1.tanks with those grates all around them to stop anti tank missiles
As said, they don't stop HEAT rounds, they just make the HEAT rounds detonate sooner.
Or, in case of SABOT, make the container release its payload sooner.
2.jets that represent real speed and design (unlike the f-35 or JointStrikFighter which has no hover capabilities what soo ever, as well as maybe a limited time for hover)
The F-35 or Joint Strike Fighter, comes in three flavours.
The F-35A - AIRFORCE
- Which is the CTOL or conventional takeoff version.
The F-35B - MARINES
- Which is the STOVL or Short Take Off Vertical Landing made for shorter runways and non-catapult carriers.
It has less range than the A and C variant because it has less fuel due to the massive turbo-fan needed to create the 20,000lbs of upward thrust.
The F-35C - CV (Carrier Version) - NAVY
- Which is the carrier function, with has larger wing and tail control areas for improved performance on carriers, and has a stronger structure to withstand catapult launches
As in the game, 2 plates open when taking of STOVL style, which is accurate. The engine also has the abbility to turn. Although in real life the engine nozzle would not be pussed further than 45 degrees to save fuel.
And about the speed, I like the current speed. Im not a plane man, but it looks fast enough. When it is made even faster, you can't fly a bombing run without having to fear the 'leaving combat zone' message.
3.russian tanks featuring layers of armoured charges like they have in real life(pm me if you wana know what they do and how they poon)
Armoured charges? For as far as my intelligence goes (and it is very, VERY accurate, I can tell you the US ARMY designation of all the rounds the M1A2 fires etc.) you mean the ERA - Explosive Reactive Armor.
The T-90 tank is protected by both conventional armour-plating and explosive reactive armour (ERA).
The T-90 is fitted with the Shtora-1 defensive aids suite which is produced by Electronintorg of Russia. This system includes infrared jammer, laser warning system with four laser warning receivers, grenade discharging system which produces an aerosol screen and a computerised control system.
It is also fitted with NBC (nuclear, biological and chemical) protection equipment.
And here some info about ERA.
Explosive reacting armour is constructed of "bricks" or "tiles" of explosive sandwiched between two plates, almost always metal, called the reactive or dynamic elements.
Essentially all anti-tank munitions work by piercing the armour and killing the crew inside.
Explosive reactive armour's protective mechanism against shaped charge warheads involves producing an explosion when it is impacted by a weapon, moving the reactive elements and thus disrupting the jet of metal the warhead produces, significantly reducing its penetration capability.
The disruption happens by two mechanisms. First, the moving plates change the effective velocity and angle of impact of the shaped charge jet, reducing the angle of incidence and increasing the effective jet velocity versus the plate element. Second, since the plates are angled compared to the usual impact direction of shaped charge warheads, as the plates move outwards the impact point on the plate moves over time, making the jet have to cut through fresh plate material. This second effect increases the effective plate thickness during the impact significantly.
Most ERA is not of much use against kinetic energy projectiles, which are much thicker and heavier than the plates are, but the thicker moving plates of "heavy ERA" such as the Russian Kontakt-5 can break apart a penetrating rod that is longer than the ERA is deep, again significantly reducing penetration capability.
The effects on shaped charge warheads was discovered in 1967–68 by a German researcher, Manfred Held, working in Israel. He and his team were using the large quantities of wrecked tanks from the Six Day War to test shells. They accidentally discovered that tanks that still contained live ordnance could disrupt a shaped charge by the explosion of the shells, the basis of ERA. The concept was patented in 1970.
Explosive reactive armour has been held in great favor by the former Soviet Union and its now-independent component states since the 1980s, and almost every tank in eastern military inventory today has either been manufactured to use ERA or had ERA tiles added to it, even the very old T-55 and T-62 tanks from forty and fifty years ago, used today by reserve units.
ERA tiles are used as add-on armour to the most vulnerable portions of an armoured fighting vehicle, typically the front of the hull and the front and sides of the turret. They require fairly heavy armour on the vehicle itself, since the exploding ERA would otherwise damage the vehicle and injure or kill the personnel inside. Usually, ERA is not mounted on the sides or rear of a vehicle, since the underlying armour is not as heavy on those parts. Exploding ERA also poses a danger to friendly troops in close proximity to the vehicle. Though it was once quite common for a dozen or so infantrymen to ride on the outside of a tank's hull, this is not done with ERA-plated vehicles—for obvious reasons.
4.realistic AA defence vs jets(only way to bring them down is when they fly right past and you are looking directly behind them)
The Linebacker has the same 25mm ATK Ammunition Systems (formerly Boeing Ordnance) M242 Bushmaster gun that is standard on the Bradley. The 25mm chain gun is dual-feed and has a standard rate of fire of 200 rounds per minute. it can fire a variety of ammunition, including APDS-T (Armour Piercing Discarding Sabot - Tracer), HEI-T (High Explosive Incendiary - Tracer) and APFSDS-T (Armour Piercing Fin Stabilised Discarding Sabot - Tracer) rounds.
Getting hit by the 25mm cannon would force any plane (except maybe the large bombers) to crash and burn.
5.lower the rate at which engineers repair vehicles(name me one guy who can repair a almost destroyed tank is 8 seconds)
Same addition as the medic story. Have you ever seen a Marine repairing a tank with only a wrench? It is purely a game element.
6.fix the pathetic accuracy on .50 cal weapons
I do have to give you a right on this one. It's shells travel at 854m/s with a maximum range of 1800 effective meters. It's contents (depleted uranium shells) .50cal shells can penetrate an engine block, but can't kill a man with a bullet proof vest. Now I understand that the M95 shouldn't become what the AWP/AWM was for CounterStrik. And thus I doesnt need more power, but It does need a more effective range, and for the love of crosshairs, remove the 2 pieces of ducktape from the sight. In real life they are more like the M24.
Last edited by Bernadictus (2006-01-18 16:48:01)