masterHouse
Official Heckler & Koch ambassador
+8|7194|Veenendaal, The Netherlands
In the new 1.2 patch, EA & DICE come with new unlocks for the sniper and AT Kit. I quote: "Added unlocks for Sniper and AT kits".

also here the big list of all the updates:
Helicopter now carry 8 missiles rather than 14
TV-Guided missile now have a shorter range
Hit points on all air vehicles has been reduced
AA missile lock has been improved
Support kits have had their primary weapons adjusted for accuracy
Sniper kits have had their primary weapons adjusted for accuracy
Anti-Tank kits have had their primary weapons adjusted for accuracy
"Dolphin Diving" is no longer possible
Players can no longer jump and shoot at the same time
"Prone Spamming" is now fixed
"Sprint exploit" is now fixed
The Sa80 weapon has been improved
The G3A3 weapon has been improved
Reload while sprinting has been enabled
Chinese and MEC APCs can now shoot through penetrable materials
Damage decreased for the M134
Medic defibrillator paddles have been adjusted. They now reload while not in use.
Server search filters now work properly
All mines (Claymore, Anti-vehicle, C4) can now be picked up by the same class that dropped it by using the “G” key.
Mines can no longer be destroyed with other explosives
Flash bang effect radius decreased
Added unlocks for Sniper and AT kits
Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
Fixed a bug whereby non-xpack mods cannot use xpack shaders.
Fixed bug in TV guided missiles of Havoc helicopter
Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
APC Update – “Chinese and MEC APCs can now shoot through penetrable materials”. This fix was a miscommunication to the patch team. Chinese and MEC APC’s have been reverted and the LAV25 now no longer shoots through penetrable materials.
Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
Performance gain found in static mesh rendering.
Detonation radius from grenade launcher explosions has been reduced.
Grenade launcher projectiles now have a minimum time before arming.

Last edited by masterHouse (2006-01-14 10:50:30)

=RDG=[N.B]canadiannnn
Forklift Whore
+67|7244|Canader , eh?
what, do you live in a cave?....this is old news..try using the search button...
SAS-Lynx
Scottish Moderator!!!
+13|7253|Scotland!!!
this been posted b4

EDIT - aww u got the post before me

Last edited by SAS-Lynx (2006-01-14 10:54:15)

=RDG=[N.B]canadiannnn
Forklift Whore
+67|7244|Canader , eh?

SAS-Lynx wrote:

this been posted b4
hahahaha beat you to it..
masterHouse
Official Heckler & Koch ambassador
+8|7194|Veenendaal, The Netherlands

=RDG=[N.B]canadiannnn wrote:

what, do you live in a cave?....this is old news..try using the search button...
Yup i live in a cave, but thats better then to be homeless
TriggerHappy998
just nothing
+387|7324|-
Please use the search as there is already a lengthy thread on the subject.

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