Who are you ?
You are heavy armor. Basically, your job is to rain 125 or 120 mm SABOT rounds on your enemy, and make them suffer with the constant 15 second wait. You can punch a hole through the enemy defenses, while your very presence makes the enemy pee their pants. You are to be feared, but only if you can make them fear you. I shall attempt to explain to you tank-lovers and haters alike how you should make your enemy fear you as a tank pilot.
Tanks versus tanks:
For an idea tank habitat, I recommend urban maps without air units, as you won’t get whored. Jalal, Karkand, and Mashtuur are good maps.
In fact, tanks were actually used to destroy other tanks, not whore infantry *gasp*. In a tank vs. tank duel, please, NEVER charge straight at the tank. Fire off a round, deploy smoke, and go around the enemy tank. Once you see that guy’s ass, fire off a round, and have your squad mop up any survivors. This is assuming that he has no trigger-happy AT nooblets with him. Charging straight at the enemy only makes it a tête-à-tête where you exchange round for round. Using strategy insures your survival and humiliates the other poor dumb bastard.
In case your enemy DOES have AT troops….
Take those AT infantry out. They pose a greater threat to you than the tank, because they reload faster, while packing the same punch. Like before, deploy smoke, and get the hell out of there. You should have a squad backing you up. If you don’t, then I shall curse you to die a fiery death at the hands of those irritating jihad jeeps, because you deserve it.
Jihad jeeps:
As most of you will know, it gets quite irritating when the enemy sticks C4 onto their jeep and come rushing to you at full speed. When that happens, take a lead on the jeep and fire. This should kill the lightly armored vehicle/kill the driver. Keep firing your coax as that should discourage him from gunning straight at you. If you have such a crap aim, then RUN! There is really nothing you can do to stop a jihad, unless your squadmates have good aim or are using aimbots.
Tanks versus aircraft:
In fact, you should NEVER go against an aircraft. See a gunship coming at you? Get out and hide in the bushes! He’s not going to go for a vacant tank, and hopefully you have good teamwork so that a fastmover could take those turkeys out quickly.
Hidden AT infantry:
If you see the smoke trail, fire off a few 7.62mm rounds. If they hit the spot, fire your main cannon. That should either make them lose their heads, or force them to take cover. Also, call your commander for UAV support so you know where they are. Again, you should have a squad backing you up, so they could take care of those pesky AT’s.
Okay, I have basically added the main topics, and I’m strapped for time, so I’ll edit this or add more points when I have the time. Feel free to post more tank strategies below, but don’t flame us for using tanks. Not happy? Go get your AT kit or C4’s, and I’ll meet you on Karkand.
You are heavy armor. Basically, your job is to rain 125 or 120 mm SABOT rounds on your enemy, and make them suffer with the constant 15 second wait. You can punch a hole through the enemy defenses, while your very presence makes the enemy pee their pants. You are to be feared, but only if you can make them fear you. I shall attempt to explain to you tank-lovers and haters alike how you should make your enemy fear you as a tank pilot.
Tanks versus tanks:
For an idea tank habitat, I recommend urban maps without air units, as you won’t get whored. Jalal, Karkand, and Mashtuur are good maps.
In fact, tanks were actually used to destroy other tanks, not whore infantry *gasp*. In a tank vs. tank duel, please, NEVER charge straight at the tank. Fire off a round, deploy smoke, and go around the enemy tank. Once you see that guy’s ass, fire off a round, and have your squad mop up any survivors. This is assuming that he has no trigger-happy AT nooblets with him. Charging straight at the enemy only makes it a tête-à-tête where you exchange round for round. Using strategy insures your survival and humiliates the other poor dumb bastard.
In case your enemy DOES have AT troops….
Take those AT infantry out. They pose a greater threat to you than the tank, because they reload faster, while packing the same punch. Like before, deploy smoke, and get the hell out of there. You should have a squad backing you up. If you don’t, then I shall curse you to die a fiery death at the hands of those irritating jihad jeeps, because you deserve it.
Jihad jeeps:
As most of you will know, it gets quite irritating when the enemy sticks C4 onto their jeep and come rushing to you at full speed. When that happens, take a lead on the jeep and fire. This should kill the lightly armored vehicle/kill the driver. Keep firing your coax as that should discourage him from gunning straight at you. If you have such a crap aim, then RUN! There is really nothing you can do to stop a jihad, unless your squadmates have good aim or are using aimbots.
Tanks versus aircraft:
In fact, you should NEVER go against an aircraft. See a gunship coming at you? Get out and hide in the bushes! He’s not going to go for a vacant tank, and hopefully you have good teamwork so that a fastmover could take those turkeys out quickly.
Hidden AT infantry:
If you see the smoke trail, fire off a few 7.62mm rounds. If they hit the spot, fire your main cannon. That should either make them lose their heads, or force them to take cover. Also, call your commander for UAV support so you know where they are. Again, you should have a squad backing you up, so they could take care of those pesky AT’s.
Okay, I have basically added the main topics, and I’m strapped for time, so I’ll edit this or add more points when I have the time. Feel free to post more tank strategies below, but don’t flame us for using tanks. Not happy? Go get your AT kit or C4’s, and I’ll meet you on Karkand.
Last edited by DeltaForce (2007-04-09 05:11:14)