Is it just me or are games gradually moving away from a high learning curve, with a style ideally suited for players who want to get good, and are instead forcing players to work together (thus reducing the capabilities of one man), rewarding loyality instead of skill, and just slowly dumbing down games altogether?
I do not like forced teamwork. Teamwork is a perfectly timed attack from two sides at once, is a squad leader sneaking around getting into a perfect position for his teammates to spawn when they do as much damage before spawning, is covering each other, is.. well, and so on.
Teamwork is not giving orders, following orders, is not earning points, and is definetely NOT teamwork points.
I love it when I have the ability to learn how to best a game and eventually become skilled enough to take on an entire server at once (within limits of course ). This is so in CS. This was so in Quake. It was so in BF2. It is not so in 2142. And I fear that quake wars and many other games coming out are following the trend of dumbing down the insane speed, fast weapons with high damage, and proper arena-deathmatch style gameplay to leave make the game more friendly towards lower skilled players who do not want to learn how to play a game and will move on to the next game that receives enough hype to get their attention.
A good example of making a game fit for the majority is World of Warcraft: it rewards you easily and does not take any considerable skill to do. although I must admit the way that teamwork happens in WoW is nice, I still think that WoW lets people achieve something easily and gives players a good way to talk about their progress. (think levels gained, items/weapons earned, etc.) without them really making any actual progress.
A game for me is something you're utter crap at in the beginning, spend months or even years practicing, and then at the end you can enjoy it immensly when you get really good.
another more personal concern is the relative realism: No more bouncing around all over the place, no more things like rocket jumping, no more dolpin diving madness, no more shooting at each other in midair flying across the map at insane speeds. I ENJOY THAT. it's a challenge! It's fun! it takes a lot of practice! but I fear it's going away fast. We're tied to the ground, unable to shoot unless if we stand dead still, and on top of that the guns are weak and innacurate, leaving much to luck. Do all games need to be like this? of course not. But neither do all games have to try to be realistic. I doubt that Quake 3 would have been quite as populair as it was if you couldn't jump using weapons, shoot while jumping, move quickly, and fire peashooters at each other.
Back to teamwork: when you make two random people work together to get a tank moving, people are going to get pissed off. Obvious example: choppers in BF2. while its great to be able to work together if you want, it sucks to have some random idiot shooting at nothing, or in the case of a tank that has a driver and a gunner: someone who randomly drives about with a very good gunner trying to shoot stuff. It shouldn't be forced on to players. Such things do not work on pubs, unless if you have some very good tricks for altering the atitude of your entire player base into being communicative, nice, and understanding people.
This forced teamwork also makes it impossible to do well on your own. Thus, nobody can come on to a server and make johnny feel bad. another way of making said boy feel good about himself when he really isn't good at all.
please respond with some actual constructive arguements. I will not have random ass forum trolls telling me to go play game X.
I do not like forced teamwork. Teamwork is a perfectly timed attack from two sides at once, is a squad leader sneaking around getting into a perfect position for his teammates to spawn when they do as much damage before spawning, is covering each other, is.. well, and so on.
Teamwork is not giving orders, following orders, is not earning points, and is definetely NOT teamwork points.
I love it when I have the ability to learn how to best a game and eventually become skilled enough to take on an entire server at once (within limits of course ). This is so in CS. This was so in Quake. It was so in BF2. It is not so in 2142. And I fear that quake wars and many other games coming out are following the trend of dumbing down the insane speed, fast weapons with high damage, and proper arena-deathmatch style gameplay to leave make the game more friendly towards lower skilled players who do not want to learn how to play a game and will move on to the next game that receives enough hype to get their attention.
A good example of making a game fit for the majority is World of Warcraft: it rewards you easily and does not take any considerable skill to do. although I must admit the way that teamwork happens in WoW is nice, I still think that WoW lets people achieve something easily and gives players a good way to talk about their progress. (think levels gained, items/weapons earned, etc.) without them really making any actual progress.
A game for me is something you're utter crap at in the beginning, spend months or even years practicing, and then at the end you can enjoy it immensly when you get really good.
another more personal concern is the relative realism: No more bouncing around all over the place, no more things like rocket jumping, no more dolpin diving madness, no more shooting at each other in midair flying across the map at insane speeds. I ENJOY THAT. it's a challenge! It's fun! it takes a lot of practice! but I fear it's going away fast. We're tied to the ground, unable to shoot unless if we stand dead still, and on top of that the guns are weak and innacurate, leaving much to luck. Do all games need to be like this? of course not. But neither do all games have to try to be realistic. I doubt that Quake 3 would have been quite as populair as it was if you couldn't jump using weapons, shoot while jumping, move quickly, and fire peashooters at each other.
Back to teamwork: when you make two random people work together to get a tank moving, people are going to get pissed off. Obvious example: choppers in BF2. while its great to be able to work together if you want, it sucks to have some random idiot shooting at nothing, or in the case of a tank that has a driver and a gunner: someone who randomly drives about with a very good gunner trying to shoot stuff. It shouldn't be forced on to players. Such things do not work on pubs, unless if you have some very good tricks for altering the atitude of your entire player base into being communicative, nice, and understanding people.
This forced teamwork also makes it impossible to do well on your own. Thus, nobody can come on to a server and make johnny feel bad. another way of making said boy feel good about himself when he really isn't good at all.
please respond with some actual constructive arguements. I will not have random ass forum trolls telling me to go play game X.
Last edited by SargeV1.4 (2007-03-29 13:32:02)