SuB
Member
+50|7097
OK so we all know that mines are under the ground.. right?
In real life yes.. making them actually "useful"
in bf2? no...

I'm thinking a secondary fire for AT mines where-by it takes 2 or 3 times as long to put down, and you can't move BUT it places it UNDER the ground  so the enemy don't see it or so it's BETTER hidden at least.
just throwing a mind onto the floor makes me laugh, i mean if a mine landed on it's top it'd probably just go off lol, i think something along these lines should be implemented.

Opinions? and FRIENDLY discussion.
(if it's been suggested my bad but i just thought of it thismorning when mining some place up only to have a noob stand there with a AT kit in the middle of my freshly planted mine field in DIRECT path of a tank, get shot by said tank, who missed, hit my mines, and i got a teamkill.. SIGH)
Cybargs
Moderated
+2,285|7138
imho tank will kill u b4 u can set the mine properlly, unless their far far away...
https://cache.www.gametracker.com/server_info/203.46.105.23:21300/b_350_20_692108_381007_FFFFFF_000000.png
SuB
Member
+50|7097

cyborg_ninja-117 wrote:

imho tank will kill u b4 u can set the mine properlly, unless their far far away...
which is ENTIRELY the point...

if your setting up a mine field your hardly going to be right next to the tank are you? IF your bury them...
SSgt_Mo
Member
+0|7101
That would make more sense Sub.  Also, once (pre-placed) mines were deployed for say...base defense, they should show up on the map in red showing the placement(visible only to allies).  This would reflect how real world ops work.  YOu do Range cards to show where mines/claymores/sensors and such are placed so friendlies don't get themselves killed by allied equipment/munitions.  This would force armor to think about their attack plans instead of just rolling into enemy compounds blowing everything/everyone up.
SuB
Member
+50|7097

SSgt_Mo wrote:

That would make more sense Sub.  Also, once (pre-placed) mines were deployed for say...base defense, they should show up on the map in red showing the placement(visible only to allies).  This would reflect how real world ops work.  YOu do Range cards to show where mines/claymores/sensors and such are placed so friendlies don't get themselves killed by allied equipment/munitions.  This would force armor to think about their attack plans instead of just rolling into enemy compounds blowing everything/everyone up.
exactly TACTICS!! at last! lol not just CHARGE! boom dakakakakaka BOOM **promotion** dakakakaka BOOM **unlock**
there would be better tactically involved attacks instead of friggin raping
and for the love of god.. make an anti tank missile POWERFUL ENOUGH TO KILL A TANK in one god damn shot!
OpsChief
Member
+101|7098|Southern California
I like your idea but BF2's engineer uses what is known as a "Hasty Minefield". What you suggest is a more deliberate emplacement, each have a role and both are needed. Add your idea to the mix but don't take away the other. Your minefield type should last longer too not fade after a few minutes.

In addition the minefileds need to have a more visible minefield marking system so the engineer doesn't get TK punishment all the time. If you could mark the minefield from the Q menu with small flags that show either friendly or enemy minefield and have that disable TK punishment then you have a total minefield solution.

Also is is rare to place only AT mines the minefields should be a mix of AT/AP to prevent infantry from getting thru it. This is hardcore and would cause too much whining without a marking system.

SUB I agree to make the AT missile 1 shot 1 kill capable IF you require the user to stop, setup, remaining nearly motionless for 5 seconds, then he manages to hit the tank in a criticial vulnerability and not the 3 foot thick front of the turret, and he can only carry 1 missile instead of the trailer load he carries now. No, a shoulder fired AT missile "capable" of killing with one shot does not kill with one shot every time.

Use tanks more so you can learn how to defeat them, or form a tank killing infantry squad and hunt tanks.

Last edited by OpsChief (2006-01-20 12:13:56)

maddogjj
Member
+3|7253|U S A
I like the idea of being able to bury the AT mines but i think it should be an option.  Heres why , I cant count the times i have had a tank roll in on me when im an engineer and I love running behind him to throw out a quick mine, he may kill me but i Usually get him as soon as he moves.

I would love for EA to make engineers imune to TK punish  for mines like they did for commander for arty.

If your two stupid to see the skull and crossbones or so stupid you turned off the red icons then you are too freakin stupid to play this game and should be banned.

Or maybe this message should pop up when you run over friendly Mines

"HELLO IDIOT, YOU WERE JUST KILLED BECAUSE YOU ARE:

A.  BLIND
B.  AS ALREADY STATED AN IDIOT
C.  MENTALLY CHALLENGED

YOUR OPTIONS NOW ARE

A.  HIT PAGE UP TO FORGIVE BECAUSE YOU WERE AN IDIOT
B.  HIT PAGE DOWN TO PUNISH BECAUSE YOU ARE AN IDIOT AND YOU WILL BE INSTANTLY BANNED AND YOUR ACCOUNT/GLOBAL SCORE WILL BE RESET TO 0000000000


and who said I didnt have a sense of humor .
OpsChief
Member
+101|7098|Southern California
lol maddog kinda harsh eh?  But remember when they immuned the commander from TKs they also took away his kills, like castrating the poor bastard. If they immune mines from TK then they should also take away the kill credits.

I like the increased markings/warnings to activate the TK immune system so IF the engineer or commander for that matter give proper marking or warning they avoid any question of punishment.
SuB
Member
+50|7097

OpsChief wrote:

lol maddog kinda harsh eh?  But remember when they immuned the commander from TKs they also took away his kills, like castrating the poor bastard. If they immune mines from TK then they should also take away the kill credits.

I like the increased markings/warnings to activate the TK immune system so IF the engineer or commander for that matter give proper marking or warning they avoid any question of punishment.
no fucking way! mines are protection! the commander castration was to stop them being whores imo
you can't have a mine NOT register as a kill that doesn't make any sense!
OpsChief
Member
+101|7098|Southern California
SuB, exactly my point!!!!

they should have fixed the commander selection process instead of castrating the position, same with engineers - let them go mad with minefields but prevent TK punishment by knuckleheads.

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