cowami wrote:
Yaocelotl wrote:
DeathBecomesYu wrote:
That wont work....64 players on 16....the map will be over before you know it. I play Ghost Town quite a bit as 64 player infantry and its hard to get really, really high scores. That many players on a size 16 will fly by because the flags can be capped a lot easier and faster. I played this morning for about 8 rounds and my team was winning round after round and the maps were flying by because we were able to cap the flags one after the next. Yes there are tons more to shoot at and heal but its over before you know it. Less populated maps give you a chance to keep capping flags and you can go round and round and keep your team alive. Score per minute will suffer but he is not asking for SPM...he is asking how to get high points.
You have problems with understanding what you read? No one said 64 players in 16 map, it's 16 players in a 64 map. GTFO for being so stupid.
Er...actually, he's reading correctly.
-=raska=- wrote:
no its the opposite. 64 players on a 16 players map.
64 players on 16 players map is a bit extreme, but I meant that playing with less players on big maps will not make your spm go up, instead, you will get like 200 pts per game but these games will last like 2 hours.
When I said "64 players on 16 player map", I wanted to reply to Gooner's post, which was wrong. I dont recommend playing with 64 players on 16 player maps but Im still sure the points will come up easier than playing with 16 players on 64 player map.
When I talked about playing ghost town 16 player version, it was just a theorical statement, to make sure gooner and the op understood what I meant, but in practical, as you said, the games would end too quickly.
Last edited by -=raska=- (2007-06-08 20:00:10)