplate.is3dSound 0
ObjectTemplate.stopType 1
ObjectTemplate.volume 0.5
ObjectTemplate.pitch 1
ObjectTemplate.pan 0.5
ObjectTemplate.reverbLevel 1
ObjectTemplate.activeSafe Sound S_rurif_ak47_Projectile_Looping
ObjectTemplate.modifiedByUser tda