Fearmesnipers wrote:
Anyways rant over i was wondering why people play these... is there some reaason i have missed
Especially late at night I like longer rounds, particularly playing as sniper since my killing rate is relatively low compared to a medic or assault player in a tight urban situation. The length of the game and the lower number of people gives you time and opportunity to take and retake territory many times. It
can get a bit boring at times (10-12 people on 64-player Karkand is usually pretty much a snoozefest... I once went ten minutes + without seeing a single enemy!) but overall I like that the battle isn't over just as you get into things.
Short rounds always leave me thinking it would be good if the game had laster longer, assuming the team I'm on is not getting hammered.
Fearmesnipers wrote:
Wtf is the logic in these. Larger maps and less people. To me thats saying less people to kill so less SPM.
Yeah, but more time to find 'em and kill 'em, plus flags of course.
The true high-point server will also have some restriction on gameplay, which is what made (makes?) then against the rules. Things like:
Don't take the Mosque, that is the Insurgent uncap or
Cement Factory is MEC uncap, don't take it!