Release date(s) September 2007
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World in Conflict is a real-time tactic game developed by Massive Entertainment and published by Sierra Entertainment. The game is set in 1989, where economic troubles, similar to the ones that occurred in real-life, cripple the Soviet Union to the extent where it must risk nuclear armageddon to stay in power.
.
Overview
World in Conflict
West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.
Superpowered Warfare Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond. MassTech Engine The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle. Demolish Everything Destroy every object in the game - crush cars, destroy buildings, burn forests! Drop-in Multiplayer Join on-going games and immediately help your team take control of the map. Fast-paced Teamplay Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience. Super Weapons Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle.
In a recent interview, Massive Entertainment revealed that there will be no base-building or resource gathering in the game. Instead, players will be given a pre-determined amount of in-game credit to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. In terms of gameplay World in Conflict seems to be the spiritual successor to Ground Control, doing away with many of the changes - for example resource gathering - that made Ground Control II more of a traditional RTS game.
One of the new features is a system where the player may choose a one of four roles in battle: infantry, air, support or armor. Specialized units will only be available to one of them. More basic units can be purchased by everyone, but are more expensive for players with the wrong roles.
Another new concept are 'tactical aids'. Much like the Generals powers in Command & Conquer: Generals, tactical aids, when accumulated, allow the player to call in airstrikes, deploy paratroopers or order the dropping of a nuke. In order to balance the game, however, Massive Entertainment have stated that the nuclear bomb is only of tactical size and will be very hard to acquire more than once in a single game.
The three factions currently confirmed to be in-game are the USA, the Soviet Union, and NATO.
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Trailers/Footage
CES 2007 Trailer
Released February 1, 2007
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Seattle Invasion Trailer
Released November 15, 2006
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Gameplay Trailer #1
Released October 22, 2006
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Gameplay Trailer #2
Released November 15, 2006
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Multiplayer Air Combat Gameplay
Perform bombing runs from above
http://www.gametrailers.com/player.php? … p;id=18358
Multiplayer Snow Environment
Watch the ice melt as this Winter Wonderland sets the scene for a heated battle
http://www.gametrailers.com/player.php? … p;type=wmv
Multiplayer DreamHack Festival
The world’s first tournament in World in Conflict
ftp://ftp.sierra.com/pub/sierra/worldin … _1200K.wmv
The game's designers have cited the 1984 film Red Dawn as one of their key influences. The film's main premise is the invasion of America by Soviet and Central American troops. Echoes of the film can be seen in the initial paratroop landings (though in the film they happen in Colorado) and in the use of civilian transport to disguise a Soviet invasion force; again, this differs slightly from the film. Tom Clancy's novel Red Storm Rising is likely to have elements drawn from it; it depicts a conventional war between NATO and the Warsaw Pact in West Germany, though much of the action takes place at sea. An added factor is that the co-author of the book, Larry Bond, is the main consultant for the World in Conflict team.
Links
World in Conflict official website
WiCHQ.com - The biggest english and german Fansite
Interviews
Martin Walfisz, founder of Massive Entertainment
(6:30/80MB) A summary of the story and then focuses on the gameplay, the different professions and the tactical aids
. .
World in Conflict is a real-time tactic game developed by Massive Entertainment and published by Sierra Entertainment. The game is set in 1989, where economic troubles, similar to the ones that occurred in real-life, cripple the Soviet Union to the extent where it must risk nuclear armageddon to stay in power.
.
Overview
World in Conflict
West Germany, 1988. To avoid certain collapse, the Soviet army boldly advances into Europe. NATO responds only to be met on a second front -- a diversionary attack on the American homeland. You are a field commander, leading the era's most powerful military machines in the campaign to retake America's cities and suburbs.
Superpowered Warfare Unleash the arsenals of the great military superpowers in the gripping single-player story created by best-selling author and Cold War authority, Larry Bond. MassTech Engine The latest version of Massive's proprietary engine allows for a full 360 range of camera control, allowing you to get right down into the midst of battle. Demolish Everything Destroy every object in the game - crush cars, destroy buildings, burn forests! Drop-in Multiplayer Join on-going games and immediately help your team take control of the map. Fast-paced Teamplay Master four different battlefield roles; Air, Armor, Infantry and Support, in the ultimate online teamplay experience. Super Weapons Unleash ground-shaking artillery barrages, napalm strikes, and awesome tactical nukes that turn the tide of battle.
In a recent interview, Massive Entertainment revealed that there will be no base-building or resource gathering in the game. Instead, players will be given a pre-determined amount of in-game credit to buy units with. When a unit is destroyed, the points used to purchase it are slowly filtered back to the player: thus reinforcements can be summoned to the fray. In terms of gameplay World in Conflict seems to be the spiritual successor to Ground Control, doing away with many of the changes - for example resource gathering - that made Ground Control II more of a traditional RTS game.
One of the new features is a system where the player may choose a one of four roles in battle: infantry, air, support or armor. Specialized units will only be available to one of them. More basic units can be purchased by everyone, but are more expensive for players with the wrong roles.
Another new concept are 'tactical aids'. Much like the Generals powers in Command & Conquer: Generals, tactical aids, when accumulated, allow the player to call in airstrikes, deploy paratroopers or order the dropping of a nuke. In order to balance the game, however, Massive Entertainment have stated that the nuclear bomb is only of tactical size and will be very hard to acquire more than once in a single game.
The three factions currently confirmed to be in-game are the USA, the Soviet Union, and NATO.
.
Trailers/Footage
CES 2007 Trailer
Released February 1, 2007
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Seattle Invasion Trailer
Released November 15, 2006
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Gameplay Trailer #1
Released October 22, 2006
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Gameplay Trailer #2
Released November 15, 2006
ftp://ftp.sierra.com/pub/sierra/worldin … _1200k.wmv
Multiplayer Air Combat Gameplay
Perform bombing runs from above
http://www.gametrailers.com/player.php? … p;id=18358
Multiplayer Snow Environment
Watch the ice melt as this Winter Wonderland sets the scene for a heated battle
http://www.gametrailers.com/player.php? … p;type=wmv
Multiplayer DreamHack Festival
The world’s first tournament in World in Conflict
ftp://ftp.sierra.com/pub/sierra/worldin … _1200K.wmv
The game's designers have cited the 1984 film Red Dawn as one of their key influences. The film's main premise is the invasion of America by Soviet and Central American troops. Echoes of the film can be seen in the initial paratroop landings (though in the film they happen in Colorado) and in the use of civilian transport to disguise a Soviet invasion force; again, this differs slightly from the film. Tom Clancy's novel Red Storm Rising is likely to have elements drawn from it; it depicts a conventional war between NATO and the Warsaw Pact in West Germany, though much of the action takes place at sea. An added factor is that the co-author of the book, Larry Bond, is the main consultant for the World in Conflict team.
Links
World in Conflict official website
WiCHQ.com - The biggest english and german Fansite
Interviews
Martin Walfisz, founder of Massive Entertainment
(6:30/80MB) A summary of the story and then focuses on the gameplay, the different professions and the tactical aids
Last edited by Kmarion (2007-04-06 20:46:44)
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