stryyker
bad touch
+1,682|7141|California

article from PBF...

long, GREAT READ!!

A friend of mine mentioned an idea to me. He said, “Imagine what Battlefield would be like if it was a Massively Multiplayer Online First-Person Shooter; MMOFPS.” I thought to myself, “This idea is crazy.” Yet, as days, weeks - months passed, I thought about this idea and asked myself if it could work. The more I thought about it, the more I was convinced that someday this could happen.

Well, to begin with, what is a Massively Multiplayer Online First-Person Shooter?
“Unlike a traditional online or multiplayer FPS, an MMOFPS can use interconnected zones, or areas, to create a larger world in which thousands of players can interact.” – Wikipedia

Now, imagine creating a world in which a battle takes place that involves armor, aircraft, naval vessels, and land vehicles. This battle would be played 24 hours a day, 7 days a week; two teams conquering bases, land, perhaps even continents.

Battlefield 2 currently averages somewhere between 30,000 to 50,000 players every night. Now, consider how many players would be involved in this game. Ten to Fifteen percent would be knocked out, as Mommy and Daddy aren’t likely to offer their credit card so the little kiddies can play. Most MMO games have a monthly fee of around 15 dollars. Why a monthly fee? The servers hosting this couldn’t be ordinary servers. Each team would probably consist of roughly 10,000 players. It would certainly cost in the hundreds of thousands to expect a lag-free environment.

An obvious question would arise, “Wouldn’t certain classes become overpopulated – flooded?” This is where training would come in. Before entering the Battlefield with a particular class, appropriate training must be completed and qualifications met. Once a certain number of spots are filled-up that class would no longer be accessible. For example, from a pool of 15,000 players, a pilot class would only allow about 5,000, while an assault class would allow 10,000 players. Certain elements could also be added to this scheme to ensure that if a spot is available candidates would be notified; the creation of a waiting list. How would people be removed from this class limitation? Well, certain rules would be put in place. Take the pilot class as an example. Say there is a jackass pilot who is really terrible and commits frequent teamkills. If a rule is in place, after a certain number of teamkills, the certification for that class would be revoked and that person wouldn’t be allowed to reapply for a specific number of days.

Once training is completed, it’s time to visit the Battlefield and fight for a team. The MMOFPS Battlefield would obviously consist of very large maps. In Battlefield 1942 the maximum size is 4 kilometers (2.5 miles for our American friends.) So, imagine maps that are anywhere from three to ten times bigger. Squads - clans could be created within this type of game for obvious reasons. (Ten-thousand people on one team without any organization might get a bit hectic.) Now, it’s time for a scenario.

In Battlefield 2 there is a fictitious army called the Middle East Coalition (MEC). Well, in this type of MMOFPS, the MEC and the US go at it again. One of the battlegrounds could be a country similar to Iraq. Within this country would be several cities. Twenty cities is a good, round figure. The US team has established a base camp, which would be their uncaptureable point at one end of the country. The MEC team has their base camp at the other end of the country. Along with these base camps might be several mini-camps throughout, such as a harbor where a naval battle could occur, an aircraft carrier, and so on. The battle begins.

A concern that is most likely running through the minds of several players is the lack of vehicles. This is where helicopters and planes could play a huge role. Imagine seeing a C-17 or C-130 overhead with 100 players parachuting onto the battlefield. Mini-camps would contain an armory spawning tanks, light-armor vehicles, etc. There would be some sort of system in place so everyone can have a vehicle that is either near, or in the base. If not a tank, perhaps a light-armor vehicle, or a jeep. Of course, if a player screws-up with a tank (such as teamkilling or dying,) a timer might be placed on that character who then couldn’t just keep taking tanks before other players who may have been waiting for a long while.

All the classes could play key roles if this type of game was to be built. Engineers could build repair pads so a tank doesn’t have to travel for about ten minutes to be repaired. Medics could build a medic/revival station. (A battle happens about 5km away from a mini-camp and troops end-up dying. Getting back into the battle, of course, might easily become a pain on such a huge map. A good idea would be to allow medics to build a small medic station that could even be a spawn point.) These are only a few of the possibilities. Imagine what could be done with the other classes.

The Rank System could also play an important role. Instead of having the usual “Level X” in a MMORPG, there could be a “Private First-Class.” The higher the rank, the more duties could be taken on, the more weapons unlocked, etc.

Integration of all the elements, such as armor, naval, aircraft, and land units, would go very deep to make this a fun game for everyone to enjoy. Take a simple radio call as an example. A player makes a radio call for an air strike. This would, in turn, notify nearby pilots (on your team) that help is required. Notification of the distance and estimated time of arrival of the pilot who accepted this air strike would be sent to the caller. Other elements could be added to this mission, as well, such as awarding the pilot points toward his/her next badge if he/she completes the mission. That specific radio call could only be issued by those who have reached a certain rank. After that certain rank has been reached, the higher one rises, the more pilots could be assigned to this air strike. Instead of one pilot being able to respond, five could go along with helicopters, and other air assets if required.

So, how can players succeed in this style of Battlefield? As was mentioned earlier, there will be roughly 20 cities. The US would have to invade these cities attempting to capture them. Having successfully captured a city, it becomes a spawn point for that team where then can be created more armories, maybe an airfield, and other elements. Of course, this means the MEC team would be able to recapture the city. As this battle would be on-going, 24 hours a day, it would be quite some time before one team can capture all the cities, were that at all possible. While all this is going on for about a year, or so, an expansion pack could then be released. This pack either providing a new army, such as China, or a new territory into a new country.

This is all a design idea. Players must imagine how the Battlefield series could be expanded into a MMOFPS. I would, personally, enjoy playing this type of game with its constantly changing environment. Merely picturing an armor-rush, along with an infantry-rush of about one-thousand players, is cool; with more than twenty helicopters supported by thirty jets, or more, flying ahead. On the other side of this rush, an opponent with another thousand players would be waiting for battle.
screw 64x64, i want to rape a base with 10,000 people in it!
Gunny_Prixxon
Member
+0|7134|atlanta
I thought something like that already existed.  WW2online.com or something like that.  I remember seeing it (but never joining) a few years back.  Anybody else remember it?

Nevertheless, I like your idea.
stryyker
bad touch
+1,682|7141|California

its not my idea, its www.planetbattlefield.com 's

ww2 online was the buggies game ever, a good concept, but the servers blew
FoodNipple101
I like grapes.
+1|7180
Umm. Ya cant wait for the 15 a month charges.
Horseman 77
Banned
+160|7259
The very fact that you are intrested in it makes me think it will happen, A lot of people think like you, you make it sound exciting and Really the old Board WAR Games were like that played by mail. they took years.
I would be in on it, It sounds cool. get going on it!
-I4nI- Jaiden
Member
+0|7157|Las Vegas
wow.... that would be the greatest game ever. it could be 100$ and a 15$ monthly fee and i would still get it. that sounds incredible.
MarkyMark
Member
+5|7094|UK
That wud be pretty insane but a breathtaking feat none the less! Def worth playing even if it does cost $180 a year!
imdead
Death StatPadder
+228|7190|Human Meat Shield
I don't think there would be enough tanks for everybody! Or they will have a queue line for the planes! Take a ticket everyone.
Revelstoke
The Medic Whore
+9|7123|Ontario
i would buy it if it came out... but imagine the server charges.. wooo
it would be hell to organize too..
BlackLegion42
Damn Command and Conquer Generals...
+62|7151|Rochester, NY
I guess once I have a very good job and have time, then ya I would get it.
s4vior6
Save's UR @$$
+1|7167|Somewhere in NYC
something like planetside?
dan500
Member
+57|7269
Pay?!?! pifff i already pay to use dam internet, why should i pay to use the internet i already pay for to play a game?


piffff, no way
XBoughtonX
Member
+2|7244|North Texas
pickles are good
Sgt.Gh0st
Pump-Action Pimp
+16|7204|The Hague, Holland
Lose the monthly fee and im in ^^!
Neuronal
Member
+0|7209|Michigan, USA
sounds a little bit like bf2combat

http://www.bf2combat.net/

The other Game was Soelder - Secret wars but that flopped because they released to early with to many bug and didn't fix it.
ex-static
Member
+15|7110

dan500 wrote:

Pay?!?! pifff i already pay to use dam internet, why should i pay to use the internet i already pay for to play a game?


piffff, no way
I'm sorry, but you'll never get it for just 1 payment. Even Blizzard wants to see coins and paper each month for playing, and Blizzard is much more user friendly than EA is.  Probably EA let's you pay each hour or something.
|CoR| Majik_Kracker
Anti-Tank Aficionado
+10|7121|Arizona, USA
that would be so fun!
VeNg3nCe^
¦Tactics Øver Principles¦
+314|7127|Antarctica
hmmmmm, if all the smacktards in BF2 played it, that would be the most annoying game ever.  And also, monthly fees = stupid
notorious
Nay vee, bay bee.
+1,396|7168|The United Center
i think i have to go change my pants.
*PFG*EnyoCaligo
Member
+0|7094
planetside had the same concept and it blew. just to much lag. even with a great connection. too many ppl too many bullets. maybe with technology getting better this will happen.
-=WYD=-JoKeR
Member
+1|7097
I like the idea......this will allow me to be a target for even more people!
Jobarra
Member
+0|7103

*PFG*EnyoCaligo wrote:

planetside had the same concept and it blew. just to much lag. even with a great connection. too many ppl too many bullets. maybe with technology getting better this will happen.
Planetside was an experience like no other.  Sure you would get some lag if you were fighting over a spawn tower and you had 50 people inside defending against 100 people outside, but it was nowhere near as laggy as some other games that had half that number fighting in a larger space.  The only reasons I quit Planetside was because my FPS kick died down some and the population also died down.  When I was beta testing it, the population playing actually played the game as a team on both sides.  Some of the battles we had right before it went to retail were unbelievably massive in scope.  Probably about 100vs100 at a time at least.  Enough vehicles on the battlefield at one time that you actually witnessed large groups manuevering against other large groups.  I never had another battle like that when it went retail, but I didn't have several very close ones.  With little population on a continent though, it was no fun.  If we could get a MMOFPS with the same popularity as WoW, I would be there in a second.

As for all the whiners about having to pay to play, you do realize connecting to the internet actually used to cost an HOURLY fee right?  $15 a month is nothing if you play any significant amount of time.  I guess none of you have cable either?

EDIT ADDED:
BTW, I LOVED the way planetside did vehicles.  You had to get in a queue at the vehicle terminal and could only request what you actually had qualifications to fly.  No major teamkilling because there wasn't a limited number of vehicles.  It also required your team to have strategy, because if you didn't have certain bases, you wouldn't be able to spawn that type of vehicle on the continent.

Oh yeah, and planetside's AA actually worked

I still miss the Terran Republic's GL MAX suit.  Essentially a walking artillery bombardment. 

Planetside's teamkilling prevention system was also spot on.  If you tked too much, you weren't kicked, you just couldn't use any vehicles or weapons.  That will make you rethink what you are doing really quickly.

Last edited by Jobarra (2006-01-20 13:54:50)

0ktane
Negative Ping
+55|7188|Arizona
When it comes to planes...I say base it on the real Armed forces.  Only officers are allowed to fly, and to be an officer, you must complete OTS (Officer Training School).  You would start as enlisted...E-1, E-2, and so on...then you would come to a point in the game, possible when you hit a certain number of experience points...you would have the opportunity to join OTS.  It would be really hard, you don't just want anybody and everybody to be an officer after all.  If you passed, boom...2nd Lieutenant, and after more xp, like here, you would get to higher ranks.  If you failed, you don't lose xp, you just have to wait a while to join OTS again.  Being enlisted would have benefits too...   Just haven't thought of them yet.  But enlisted would have benefits, cuz you don't want everybody being an Officer.    Gotta have some separation after all.  Feedback please. 

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