I found a forum online and just wanted to share it with you guys. I find this very interesting and if you dont well, then dont post plz.
Ok guys... This thing REALLY works!
I modified the following lines in sound.con, from above:
rem ** Balance between 2d and 3d samples.
sound.setProperty "balance2d3d-default" 0.8 (I think this is when not using EAX, but change it anyway)
sound.setProperty "balance2d3d-eax" 0.8 (do not set it at 1, you will only hear reverbs, no gunfire no voices!)
rem ** Reverb and obstruction
vars.set sound-maxreverb 3 (This is what everyone has been talking about)
vars.set sound-reverb-steepness 1 (I don't know what it is, experiment with it)
vars.set sound-raylength 17 (Didn't change that, don't know what it is)
rem ** Doppler effect. Realistic doppler effect factor is 1
sound.dopplerEffect 2 (Doppler is usually for fast moving objects, so it will be more heard on an aircraft passing by, but I didn't test it yet so it might be really too much!)
Now you can definitely hear EAX where it is supposed to be applied. Load the first map go inside a building and... Just hear it!
Forum: http://forums.creative.com/creativelabs … amp;page=2
Tell me what you think.
Ok guys... This thing REALLY works!
I modified the following lines in sound.con, from above:
rem ** Balance between 2d and 3d samples.
sound.setProperty "balance2d3d-default" 0.8 (I think this is when not using EAX, but change it anyway)
sound.setProperty "balance2d3d-eax" 0.8 (do not set it at 1, you will only hear reverbs, no gunfire no voices!)
rem ** Reverb and obstruction
vars.set sound-maxreverb 3 (This is what everyone has been talking about)
vars.set sound-reverb-steepness 1 (I don't know what it is, experiment with it)
vars.set sound-raylength 17 (Didn't change that, don't know what it is)
rem ** Doppler effect. Realistic doppler effect factor is 1
sound.dopplerEffect 2 (Doppler is usually for fast moving objects, so it will be more heard on an aircraft passing by, but I didn't test it yet so it might be really too much!)
Now you can definitely hear EAX where it is supposed to be applied. Load the first map go inside a building and... Just hear it!
Forum: http://forums.creative.com/creativelabs … amp;page=2
Tell me what you think.