It seems like quite a surprising decision, especially so soon after releasing a report that appeared to be against such harsh decisions.
snipurl.com/1kxfy"Most gamers see eliminating enemies as another step in the game
rather than something to savour for itself. Second, violence contributes
mightily to the tension in games not least because gamers are not just
shooting, they are also vulnerable to being shot. Most gamers concentrate
on their own survival rather than on the damage they inflict on others. Third,
the opportunity to be violent, without being vulnerable to consequences,
clearly underscores the appeal of some games as escapist; the violence
helps make the play exhilaratingly out of reach of ordinary life. Fourth, the
point made above; gamers seem not to lose awareness that they are playing
a game and do not mistake the game for real life."
"33. However most gamers are not seriously concerned about violence in games
for the reasons given at paragraphs 23 and 27, and also because they think
violence on television and in films is more upsetting than violence in games.
Film images are more ‘real’ than computer graphics, and film creates a more
compelling illusion; they feel these two factors transcend the fact that games,
uniquely, inspire ownership of the violence because they are interactive."
"34. Gamers are virtually unanimous in rejecting the suggestion that video game
violence encourages people to be violent in real life, or otherwise
desensitises them to violence. A few appear to think that playing ‘a lot too
much’ may make people aggressive. And some feel that people ‘who are
already unhinged in some way’ may be inspired or prompted or pushed
over the edge if they play violent games obsessively. Gamers exonerate
games of any responsibility for real violence because they are so confident
that their own propensity to be violent has not been affected by
playing games."
"In comparison with graphics, storylines – clear and compelling narrative
progression – are less often mentioned amongst criteria for assessing games
and seem relatively unimportant to many gamers. The tension and suspense
in gaming usually arises from the immediate situation, rather from
speculation about the ultimate resolution. With a few striking exceptions in
this sample, notably among the professionals, it is a sense of progression
through the game, as distinct from a strong linear storyline, that is
appreciated. Gamers like clear and coherent objectives and do not like
games when it is unclear how to progress, or when they seem to get stuck
doing similar sorts of things."
"Unlike the sort of involvement generated by most novels, gamers often do not
care much, when they are in the middle of a game, how it will ultimately end.
They are absorbed by the detail of what they are doing at each stage, and
the attendant excitement, rather than speculating about the end."
So apparently they found that most games don't get upset by computer game violence as easily as in films, don't become more violent, don't loose track of reality and generally don't give much of a s**t about the game's story.
Yet they still want to ban this game. Good job.....