Bernadictus wrote:
a-f
noone would dare play BF2 is some nooby ass decide what YOU should do. Hell, he might give me a sniper kit. Well that would suck for him, the team, and me.
Not true in any aspect.
That would not be an option. The idea is to make the play more TEAM oriented when players wont play that way.
As far as kit-selections there are 6 to choose from which roughly = 15% per kit selection. This number can floated on the server as an OPTION.
Should a server have the MAX, number for say snipers set to 20%, the last players to select that kit exceeding 20%, will issue a RED flag to the commander and he can request you to change that kit to a kit that is being underplayed and needed for that particular map as setup up in the servers options kit-% requirement list (2 requests; after that it is an order). This hardly equates to some noob randomly changing players kits because he is a jerky-noob. The actuality is that commander-players would ONLY be able to make sensible kit-selection changes + should a kit that is being underplayed in that map need to be filled - a commander could not issue a request, to have a medic changed to a sniper-kit, when an AT-kit is the actual kit being underplayed + this percentage kit-played value-%-per-map as players choose (re-choose at spawn times) would be available for players view so they could take THIS into consideration when making infantry kit selections at spawn times.
SnobbyBoss wrote:
That would make the game less fun for infantry and more fun for u, the commander in all of his games.
You could only come that conclusion by not thinking - at all.
1.) Servers should have additional options - these would merely be OPTIONS! Either ON or OFF. This would give the game (BF2) more options for variations of play.
Both main BASES could be UNCAP:ON or UNCAP:OFF, this would mean that the MEC/or/PLA side could also capture the USMC base on servers set up with both set to OFF. This would make the battles either fair or crazy(!) depending how the server was setup.
2.) As far as Commander ruining infantry play - it would have the opposite effect. Changing a kit-selection based upon vehicle use - is utterly justified. In the other actual infantry selections it is a request to change your kit the first two times - after that it is an order - you will do it. This as well would be a server OPTION, either ON or OFF. This would give the game (BF2) more options for variations of play and more structured battle play for clans/players/etc desiring the OPTION to make it so.
In addition, the ability to change a medic-kit selection to an engineer-kit, when someone is manning a tank, is a harmless change from the players perspective. And this as well would go into the game-logic coding, which would probably have appropiate kit selections pre-approved as - not needing to be changed:
Tank or APC: Engineer = OK
Black Hawk pilot: Medic or Supply = OK
Black Hawk gunner: Medic or Supply = OK
Black Hawk passenger: Engineer = OK
Attack chopper - either slot: Engineer or Medic = OK
Plane: doesn't really matter all kits approved.
As far as the commander having total control over kit selection that would not be the case. There are 6 kits, and there should be some balance, based on the MAP of course, and the game-logic would have different kit allocations percentages for different maps.
Karkand (and Gulf of Oman) for example needs: AT kits played on this map more so than others kits. The server would be set up with a player percentage requirement for this kit to say 15%-30% of actuall (not-in-tank) infantry players, should players not meet the % requirement in the server setup, the commander can issue a request to ALL-or-some-players to make the kit-change voluntarily. After 2 denials by players he can select your kit after on your third spawn. This is hardly an unreasonable server OPTION. And some players will take the commander-request to heart and actualy accept he kit-selection-change request voluntarily.
Other map kit-percentages would be easy to estimate and set in the server option setup.
3.) Making vehicle hording impossible and eliminating ALL tk-ing for vehicles would not be more fun for the commander- it would make the game more for for YOU. And this of course would be a server OTPTION. Either ON or OFF. This would also force vehicle hording-jerks to play infantry as well + it would give players the peace of mind that the vehicle, your using, is yours for that ENTIRE round. One vehicle-slot:one player per round. No more jerky behavior in reference to vehicles would be possible any more on servers with this OPTION set to ON. Also stealing vehicles could also be addressed. Should an engineer (accpeted to use that vehicle for the entire-round) step out of a vehicle to fix it and a jerky team-mate drive away with it the player simply needs to make a request to the commander, and he can, at will, swap the players positions - this would also be a server OPTION, either ON or OFF.
All I am suggesting is adding additional-server options to resolve same-team player abuse, many suffer from and complain about. And to give options to the server setup for those wishing for more structured team play - and to make the commander less of an action-requestor.
Last edited by topal63 (2006-01-24 10:55:00)