TimmmmaaaaH wrote:
InnerMonkey wrote:
TimmmmmaaaaH,
They're welcome to put the two groups together online, but it'll be unbalanced as all get out. Until there's a mainstream control scheme for consoles that can rival the K&M combo on the PC side anyway. The only way I can think of to make this a non-issue would be for the control scheme to be so dumbed down that PC gamers probably wouldn't like it anyway. With a choice between unbalanced play and a lousy PC-side control scheme, I think I'd just choose a different game.
I wasn't denying that K&M was better, just pointing out that there is a few upcoming games that will have both PC and 360 gamers on the same servers.
Halo 2:
"As a Games for Windows-branded game, Halo 2 has full support for the Xbox 360 controller. While the game plays just fine with a mouse and keyboard, playing with a controller is a bit closer to the original console experience, right down to force-feedback support. This creates some really weird and potentially unbalanced trade-offs in multiplayer. By default, a player with a mouse will be able to turn more quickly and, if that player is skilled, more accurately than a gamepad user. Gamepad players can increase the right-stick sensitivity to turn faster, but they also get another benefit that feels downright dirty. Like the console version, the PC game employs a certain amount of auto-aim when you're using a gamepad. This makes sticking to other players for up-close shotgun blasts or melee attacks significantly easier with the gamepad, and there doesn't appear to be any way to disable it or even detect that another player is using a pad. After pumping up the gamepad's sensitivity, we found ourselves doing more damage when armed with a gamepad, which makes the two control schemes feel unbalanced, is sort of crazy when you consider how tournament-focused the current Halo 2 Xbox scene is these days."
Last edited by Ilocano (2007-05-31 14:22:08)