No matter what program you and your clan/community uses. If the environment that has been created consists of people randomly shouting out, complaining about being killed, or just used for joking and bragging all the time it is wasted.
TOP gets a lot of flak by those that don't understand that a community can thrive without a "leader" judging and punishing it's members. Some see us play together and realize that we play very closely together and are impressed.
Regardless of any outside opinions I can tell you that our Teamspeak environment, when playing the game, is rather strict.
I would like to share with you the sytem we have to communicate and win games.
Communication (TS)
These are terms we use in our Teamspeak and VOIP. They are similar to cadences for lack of a better word. We define them and make sure new members know them as part of inculcation into TOP. Usually they should be no more than a couple of words to describe what usually takes a sentence or two.
"Clear the Channel"
-We use this term when there are a large number of members in TS and it gets too noisy.
"Stop bitching"
-The worst thing you can do to those sharing your TS is to bother them with the useless noise of complaining. It damages what we can call the video gamer's morale. We don't tolerate it.
"down and dead"
-When playing in a tight squad using medic rush use this term to help your supporting medics know when you can and can't be revived. Down means you can. Dead means you can't.
"I'm being camped"
-Let your medics know if they will be in danger if they try and "get" you. Also medics should give it five seconds before reviving in case of body campers.
"How much time?"
The term out medics use to ask a "down" team mate how much time he has before expiring so they can assess whether its worth the risk to revive them.
"Ninja res"
A running medic that can revive a player whilst running past him (NOT Proning) to counter body camping. Tells the downed member that he is going to be revived quickly and he needs to clear out of that area quickly as well.
"Drop meds, Drop ammo"
An order to a squad mate to drop the pack at his feet. NOT look around for who is asking for it. This means the person asking for it sees the person and is ready to walk up and grab that pack.
"Grapple up" or "Zip down"
The person that says this has successfully deployed the tactical and is calling it out.
"I will disarm" or "I'm first"
Means you are going first to trip a clay that stands between your squad and its objective. When this is said the rest of the squad holds and lets that player move ahead. Also the medics are prepared for a quick res. This is usually followed up by the "first" being killed, revived, and letting him continue on to the flag in case of a second clay.
"Don't bunch up"
Many folks forget about the risk of ambushes, nades, and clays. They bunch up wihout noticing and are vunerable. This should remind them to spread out in-line or abreast.
"Come in as" or "Next one down come in as"
An SLs order to the next member dead to come in as a certain kit.
"Hold spawn"
An order from the SL for the rest of the squad to wait to spawn. This suits situations where you needs to flash cap a spawn point that is heavily guarded and is approached by vehicle. EX Iron Gator taking a boat to the uncap. This gives the enemy less kills if you fail and also serves to draw less attention from a good commander.
"Jet Drop"
Usually used on Wake Island as Marine or Zatar as Mec to take the airfields on the other side of the map. The SL take the jet over and jumps out while the rest of the squad hold spawns.
"Chopper drop"
Using an attack helo. Two SLs. Chopper squad leader flys and infantry SL guns. When over the objective Infantry jumps and his squad spawns. Of course the chopper SLs gunner spawns on the drop and they continue on.
"Call it out"
Lay on your voice more. Let the others know what you see and what has hit you. EX Sniper on the tall building south of the security station, camping us.
Vehicles (support for drivers)
-When riding as a passenger in a jeep or APC use the f10 and f11 views constantly and talk to the driver.
-A solid tankbusting armor team consists of a driver (engie) and a support passenger (AT) who is ready to hop out and engage enemy armor with the rocket very quickly.
-If you are squadding up make sure the SL is the driver.
"switch repair"
-If you have two people in armor and one isn't an engie make a practice switching vehicles when the engie's armor is damaged instead of stopping to self-repair.
"side by side"
When playing double armor with engies. This voice command reminds both drivers not to "line up" and block eachothers way of egress while still being able to repair mutually.
SQUAD LEADERS LEAD
We usually take turns being squad leader as it's a bit demanding. As SL you have a distinction via the way we play. This means in addition to being a spawn point your job is to Macro the field and always have the squads next objective lined up. You need to communicate your intentions and the rest of the squad is expecting this.
The other players defer to the SL. If he tells you to come in as a kit you should do it. Tells you to disarm you should do it etc. or else its rather pointless.
An SL that asks what the next CP the team should go to is not doing his job.
++++ASSIGNING NEW SLs+++++
This is key to avoiding an annoyance when squads are maxed out in a public server. It avoids giving your squad to a smurf. If you need to give your squad to another squad member KICK OUT all squad members EXCEPT the person you want leading and then quit the squad yourself. Then everyone rejoins. Do it the lazy way and you risk giving your only squad position up to someone that may not even have VOIP or care to teamplay.
FINDING SERVERS
All TOP players use the same setting on the server list and find servers in the same way. We never use IPs to identify servers as it gets annoying. Only "ranked, same mod, same server, populated, and all map sizes is selected. We identify servers by a word in the server name and the number of players.
SPLIT SQUADS
When playing tough games usually in a large vehicle map and we are losing we make an effort to split up into squads of no more than three. Tougher to do than you think.
SMURF HERDING
When losing one member makes a separate squad and invites the lowest ranked players in an attempt to direct the team. This only works on VOIP servers.
TOP gets a lot of flak by those that don't understand that a community can thrive without a "leader" judging and punishing it's members. Some see us play together and realize that we play very closely together and are impressed.
Regardless of any outside opinions I can tell you that our Teamspeak environment, when playing the game, is rather strict.
I would like to share with you the sytem we have to communicate and win games.
Communication (TS)
These are terms we use in our Teamspeak and VOIP. They are similar to cadences for lack of a better word. We define them and make sure new members know them as part of inculcation into TOP. Usually they should be no more than a couple of words to describe what usually takes a sentence or two.
"Clear the Channel"
-We use this term when there are a large number of members in TS and it gets too noisy.
"Stop bitching"
-The worst thing you can do to those sharing your TS is to bother them with the useless noise of complaining. It damages what we can call the video gamer's morale. We don't tolerate it.
"down and dead"
-When playing in a tight squad using medic rush use this term to help your supporting medics know when you can and can't be revived. Down means you can. Dead means you can't.
"I'm being camped"
-Let your medics know if they will be in danger if they try and "get" you. Also medics should give it five seconds before reviving in case of body campers.
"How much time?"
The term out medics use to ask a "down" team mate how much time he has before expiring so they can assess whether its worth the risk to revive them.
"Ninja res"
A running medic that can revive a player whilst running past him (NOT Proning) to counter body camping. Tells the downed member that he is going to be revived quickly and he needs to clear out of that area quickly as well.
"Drop meds, Drop ammo"
An order to a squad mate to drop the pack at his feet. NOT look around for who is asking for it. This means the person asking for it sees the person and is ready to walk up and grab that pack.
"Grapple up" or "Zip down"
The person that says this has successfully deployed the tactical and is calling it out.
"I will disarm" or "I'm first"
Means you are going first to trip a clay that stands between your squad and its objective. When this is said the rest of the squad holds and lets that player move ahead. Also the medics are prepared for a quick res. This is usually followed up by the "first" being killed, revived, and letting him continue on to the flag in case of a second clay.
"Don't bunch up"
Many folks forget about the risk of ambushes, nades, and clays. They bunch up wihout noticing and are vunerable. This should remind them to spread out in-line or abreast.
"Come in as" or "Next one down come in as"
An SLs order to the next member dead to come in as a certain kit.
"Hold spawn"
An order from the SL for the rest of the squad to wait to spawn. This suits situations where you needs to flash cap a spawn point that is heavily guarded and is approached by vehicle. EX Iron Gator taking a boat to the uncap. This gives the enemy less kills if you fail and also serves to draw less attention from a good commander.
"Jet Drop"
Usually used on Wake Island as Marine or Zatar as Mec to take the airfields on the other side of the map. The SL take the jet over and jumps out while the rest of the squad hold spawns.
"Chopper drop"
Using an attack helo. Two SLs. Chopper squad leader flys and infantry SL guns. When over the objective Infantry jumps and his squad spawns. Of course the chopper SLs gunner spawns on the drop and they continue on.
"Call it out"
Lay on your voice more. Let the others know what you see and what has hit you. EX Sniper on the tall building south of the security station, camping us.
Vehicles (support for drivers)
-When riding as a passenger in a jeep or APC use the f10 and f11 views constantly and talk to the driver.
-A solid tankbusting armor team consists of a driver (engie) and a support passenger (AT) who is ready to hop out and engage enemy armor with the rocket very quickly.
-If you are squadding up make sure the SL is the driver.
"switch repair"
-If you have two people in armor and one isn't an engie make a practice switching vehicles when the engie's armor is damaged instead of stopping to self-repair.
"side by side"
When playing double armor with engies. This voice command reminds both drivers not to "line up" and block eachothers way of egress while still being able to repair mutually.
SQUAD LEADERS LEAD
We usually take turns being squad leader as it's a bit demanding. As SL you have a distinction via the way we play. This means in addition to being a spawn point your job is to Macro the field and always have the squads next objective lined up. You need to communicate your intentions and the rest of the squad is expecting this.
The other players defer to the SL. If he tells you to come in as a kit you should do it. Tells you to disarm you should do it etc. or else its rather pointless.
An SL that asks what the next CP the team should go to is not doing his job.
++++ASSIGNING NEW SLs+++++
This is key to avoiding an annoyance when squads are maxed out in a public server. It avoids giving your squad to a smurf. If you need to give your squad to another squad member KICK OUT all squad members EXCEPT the person you want leading and then quit the squad yourself. Then everyone rejoins. Do it the lazy way and you risk giving your only squad position up to someone that may not even have VOIP or care to teamplay.
FINDING SERVERS
All TOP players use the same setting on the server list and find servers in the same way. We never use IPs to identify servers as it gets annoying. Only "ranked, same mod, same server, populated, and all map sizes is selected. We identify servers by a word in the server name and the number of players.
SPLIT SQUADS
When playing tough games usually in a large vehicle map and we are losing we make an effort to split up into squads of no more than three. Tougher to do than you think.
SMURF HERDING
When losing one member makes a separate squad and invites the lowest ranked players in an attempt to direct the team. This only works on VOIP servers.