the first time someone climbs in your vehicle for that spawn, you get a point. to encourage more people to stop for lifts.
I hope for any future version of Battlefield we get a modular system which will allow a player to pick his own gear. You can even use the Ranking system by combining it with Gear-Points. Something like a Pistol is 1 GP, Assault Rifle is 2 GP, Sniper Rifle is 4 GP, FlakVest is 1 GP, etc. Each Rank Up will give you another GP to spend on Gear or a new combination.
That'll encourage stat padding for ranksJemme101 wrote:
I hope for any future version of Battlefield we get a modular system which will allow a player to pick his own gear. You can even use the Ranking system by combining it with Gear-Points. Something like a Pistol is 1 GP, Assault Rifle is 2 GP, Sniper Rifle is 4 GP, FlakVest is 1 GP, etc. Each Rank Up will give you another GP to spend on Gear or a new combination.
Yeh, that would be cool, sort of like css you mean?Jemme101 wrote:
I hope for any future version of Battlefield we get a modular system which will allow a player to pick his own gear. You can even use the Ranking system by combining it with Gear-Points. Something like a Pistol is 1 GP, Assault Rifle is 2 GP, Sniper Rifle is 4 GP, FlakVest is 1 GP, etc. Each Rank Up will give you another GP to spend on Gear or a new combination.
Remove Claymores.
Spec ops should get some dandy spotting tools aswell as (more) enhanced sprint abilities.
Snipers should get a kit to climb trees.
Assault is alright.
Support is alright too.
Medics must get PDWs instead of Assault rifles.
Engineers should have something to spot enemy mines and the ability to dig their own AT mines (not in a city, though )
Anti Tanks should get rockets of the strenght of a TOW but only carry 2.
Snipers should get a kit to climb trees.
Assault is alright.
Support is alright too.
Medics must get PDWs instead of Assault rifles.
Engineers should have something to spot enemy mines and the ability to dig their own AT mines (not in a city, though )
Anti Tanks should get rockets of the strenght of a TOW but only carry 2.
Be able to unlock a semi-auto sniper rifle. Able to unlock AK101/Ak47/m16 for all armies. Medics should only get SMG/Carbine so that assault would be more valuable and spec ops should get the assault rifle.
Maybe a more finetuned version than like a combination of Hours played with a Class/Kit combined with a Rank. People always like to build and work towards goals so they should cater to that want.Jameseyy wrote:
That'll encourage stat padding for ranksJemme101 wrote:
I hope for any future version of Battlefield we get a modular system which will allow a player to pick his own gear. You can even use the Ranking system by combining it with Gear-Points. Something like a Pistol is 1 GP, Assault Rifle is 2 GP, Sniper Rifle is 4 GP, FlakVest is 1 GP, etc. Each Rank Up will give you another GP to spend on Gear or a new combination.
Yeah or FireArms (the old skool HL1 mod )Pea....Tear.....Griffen wrote:
Yeh, that would be cool, sort of like css you mean?
I hate your way. The points are screwed. Knife out shouldn't make you run for longer, its not realistic (even knowing BF2 isn't realistic anyway). But I do agree with head shot, but it can be deflected with the helmet, or stopped at some parts.
I like the game how it is now, apart from repair points.
I like the game how it is now, apart from repair points.
noice
AudioAtomica wrote:
....fix the balance issues with the kits.
You say you want to balance the kits but this looked like a list a sniper would want... and also doesn't like medic whoring that I think is mainly a Kark issue. ....and oh yes a quick look at your stats and mostly sniper on Kark!AudioAtomica wrote:
....I think you should get one point for a regular kill, 2 points for a kill from a headshot, 2 points for knife kill, .5 point for revive, .5 for heal, .5 for repair, 1 point from any exposive, and they should make it so your own ammo bags can not resupply you and your own med packs can not heal you, And clays should not be resuppliable.....
As a sniper your most likely to get headshots so lots of point for you.
And why cant medics heal themselves, and support resupply themselves? So a squad (as a sniper thus may be a foreign idea to you) has to have 2 medics to heal each other (and 2 support to resupply each other) and who is going to bother being medic if healing is not even worth a point?
On non Kark (especially non IO Kark) I find it more difficult to find a medic to get healed than having to worry about Medic whores.
The change I'd like to see in a patch is to limit how much anyone can do of each class/map or at least make it so you cant rank up or get some awards. There should be more incentives for people to not just play 1 class and just a couple of maps.
You got a fucken problem? Seriously? It seems i'm having lots of problems with assholes these past few days.Tdog2007 wrote:
isn't that in 2142??David.Podedworny wrote:
#1. Take away c4 from spec ops give it to the engineers instead and give the spec ops timed demo charges.r u dumb? they do give u crosshairs on the screen u ****.David.Podedworny wrote:
#2. Give Spec, Sniper, and Assault a laser sight on their pistols.wut's the point?David.Podedworny wrote:
#4. Anti-Tank should have an assault rifle instead of smg.again, wut's the point? unless there's some patch i dont know about, you SWIM in the water and cant shoot. be a real bitch to shoot and swim at the same time. lol, u'd be swimming in a circle if swimming and shooting at the same time. in which case would have to stop to fire, then ur a real easy target...David.Podedworny wrote:
#5. Ability to shoot pistols underwater.....David.Podedworny wrote:
#6. Smg as side arm.its easier if ur not a noob that walks straight into where they're comming from...David.Podedworny wrote:
#7. And most important of all Take away nades from the support gunners.
I suggest seeing your doctor, it could be piles. Or stay away from those little cottages you like to visitDavid.Podedworny wrote:
You got a fucken problem? Seriously? It seems i'm having lots of problems with assholes these past few days.Tdog2007 wrote:
isn't that in 2142??David.Podedworny wrote:
#1. Take away c4 from spec ops give it to the engineers instead and give the spec ops timed demo charges.r u dumb? they do give u crosshairs on the screen u ****.David.Podedworny wrote:
#2. Give Spec, Sniper, and Assault a laser sight on their pistols.wut's the point?David.Podedworny wrote:
#4. Anti-Tank should have an assault rifle instead of smg.again, wut's the point? unless there's some patch i dont know about, you SWIM in the water and cant shoot. be a real bitch to shoot and swim at the same time. lol, u'd be swimming in a circle if swimming and shooting at the same time. in which case would have to stop to fire, then ur a real easy target...David.Podedworny wrote:
#5. Ability to shoot pistols underwater.....David.Podedworny wrote:
#6. Smg as side arm.its easier if ur not a noob that walks straight into where they're comming from...David.Podedworny wrote:
#7. And most important of all Take away nades from the support gunners.
I just want to see the missing content what they DID NOT included in this game !
Enjoy
Weapons from Special Forces:
Missing awards:
Curage Medal
Services Medal
Valor Medal
Aerial Specialist Ribbon
Euro Force Ribbon
Night Vision Badges
Enjoy
Weapons from Special Forces:
Missing awards:
Curage Medal
Services Medal
Valor Medal
Aerial Specialist Ribbon
Euro Force Ribbon
Night Vision Badges
Last edited by venom6 (2007-05-09 07:29:31)
1. no nades for support
2. carbine w\e sights for medic
3. replace move sensor detonated claymores with radio detonated ones
4. +2 smoke nades for assault kit . total of 3
5. same damage for weapons which fire same cartrige ( ex. - 30 for both M16\AK101\G36E ; 95 for SVD \ M24 SWS \ L96A1 )
6. more time between shots for SVD
2. carbine w\e sights for medic
3. replace move sensor detonated claymores with radio detonated ones
4. +2 smoke nades for assault kit . total of 3
5. same damage for weapons which fire same cartrige ( ex. - 30 for both M16\AK101\G36E ; 95 for SVD \ M24 SWS \ L96A1 )
6. more time between shots for SVD
Make the medics/supports unable to resupply/heal themselves. That's all that is needed.
What's the point of that?Drexel wrote:
Make the medics/supports unable to resupply/heal themselves. That's all that is needed.
If medics couldn't heal themselves, then snipers would rape IO city maps all day.jord wrote:
What's the point of that?Drexel wrote:
Make the medics/supports unable to resupply/heal themselves. That's all that is needed.
I want too see a Forklift Combat Badge, and then a Forklift Transport Badge.
According to your stats you're a tank whore . How about innability to repair your piece of steel with a wrench ? Lets say , only vehicle with a passanger should be repairable . Now you can see your suggestion from other point of view ...Drexel wrote:
Make the medics/supports unable to resupply/heal themselves. That's all that is needed.
Most of these ideas stem from players lack in skill enough to counteract them. This is the kind of shit that ruined the game in the first place... all the damn nerfing because someone gets killed too much, etc. The real issues they need to fix with the game are the countless bugs and glitches. I would put point deviation or kit reduction/increasing at the very bottom of any list and leave it there.
My stats... Say what you want, but if you ever played with me you'd know that my tank whore days have been over for at least a year. (ever since they changed it to where you need 100 hours for expert combats).Longbow wrote:
According to your stats you're a tank whore . How about innability to repair your piece of steel with a wrench ? Lets say , only vehicle with a passanger should be repairable . Now you can see your suggestion from other point of view ...Drexel wrote:
Make the medics/supports unable to resupply/heal themselves. That's all that is needed.
But yes, I agree with you here. Repairing should be taken away (or at least take much longer to) by repairing your own vehicle, but at the same time, you aren't in the vehicle, so an enemy can just as quickly take it. With the medic/support you are only vulnerable for the 1/4 second it takes you to drop a bag.
I think that being a medic is a giant advantage over every other class out there, just because you have the ability of "unlimited" health. Believe me, I've done it. You are in a conflict with a different kit, you both exchange fire, but neither kills. You run around a corner dropping a bag, heal yourself fully and get right back into the fight. Same effect as the first time, you both exchange fire, but now since you healed yourself and he couldn't, you win. Rinse and Repeat.
Same goes for the Support more or less. Mainly the grenade spammers. Spend your 4 grenades, drop ammo, spend 4 grenades, drop ammo.
I am perfectly fine with people using these tactics now, it's just the thread asked what I thought would be a good change, and well... this is what I think.
Last edited by Drexel (2007-05-09 13:59:40)
but unless you're a complete dumbass you'll drive your tank to a deserted location so that doesn't happen.they don't need to change anything in this game at all,they just need to fix the bugs.some of the most annoying are the rocket through a car bug and the glitch where your Laser Guided Missiles don't fire or get "jammed" in a bomber.this also happens with the TV missiles on a heli occasionally.also needing fixing is the hit registration,both for infantry and for helicopters.the only thing i think they need to tweak is to fix the F-35 so that it isn't a missile magnet.yes,you can still dodge missiles in it,but you're about 3x as likely to get hit in this thing as you are in any other jet.even if you're an ace pilot you simply won't be able to escape in this thing.Drexel wrote:
My stats... Say what you want, but if you ever played with me you'd know that my tank whore days have been over for at least a year. (ever since they changed it to where you need 100 hours for expert combats).Longbow wrote:
According to your stats you're a tank whore . How about innability to repair your piece of steel with a wrench ? Lets say , only vehicle with a passanger should be repairable . Now you can see your suggestion from other point of view ...Drexel wrote:
Make the medics/supports unable to resupply/heal themselves. That's all that is needed.
But yes, I agree with you here to a point. Repairing should be taken away (or at least take much longer to) by repairing your own vehicle, but at the same time, you aren't in the vehicle, so an enemy can just as quickly take it.
Completely agree with youcowami wrote:
I have an easy suggestion. Adapt the game from PR. Or from real reality. Slightly.
For example, carbines should be LESS accurate than assault rifles. Shorter barrels = less accuracy, therefore they should be less accurate. However, relative to assault rifles, they would be much more effective in close range combat.
Equip AT soldiers with standard carbines. In other words, give them M4s or AK-74s with iron sights, no Aimpoint sights.
Give medics submachine guns. In reality, true combat medics don't carry offensive weapons. Only "combat lifesavers" carry weapons such as assault rifles and carbines.
Make a semi-automatic rifle an unlock. Do you know how much it sucks to have a bolt-action rifle serving as a squad support weapon? Particularly since we aren't all W00kiEs (forgive me if I misspelled it), a semi-automatic rifle would do wonders for the USMC on close-in maps like Karkand.
Give a minimum distance traveled for the grenade launcher. In real life (I know, it's a game, not real life, live with it), underslung grenade launchers have minimum distances the grenade must travel before it detonates. This is usually to prevent friendly fire. In BF2, it'd prevent n00b tubing as well. Hell, while we're at it, add airburst grenades too. People would then maybe take the time to learn to use the grenade launcher from a distance (a novel concept) effectively.
Of course, I couldn't careless with the way things are now, so long as I can still use my rocket launcher at point-blank range.
Also give the G36e to assault it would buff that class to par with everything else
Last edited by teamorange (2007-05-09 14:16:53)
The range of the TV-Missile is 450m and for the sniper 500m. I don't know if this is true in the "real world".
Mines should kill infantry too!
Mines should kill infantry too!
Last edited by blendiys (2007-05-09 14:16:42)
Repair points need to be a LOT easier to get. Not repair faster, but give more points.