The Combat Engineer has an uncomplimentary dual role in BF2 - lay mines for which he will be TK punished ad nauseum and repair materiel. It might be impossible to consider this change now but add new Kits and change the engineer kit. The Armor Crewman picks up the repair task.
Add: Armored Crewman (not required to operate any vehicle): knife, Pistol, Carbine/SMG, Smoke Grenade, Wrench, spike charge, and the ability to use Thermal Sights when in the tank. The spike charge is activated from within the driver seat and fires when the tank is abandoned, not exploding but reducing the tank to the last bar.
Add: Thermal Sights (these are used both day and night to detect targets in darkened areas and behind thin materials.
Add: Aircraft Pilot: knife, pistol, smoke grenade, combo-pack 1med+1ammo (undistributable) - yep thats it but...only soldiers wearing this kit can pilot a combat aircraft and it limits piloting to twice in a row in same aircraft.
Add: Command Kit (selectable by anyone but automatically added when assuming command): knife, pistol, Laser Designator, wrench, a single distributable combo-pack 1med+1ammo at the same time. Commander is blocked from piloting combat aircraft (can be a gunner). Lets face it the commander position has no real player benefits only sacrifices since the patch. This kit allows the commander to conduct base defense and fight the strategic assets and tactical control. Also adding increased accuracy of artillery and air launched missiles with a direct line-of-sight laser targetting.
Change: Combat Engineer knife, pistol, shotgun, Smoke pots, AT/AP mixed mines, Shovel (the ability to make obstacles and defensive positions. And that's Smoke Pots not smoke pot o.O i.e., a very large smoke grenade that can shield a larger area longer so the engineer can do his work a tiny bit more safely. Same effect as the armor smoke screen. If the shovel is a no/go then add C4 as the last item as engineers blow up at least as much stuff as SF soldiers do.
Add to Game: Minefield marking kit (from the "Q" menu) to block TK punishment and warn friendlies of enemy mines. If an engineer or sniper places a mine without the marking he gets a TK punish but if the marker is there then its the dude that ignored it thats at fault. This is not the same as the red skull it is a small "flag" on the ground around the perimeter of the minefield.
I see many posts complaining about tanks and aircraft. No sympathy here but nothing personal, tanks and Air are here to stay in BF2 and so am I, ARMOR!!! Mobility-Firepower-Shock Effect (and from the incessant whining it is true here in BF2 as on any battlefield since 1916).
Add: Armored Crewman (not required to operate any vehicle): knife, Pistol, Carbine/SMG, Smoke Grenade, Wrench, spike charge, and the ability to use Thermal Sights when in the tank. The spike charge is activated from within the driver seat and fires when the tank is abandoned, not exploding but reducing the tank to the last bar.
Add: Thermal Sights (these are used both day and night to detect targets in darkened areas and behind thin materials.
Add: Aircraft Pilot: knife, pistol, smoke grenade, combo-pack 1med+1ammo (undistributable) - yep thats it but...only soldiers wearing this kit can pilot a combat aircraft and it limits piloting to twice in a row in same aircraft.
Add: Command Kit (selectable by anyone but automatically added when assuming command): knife, pistol, Laser Designator, wrench, a single distributable combo-pack 1med+1ammo at the same time. Commander is blocked from piloting combat aircraft (can be a gunner). Lets face it the commander position has no real player benefits only sacrifices since the patch. This kit allows the commander to conduct base defense and fight the strategic assets and tactical control. Also adding increased accuracy of artillery and air launched missiles with a direct line-of-sight laser targetting.
Change: Combat Engineer knife, pistol, shotgun, Smoke pots, AT/AP mixed mines, Shovel (the ability to make obstacles and defensive positions. And that's Smoke Pots not smoke pot o.O i.e., a very large smoke grenade that can shield a larger area longer so the engineer can do his work a tiny bit more safely. Same effect as the armor smoke screen. If the shovel is a no/go then add C4 as the last item as engineers blow up at least as much stuff as SF soldiers do.
Add to Game: Minefield marking kit (from the "Q" menu) to block TK punishment and warn friendlies of enemy mines. If an engineer or sniper places a mine without the marking he gets a TK punish but if the marker is there then its the dude that ignored it thats at fault. This is not the same as the red skull it is a small "flag" on the ground around the perimeter of the minefield.
I see many posts complaining about tanks and aircraft. No sympathy here but nothing personal, tanks and Air are here to stay in BF2 and so am I, ARMOR!!! Mobility-Firepower-Shock Effect (and from the incessant whining it is true here in BF2 as on any battlefield since 1916).
Last edited by OpsChief (2006-01-20 11:54:49)